npm.io
6.0.1 • Published 3d ago

ng-whiteboard

Licence
MIT
Version
6.0.1
Deps
1
Size
2.3 MB
Vulns
0
Weekly
0
Stars
72

ng-whiteboard

Lightweight angular whiteboard.

Build Status ng-whiteboard npm version License: MIT Downloads codecov

ng-whiteboard is a feature-rich, modular, and flexible whiteboard library for Angular. Designed for ease of use, performance, and a seamless drawing experience. It provides essential drawing tools and features with a scalable architecture.

Live Demo

Features

  • SVG-based rendering for high-quality visuals
  • Optimized performance for smooth interactions
  • Modular, tree-shakable, and lightweight architecture
  • Comprehensive Public API via WhiteboardService and component bindings
  • Undo/Redo, Zoom, Pan, and Save functionalities
  • Multiple drawing tools (pen, shapes, text, eraser, hand tool, etc.)
  • Multi-instance support - Run multiple independent whiteboards simultaneously
  • Keyboard shortcuts - Full keyboard support for common operations
  • Context menu - Right-click menu for quick actions
  • Layer management - Control element z-index and stacking order
  • Copy/Paste/Cut - Full clipboard support for elements
  • Selection tools - Select, move, resize, and rotate elements
  • Arrows - Arrows with customizable heads, and smart element binding
  • Future-proof and scalable design

Installation

Install via yarn:

yarn add ng-whiteboard

or npm:

npm install ng-whiteboard

Integration

For Standalone Components

Import the component directly in your standalone component:

import { Component } from '@angular/core';
import { NgWhiteboardComponent } from 'ng-whiteboard';

@Component({
  selector: 'my-component',
  imports: [NgWhiteboardComponent],
  template: '<ng-whiteboard></ng-whiteboard>',
})
export class MyComponent {}
For NgModules

Import the component in your app.module.ts:

import { NgWhiteboardComponent } from 'ng-whiteboard';

@NgModule({
  imports: [NgWhiteboardComponent],
  // other imports
})
export class AppModule {}

Usage

Basic Example
<ng-whiteboard></ng-whiteboard>

This renders the board with the built-in editor. For the canvas alone, under your own UI, use <ng-whiteboard [showEditor]="false">.

Advanced Example With Persist Data
import { Component, OnInit } from '@angular/core';
import { WhiteboardService } from 'ng-whiteboard';

@Component({
  selector: 'app-whiteboard-container',
  templateUrl: './whiteboard-container.component.html',
  styleUrls: ['./whiteboard-container.component.css'],
})
export class WhiteboardContainerComponent implements OnInit {
  whiteboardOptions: WhiteboardOptions = {
    backgroundColor: '#fff',
    strokeColor: '#2c80b1',
    strokeWidth: 5,
  };

  constructor(private whiteboardService: WhiteboardService) {}

  ngOnInit() {
    const savedData = localStorage.getItem('whiteboardData');
    if (savedData) {
      this.data = JSON.parse(savedData);
    }
  }

  onDataChange(data: WhiteboardElement[]) {
    localStorage.setItem('whiteboardData', JSON.stringify(data));
  }

  clearBoard() {
    this.whiteboardService.clear();
  }
}
Component Integration
<ng-whiteboard (dataChange)="onDataChange($event)" [options]="whiteboardOptions"></ng-whiteboard>

Built-in Editor

<ng-whiteboard [config]="{ theme: 'dark' }"></ng-whiteboard>
  • The editor (toolbar, properties, layers) is on by default. [showEditor]="false" renders only the canvas, for example under a custom editor built with NgWhiteboardService.
  • The editor is lazy-loaded (@defer), so it appears just after the canvas. With SSR, no editor markup is rendered until the page hydrates.
  • config.theme is 'light' | 'dark'. Unset renders as before (light).
  • The layout adapts to the editor's own container. Phones and small containers get a bottom toolbar and bottom sheets.
  • Touch: pinch to zoom and two-finger pan work with or without the editor.
  • Alt + P toggles the properties panel.
  • Toolbar: each tool has a letter shortcut and the visible tools are numbered 1–0. Q locks the current tool so it stays active after each shape, Z zooms to a dragged area, and the image tool opens a file picker. On phones the shape tools collapse into one button.
  • config.toolbarTools (a ToolType[]) limits which tools the toolbar shows; hidden tools also lose their shortcuts. config.toolbarPosition is 'bottom' (default) or 'left'; 'left' falls back to the bottom on compact screens.
  • The properties panel adapts to the selected shape: arrow heads, arrow path and line ends for arrows, corner radius for rectangles, brush for the pen, and so on. The optional config.cornerRadius sets the corner radius of new rectangles (default 5).
  • The header has a main menu (☰) with Open…, Save, Save as…, Export image…, Copy as PNG, Dark/Light mode and Reset canvas…, an editable board title, and a layers button. Shortcuts (editor only, focused board): Ctrl/Cmd + O open, Ctrl/Cmd + S save, Ctrl/Cmd + Shift + S save as, Ctrl/Cmd + Shift + E export image, Ctrl/Cmd + Shift + C copy as PNG.
  • Save writes a .json board file. In Chrome and Edge the first save asks where to put it and later saves overwrite that file; opening a .json file links it the same way. Other browsers download a copy on every save, and the menu shows Save to file instead of Save / Save as….
  • After the board has been saved or opened, a dot after the title shows unsaved changes; undoing back to the saved state clears it.
  • Export image… includes the board data in the PNG or SVG by default ("Include board data"), so Open… can load the image back for editing.
  • Export image… opens a dialog with a live preview, PNG or SVG, scale (1×/2×/3×), background on/off, an "only selected" option, a file name, and Download or Copy.
  • Layers panel: rename (double-click, Enter or F2), reorder by drag or Alt + Arrow, eye and lock toggles, and a ⋯ menu with opacity, blend mode, duplicate, merge down, and delete (with a confirm and a "move elements to the layer below" option).
  • Open, Reset and layer operations are undoable (one step each).
  • EditorConfig flags other than title are deprecated and ignored. They will be removed in the next major version.

