mpv.js-vanilla v0.3.4
Get libmpv
In order to try mpv.js you need to install mpv library first.
- Windows: download mpv-dev, unpack, put corresponding
mpv-1.dll
toC:\Windows\system32
- macOS:
brew install mpv
- Linux:
apt-get install libmpv1 libavformat-dev
Example
Simple Electron application on Angular
Simple Electron application on React yet capable of handling pretty much any available video thanks to mpv. Run:
git clone https://github.com/Kagami/mpv.js.git && cd mpv.js
npm install
# Only on Linux: npm run use-system-ffmpeg
npm run example
Usage
Add npm package
npm install mpv.js --save
Package includes prebuilt binaries for all major platforms so no need to setup compilers.
Load plugin in main process (Electron example)
const path = require("path");
const {app} = require("electron");
const {getPluginEntry} = require("mpv.js");
// Absolute path to the plugin directory.
const pluginDir = path.join(path.dirname(require.resolve("mpv.js")), "build", "Release");
// See pitfalls section for details.
if (process.platform !== "linux") {process.chdir(pluginDir);}
// To support a broader number of systems.
app.commandLine.appendSwitch("ignore-gpu-blacklist");
app.commandLine.appendSwitch("register-pepper-plugins", getPluginEntry(pluginDir));
Don't forget to enable plugins
feature when creating BrowserWindow
:
const win = new BrowserWindow({
// ...
webPreferences: {plugins: true},
// ...
});
Use MPV component (React example)
const React = require("react");
const {ReactMPV} = require("mpv.js");
class Player extends React.PureComponent {
constructor(props) {
super(props);
this.mpv = null;
this.state = {pause: true, "time-pos": 0};
}
handleMPVReady(mpv) {
this.mpv = mpv;
this.mpv.observe("pause");
this.mpv.observe("time-pos");
this.mpv.command("loadfile", "/path/to/video.mkv");
}
handlePropertyChange(name, value) {
this.setState({[name]: value});
}
togglePause() {
this.mpv.property("pause", !this.state.pause);
}
render() {
return (
<ReactMPV
className="player"
onReady={this.handleMPVReady.bind(this)}
onPropertyChange={this.handlePropertyChange.bind(this)}
onMouseDown={this.togglePause.bind(this)}
/>
);
}
}
Currently only React component is provided.
See also
- mpv properties documentation
- mpv commands documentation
- ReactMPV source with JSDoc API comments
- example player source for a more advanced usage
Packaging
Basically all you need to ship is mpvjs.node
and mpv library. Make sure they both and also Electron/NW.js distribution have the same bitness!
Windows
You may use lachs0r builds. Copy mpv-1.dll
to the directory with mpvjs.node
and you are done.
macOS
Homebrew can compile libmpv.1.dylib
and all its dependencies. To find dylibs that need to be packaged and fix install names you may use collect-dylib-deps script.
Linux
Two options are normally acceptable:
- Ask your users to install
libmpv1
with package manager or simply depend on it if you build package. - Compile static
libmpv.so
with e.g. mpv-build.
Pitfalls
Path to plugin can't contain non-ASCII symbols
This is unfortunate Chromium's pepper_plugin_list.cc restriction. To workaround this relative path might be used.
On Windows and Mac it can be done by changing working directory to the path where mpvjs.node
is stored. You can't change CWD of renderer process on Linux inside main process because of zygote architecture so another fix is just cd
to the plugin directory in wrapper script.
getPluginEntry
helper will give you plugin entry string with that fix applied.
libmpv is being linked with Electron's libffmpeg on Linux
On Linux plugins loaded with register-pepper-plugins
inherit symbols from electron
binary so it leads to unfortunate effect: libmpv will use Electron's libraries which is not supported.
To workaround it you need to either replace libffmpeg.so
with empty wrapper linked to libav*
:
gcc -Wl,--no-as-needed -shared -lavformat -o /path/to/libffmpeg.so
Or use libmpv with statically linked libav*
.
Build on x86
To build mpvjs.node
by yourself you need to setup dev environment.
Step 1: setup node-gyp
See installation section.
- Windows: Visual Studio 2013 is required
Step 2: setup NaCl SDK
See download page.
- Windows: unpack
nacl_sdk.zip
toC:\
- macOS & Linux: add
export NACL_SDK_ROOT=/path/to/pepper_49
to~/.bash_profile
Step 2.1: compile 64-bit NaCl host binaries on Windows
- Open
C:\nacl_sdk\pepper_49\tools\host_vc.mk
and replace32_host
with64_host
- Open cmd, run
"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat" amd64
- Run
cd C:\nacl_sdk\pepper_49\src
andmake TOOLCHAIN=win PROJECTS="ppapi_cpp ppapi_gles2"
Step 3: setup mpv development files
- Windows: download mpv-dev, unpack to
C:\mpv-dev
- macOS:
brew install mpv
- Linux:
apt-get install libmpv-dev
Step 4: build plugin
- Run
node-gyp rebuild
in project directory - Run
node-gyp rebuild --arch=ia32
to build 32-bit version of plugin on 64-bit Windows
Build on ARM
Important: Electron 1.8.x ARM releases are broken so use 2.x or 1.7.x instead.
Note: instructions below have been tested on Raspberry Pi 3, see more.
Step 0: enable hardware graphics acceleration
- Run
sudo raspi-config
- Select Advanced Options, then select GL Driver and then GL (Full KMS) OpenGL desktop driver with full KMS. When configuration is finished you will see following message: "Full KMS GL driver is enabled"
- Select
<Ok>
and then<Finish>
and raspi-config tool will ask you if you would like to reboot - Select
<Yes>
to reboot the system and apply configuration changes
Step 1: setup node-gyp
See installation section.
Step 2: setup NaCl SDK
The NaCl SDK itself is only built to run on x86, so you can't use ./naclsdk
. Instead you have to download pepper's archive directly and unpack it to some directory. Then add export NACL_SDK_ROOT=/path/to/pepper_49
to ~/.bash_profile
.
Step 3: setup mpv development files
apt-get install libmpv-dev
Step 4: compile ARM host binaries
Run cd /path/to/pepper_49/src
and make TOOLCHAIN=linux PROJECTS="ppapi_cpp ppapi_gles2" CFLAGS="-D_GLIBCXX_USE_CXX11_ABI=0"
.
Step 5: build plugin
After the process is done, head back to mpv.js directory and run node-gyp rebuild
.
Applications using mpv.js
Feel free to PR your own.
License
mpv.js is licensed under CC0 itself. However if you use GPL build of libmpv (e.g. lachs0r builds) your application might violate GPL dynamic linking restrictions. LGPL build should be safe, see mpv copyright for details. (This is not a legal advice.)
Example video is part of Tears of Steel movie (CC) Blender Foundation | mango.blender.org.
Logo is by @SteveJobzniak.