0.5.4 • Published 6 years ago

myou-engine v0.5.4

Weekly downloads
209
License
MIT
Repository
-
Last release
6 years ago

Myou

Myou Engine is a game engine for web, for mobile and for VR (soon).

It's designed for easy of use with Blender, packing as many features as possible in a small package of 120 kb (gzipped) and an approachable source code for both beginners and experts.

It supports both Cycles/Eevee materials (WYSIWYG with Blender PBR branch and the future Blender 2.8), and Blender internal/Blender game materials.

It's FOSS published under the industry-friendly MIT license.

Features

  • Blender based exporter and editor.
  • Efficient data formats.
  • Pluggable API for mesh modifiers and materials.
  • Support for Blender internal/Blender game GLSL materials and nodes.
  • Support for Blender Cycles nodes (WYSIWYG with Blender PBR branch and the future Blender 2.8).
  • Environment maps, soft shadows, reflection, refraction, etc.
  • Armatures with constraints (including IK).
  • Shape keys.
  • Support for animations including mixing with Blender NLA.
  • Animation of any attribute, including any material parameter.
  • Support for animation drivers from Blender.
  • Automatic LoD based on multi-resolution, subsurf and decimation.
  • Physics: Currently Bullet (ammo.js when running in JS) is supported.
  • Deferred loading of the physics engine and physic objects, for fast startup times.
  • Multiple self-contained engine instances are allowed on the same webpage.
  • Simple game-oriented event system for mouse, touch, keyboard and game input devices.
  • WebVR support.
  • Native Vulkan support with VR (soon).

For a more visual introduction see http://myou.cat/#engine/features

Supported platforms

  • Web browsers with WebGL support, including mobile devices. It can use WebGL 2 where available.
  • Any platform supported by Rust-lang and with Vulkan (soon).

Usage

Go to http://myou.cat/#engine/tutorials

Documentation

We are working on the documentation. It will be added soon.

Feedback

You can send any feedback or question to:

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