0.3.5 • Published 5 years ago

musiqpadmqp-api v0.3.5

Weekly downloads
2
License
MIT
Repository
github
Last release
5 years ago

MQP-API Version npm npm Downloads Build Status

API for creating musiqpad bots

NPM

Install

NodeJS

npm install musiqpadmqp-api -S

Browser

<script src="https://musiqpadmqp.github.io/js/mqp-api.min.js"></script>

Setting up your own bot

Version 0.3.x changes how you connect to a pad, the old way still works for compatibility though!

Version 0.7.x changed bans to restrictions, check the docs below!

Tip: Change your bot permissions in serverconfig.js to have the same as a co-owner if you want to avoid permissions errors. If you don't know the () => syntax, google arrow functions!

The first thing you'll need to do is to create a new Bot. You can get these values by typing config into the DevTools console on your Pad (if the serverhost is empty, use your domain).

const mqpAPI = require('mqp-api'); // Ignore this line if you are using the browser version

var bot = new mqpAPI({
  autoreconnect: true,     // Enabled by default, for other options check the wiki
  logging: {
    logLevel: 'info',      // Default is info, others are:
                           // silent, error, warn, info, verbose, debug, silly
    logFile: './logs.json' // Optional
  }
});

Now we connect to the Websockets Server and login

bot.connect({
  room: 'tastycat',

  // If you don't have a room slug, you can also connect via port + domain:

  // useSSL: true,
  // socketDomain: 'example.com',
  // socketPort: 8082,
}).then(() => {
  return bot.login({
    email: 'mail@domain.tld',
    password: 'MyPassword',

    // You can also use a token to login:
    // token: '4f5a2e48-04c5-46e6-bd61-faeeeca69d6d',
  });
}).then(() => {
  console.log('Logged in!');
  // Do what ever you want to happen after you successfully logged in for the first time
  // ...
})

bot.on('reconnected', () => {
  // Do what ever you want to happen after you successfully reconnected
});

Now we create an Event-listener for chat messages. To see what every event does, check the wiki. Instead of .on, you can also use .once if you want the function to be only called once.

bot.on('chat', function(data) { 
// We pass in a function as callback which accepts one argument, data.
// Everytime a chat message is received, this function will be called
// and useful information will be passed in via this first argument.

  // Check if data.msg contains '@bot'
  if (data.msg.indexOf('@bot') != -1)
    bot.sendMessage('Hey, ' + data.user.un + '!');

  // Check if msg contains !kill
  if (data.msg.indexOf('!kill ') != -1) { 
    // Remove !kill from the recieved message and save the
    // remaining string as user
    var user = data.msg.replace('!kill ', '');
    bot.sendMessage(user + ' got killed by '+ data.user.un + "! Oh no!");
  }
});

Some other examples:

// Add an event Listener for Chatevents
bot.on('chat', (data) => {
  if (data.msg.indexOf('@YourBot') != -1)   //If the message contains @YourBot
    //Send a private message: bot.sendPrivateMessage(uid, message)
    bot.sendPrivateMessage(data.user.uid, 'Hey, ' + data.user.un + '! \
    To check all of my commands, type "!help".');


  // If the message (data.msg) includes !help
  if (data.msg.indexOf('!help') != -1) {
    // Get the room infos
    bot.getRoomInfo().then(function (roomInfos) {
      //And .then() use those to send a Message
      bot.sendMessage("I can't help you. But I can give you \
      some Infos about the room: There are currently " +
      (Object.keys(bot.users).length + 1) + ' Users connected and ' + roomInfos.queue + ' users in the Queue');
      // (Object.keys(bot.users).length + 1) gets the number of online users
    });
  }
});

bot.on('userJoined', function (data) {
  if (data.user)
    setTimeout(function () {
      bot.sendMessage('Welcome to Pad_Name, @' + data.user.un + ' !');
    }, 5000);
});

bot.on('privateMessage', function (data) {
  if (data.message.indexOf('help') != -1)
    bot.sendPrivateMessage(data.uid, 'Hey, ' + bot.users[data.uid].un + '! To check all of my commands, type "!help".');
});

Available functions:

getUsers():

Example:

bot.getUsers().then(function(data) {
    // ...
});

Returned Object:

{
    uid: {
        badge: {},
        banned: true,
        role: 'owner',
        un: 'Username',
        uid: 'uid'
    }
}

getUser: (Also for getting playlists)