Configuration

Input Type Default Description
[data] WhiteboardElement[] [] The whiteboard data
[options] WhiteboardOptions null Component configuration object, properties described below
[showEditor] boolean true Show the built-in editor; false renders only the canvas
[drawingEnabled] boolean true Enable mouse/touch interactions
[selectedTool] ToolType ToolType.Pen The current selected tool
[canvasWidth] number 800 The width of whiteboard canvas
[canvasHeight] number 600 The height of whiteboard canvas
[fullScreen] boolean true If true, change (canvasWidth, canvasHeight) to fit the parent container
[strokeColor] string #333333 The default stroke color
[backgroundColor] string #F8F9FA The default background color
[fill] string transparent The default fill color
[strokeWidth] number 2 The default stroke width
[zoom] number 1 Zoom level
[fontFamily] string sans-serif The default font family
[fontSize] number 24 The default font size
[center] boolean true Center the canvas in parent component, works with fullScreen: false
[x] number 0 If center is false, set the X axis
[y] number 0 If center is false, set the Y axis
[enableGrid] boolean false Enable the grid pattern
[gridSize] number 10 Set the grid inner boxes size
[snapToGrid] boolean false Enable snapping to grid
[lineJoin] LineJoin LineJoin.Miter The default Line join
[lineCap] LineCap LineCap.Butt The default Line cap
[dasharray] string '' The default dash-array
[dashoffset] number 0 The default dash-offset
[arrowConfig] ArrowConfig See below Arrow-specific configuration (heads, line style). See Arrow Configuration

Arrow Configuration

The arrowConfig property controls the default appearance of newly drawn arrows.

import { ArrowConfig } from 'ng-whiteboard';

const config: Partial<WhiteboardConfig> = {
  arrowConfig: {
    startHeadStyle: 'none',
    endHeadStyle: 'open-arrow',
    lineStyle: 'curve',
  },
};
<ng-whiteboard [config]="config"></ng-whiteboard>
ArrowConfig Properties
Property Type Default Description
startHeadStyle ArrowHeadStyle 'none' Arrowhead style at the start of the arrow
endHeadStyle ArrowHeadStyle 'open-arrow' Arrowhead style at the end of the arrow
lineStyle ArrowLineStyle 'curve' Default path type for new arrows
ArrowHeadStyle Values
Value Description
'none' No arrowhead
'arrow' Filled triangle
'open-arrow' Open V-chevron (stroked)
'diamond' Filled diamond
'open-diamond' Open diamond outline
'circle' Filled circle
'open-circle' Open circle outline
'bar' Vertical bar (perpendicular line)
ArrowLineStyle Values
Value Description
'straight' Direct line between start and end points
'curve' Smooth quadratic curve with a draggable control point
'elbow' Right-angle (orthogonal) connector with a configurable bend position
Arrow Drawing Modifiers
Modifier Behavior
Shift + Drag Constrains arrow angle to 15° increments
Drag near element Auto-snaps to connection points (20px snap radius)
Smart Element Binding

Arrows can automatically bind to other elements (rectangles, ellipses, images, and text). When an arrow endpoint is dragged near a connectable element, it snaps to the nearest connection point and creates a binding. Bound arrows automatically update their position when the connected element is moved or resized.

Connection Points per Shape:

Shape Connection Points
Rectangle 8 points — top, right, bottom, left, and 4 corners
Ellipse 8 points — cardinal directions and 45° positions on the ellipse
Image 4 cardinal points (top, right, bottom, left)
Text 4 cardinal points (top, right, bottom, left)

API Reference

Important: Multi-Instance Support

ng-whiteboard supports multiple independent whiteboard instances. When using WhiteboardService, you must specify which board you're working with:

import { Component, AfterViewInit, inject } from '@angular/core';
import { NgWhiteboardService } from 'ng-whiteboard';

