muncher v0.0.13
:sparkles: Features
Reads
.piskeland.pngfiles and turns them into sprite sheets using Texture PackerCan add a horizontally flipped copy to the output
How to use
Example usage with npx:
npx muncher --input sprites/ --output output/spritesheetIf your project includes a package.json, then the preferred way is to include muncher as a dev dependency:
npm i --save-dev muncheror
yarn add --dev muncherYou can then add a script to your package.json scripts section:
"munch": "muncher --input sprites/ --output output/spritesheet"CLI flags
input - The source folder. Contains .png and .piskel files that you want to turn into a sprite sheet.
output - The output filename. A .json and a .png sprite sheet file will be created.
flip - Every file name that ends with either left or right will also generate a horizontally flipped copy. (Optional)
config - Path to config file. (Optional)
Texture packer options
All options that you can pass to the texturepacker CLI you can also pass to muncher. For example:
muncher --input sprites --output output/spritesheet --extrude 5 --multipackConfig file
Instead of passing options as flags on the command line, you can specify them in a config file:
npx muncher --config muncher.jsonThe format has to be .json
muncher.json
{
"input": "sprites",
"output": "output/spritesheet",
"flip": true,
"extrude": 5
}Example output
png
example.png => example.png
With flip enabled:
player/walk-right.png => player/walk-right.png and player/walk-left.png
piskel
Since piskel files can contain multiple images (frames), the texture name will include the frame index as a suffix:
example.piskel => example-1.png
With flip enabled:
example-right.piskel => example-right-1.png and example-left-1.png
Example
input folder structure
sprites/
├── multiple-layers.piskel
├── green/
│ └── green.png
├── muncher/
│ ├── piskel/
│ │ └── muncher-right.piskel
│ └── png/
│ └── muncher-right.png
└── square/
├── square1.png
└── square2.pngmuncher --input sprites/ --output output/spritesheet --flipoutput texture names
multiple.layers.png
green/green.png
muncher/piskel/muncher-right-0.png
muncher/piskel/muncher-left-0.png
muncher/png/muncher-right.png
muncher/png/muncher-left.png
square/square1.png
square/square2.pngRequirements
Texture Packer CLI
Download Texture Packer.
Install the command line tool from the application UI.
imagemagick
MacOS
You can install imagemagick with homebrew:
brew install imagemagick
Linux
https://medium.com/@sanjaywrites/install-latest-version-of-imagemagick-in-ubuntu-16-04-c406ddea1973
Node.js
nodejs.org - Version 11 or higher
Recipes
Multiple output sprite sheets
Try to only use one output spritesheet for as long as possible. This is better for performance reasons. If your spritesheet becomes too big, try to separate it by layer in your game. For example, 'background' and 'foreground'. In that case, you can add multiple muncher commands to a script and execute that one.
Example:
./munch.sh
muncher --input example/sprites/background/ --output example/output/background
muncher --input example/sprites/foreground/ --output example/output/foregroundDevelop
Workflow
Make changes
yarn build-test- Builds, packs, installs toexamplefolder and executes muncher there.If everything works: push
masteror make aPR