Example:

var user = bot.getUser(uid);
var currentUser = bot.getUser();

Returned Object:

{
    badge: {},
    banned: true,
    role: 'owner',
    un: 'Username',
    uid: 'uid'
    // If you get the current User, you also get
    activepl: 10,
    created: 1462378487408,
    playlists: {
      3: {
        id: 3,
        name: "playlist1",
        content: {
          [
            0: {
              SongObject
            },
          ]
        }
      }
    }
}

sendJSON:

Example:

bot.sendJSON({type: 'getUsers'});
    events.once('getUsersReceived', (data) => { // You can add 'Received' to every event to get the Server Response
      if (data.error)
        reject(data.error);
      resolve();
    });

getRoomInfo:

Example:

bot.getRoomInfo().then(function(data) {
    // ...
});

Returned Object:

{
    name: name,
    slug: slug,
    greet: greet,
    queue: queueLength,
    media: currentsong,
    staffroles: staffroles
}

sendPrivateMessage:

Example:

bot.sendPrivateMessage(uid, msg)
bot.sendPrivateMessage(7, "Hey, what's up?")
.then(function (data) {
 console.log('Private Message send!');
})

joinQueue, leaveQueue, lockQueue, unlockQueue, toggleLockQueue, cycle, skip:

bot.joinQueue()
bot.joinQueue()
.then(function (data) {
 console.log('Joined the DJ Queue!');
})

deleteChat():

Example:

bot.deleteChat(cid, uid)
.then(function (data) {
 console.log('Deleted Chat Message!');
})

whois():

Usage:

bot.whois(uid, un)

restrictUser(), getUserRestrictions()

Usage:

restrictUser(uid, duration, reason, type);
getUserRestrictions(uid).then((data) => console.log(data));
unrestrictUser(uid, type);

.logger

Usage:

bot.logger.log(logLevel, "Text");
bot.logger.log("silly", "LOL: " + JSON.stringify({
  error: {
    foo: "bar",
  }
}));

getConversations()

Usage:

bot.getConversations().then((data) => {
  /* Data:
    conversations: {
      1: {
        messages: {
          0: {
            from: 1,
            message: 'Hi',
            time: "2016-05-15T20:48:35.081Z",
            unread: false,
          }
        }
      }
    }

  */
})

getHistory()

Usage:

bot.history().then((data) => {
  /* Data:
    [
      {
        //Song Object
      }
    ]

  */
})

setLimit()

Usage:

bot.setLimit(limit).then(() => {
})

There are also:


broadcast()

Usage:

bot.broadcast(msg).then(() => {
})

removeDj()

Usage:

bot.removeDj(uid).then(() => {
})

swap()

Usage:

bot.swap(uid1, uid2).then(() => {
})

swap()

Usage:

bot.move(uid, position).then(() => {
})

vote()

Usage:

bot.vote(type).then(() => {
  //Types: like, dislike, grab
})

getPadBySlug()

Usage:

bot.getPadBySlug(slug).then(() => {
  // You get  socketPort
  //          socketDomain
  //          useSSL
})

getDJ()

Usage:

dj = bot.getDJ();

getMedia()

Usage:

media = bot.getMedia();

getRoles()

Usage:

roles = bot.getRoles();

getRoleOrder()

Usage:

roleorder = bot.getRoleOrder();

getHistoryLimit()

Usage:

historylimit = bot.getHistoryLimit();

getPadDescription()

Usage:

description = bot.getPadDescription();

Available Events:

  • rawSocket
  • reconnected
  • error // Gets passed the error object
  • closed
  • chat `
{

time: 'a timestamp',
msg: "HEEY",
uid: 12,
cid: 420,
user: { Same as getUser() },

}
All of these events get passed the same like the client api:

- advance
- broadcastMessage
- chatCommand
- deleteChat
- djQueueModAdd
- djQueueCycle
- djQueueLimit
- djQueueLock
- djQueueModMove
- djQueueModSkip
- djQueueModSwap
- djQueueModRemove
- djQueueSkip
- privateMessage
- response
- systemMessage
- userBanned
- userJoined
- userJoinedQueue
- userLeft
- userLeftQueue
- moderateSetRole
- userUnbanned
- userUpdate
- voteUpdate