0.2.14 • Published 10 years ago
newton v0.2.14
Newton
A playful, particle-based physics engine designed from the ground up for JavaScript.
Reboot
Newton is getting a reboot.
A lot of folks have been excited by playing with this library - it introduces some new things to the JS physics landscape:
- blazing fast
- soft bodies
- simple API
- decoupled rendering
- deterministic
However, I've been a bad project maintainer. Partly I've been busy, and partly Newton grew unwieldy and difficult to maintain.
So instead of leaving it in shambles, I'm rebooting Newton from the ground up, focusing on maintainability:
- documentation
- automated tests
- minimal API
- a roadmap
If you'd like to help, please get in touch! @hunterloftis
Roadmap
- ☑ Getting started guide
- ◻ Feature completeness with getting started guide demos
- ◻ Unit tests
- ◻ API docs
- ◻ Performance benchmarks
- ◻ Shape Constraint (rigid bodies)
- ◻ Registration Points (for custom rendering)
- ◻ Web Workers (offloading from the main CPU)
Contributing quick start
make build && open examples/guide_movement.html
make watch
: builds intobuild/newton.js
and watches for changesmake test
: runs unit testsmake dist
: builds a minified distribution version