@Component({
  template: ` <ng-whiteboard [boardId]="boardId"></ng-whiteboard> `,
  providers: [NgWhiteboardService],
})
export class MyWhiteboardComponent implements AfterViewInit {
  private whiteboardService = inject(NgWhiteboardService);
  boardId = 'my-unique-board-id';

  ngAfterViewInit() {
    // IMPORTANT: Set the active board before using service methods
    this.whiteboardService.setActiveBoard(this.boardId);
  }

  clearBoard() {
    // Now this works on the correct board
    this.whiteboardService.clear();
  }
}
WhiteboardService Methods
Multi-Instance Management
  • setActiveBoard(boardId: string) Sets the specified board as active. All service operations will target this board.
  • activeBoard() Returns the ID of the currently active board, or null if no board is active.
  • clearActiveBoard() Clears the active board.
  • getAllBoards() Returns an array of all registered board IDs.
  • getBoardCount() Returns the total number of registered boards.
  • hasBoard(boardId: string) Checks if a board with the specified ID exists.
Reactive Signals (Active Board)
  • elements: Signal<WhiteboardElement[]> Returns elements from the active board.
  • elementsCount: Signal<number> Returns the number of elements on the active board.
  • hasElements: Signal<boolean> Returns true if the active board has any elements.
Element Management
  • addElement(element: WhiteboardElement) Adds a new element (e.g., shape, text) to the whiteboard.
  • addImage(image: string, x?: number, y?: number) Adds an image to the whiteboard at a specified position.
  • removeElements(ids: string[]) Removes elements from the whiteboard by IDs.
  • updateElement(element: WhiteboardElement) Updates an existing element with new properties.
  • updateSelectedElements(partialElement: Partial<WhiteboardElement>) Modifies only specific properties of the currently selected element.
  • selectElements(elementsOrIds: WhiteboardElement | WhiteboardElement[] | string | string[]) Select element(s) on the whiteboard.
  • deselectElement(elementOrId: WhiteboardElement | string) Deselects a specific element on the whiteboard.
  • toggleSelection(elementOrId: WhiteboardElement | string) Toggle the selection of an element on the whiteboard.
  • selectAll() Selects all elements currently present on the whiteboard.
  • clearSelection() Clears any currently selected elements on the whiteboard.
State Management
  • clear() Clears all elements from the whiteboard.
  • undo() Reverts the last action.
  • redo() Restores the last undone action.
  • save(format = FormatType.Base64, name = 'whiteboard', options?: ExportOptions) Saves the current whiteboard in the specified format (e.g., Base64, JSON, SVG, PNG). ExportOptions is { scale?: number; background?: boolean; padding?: number; onlySelected?: boolean; embedBoardData?: boolean }. With embedBoardData, a downloaded PNG or SVG also carries the board, so it can be opened again for editing.
  • copyToClipboard(format: FormatType.Png | FormatType.Svg, options?: ExportOptions) Copies the board image to the clipboard.
  • resetBoard() Clears elements and layers back to a fresh board (undoable).
  • hasContent() Returns true if the board has any elements.
Drawing Tools & Interaction
  • setActiveTool(tool: ToolType) Sets the current drawing tool (e.g., pen, eraser, shape).
Canvas Control
  • setCanvasDimensions(width: number, height: number) Sets the width and height of the whiteboard canvas.
  • setCanvasPosition(x: number, y: number) Moves the canvas to a specific position.
  • centerCanvas() Centers the whiteboard canvas within the viewport.
  • fullScreen() Toggles full-screen mode for the whiteboard.
  • toggleGrid() Enables or disables the background grid for alignment.
  • dispatchBatch(actions: WhiteboardAction[]) Dispatches a batch of actions to the whiteboard.
Layer Management
  • bringToFront(elementOrId: WhiteboardElement | string) Brings the specified element to the front (highest z-index).
  • bringForward(elementOrId: WhiteboardElement | string) Moves the element one layer forward.
  • sendToBack(elementOrId: WhiteboardElement | string) Sends the specified element to the back (lowest z-index).
  • sendBackward(elementOrId: WhiteboardElement | string) Moves the element one layer backward.
  • setZIndex(elementOrId: WhiteboardElement | string, zIndex: number) Sets the exact z-index for an element.
  • getZIndex(elementOrId: WhiteboardElement | string) Returns the current z-index of an element.
  • removeLayer(id: string, mode: 'delete-elements' | 'move-elements' = 'delete-elements') Removes a layer; 'move-elements' moves its elements to the layer below instead of deleting them.
  • mergeLayerDown(id: string) Merges a layer into the one below it.
  • beginLayerOpacityEdit(id: string) / endLayerOpacityEdit() Group a live opacity drag into a single undo step.

Layer operations are undoable.

Clipboard Operations
  • copy() Copies the currently selected elements to the clipboard.
  • cut() Cuts the currently selected elements (copies and removes them).
  • paste() Pastes elements from the clipboard at the current cursor position.
  • duplicate() Duplicates the currently selected elements.
Viewport Control
  • zoomIn() Increases the zoom level.
  • zoomOut() Decreases the zoom level.
  • setZoom(level: number) Sets the zoom level to a specific value.
  • resetZoom() Resets the zoom level to 100%.
  • pan(deltaX: number, deltaY: number) Pans the canvas by the specified offset.
  • resetPan() Resets the canvas to its original position.
Behaviour Changes
  • <ng-whiteboard> now shows the built-in editor by default. Add [showEditor]="false" to keep the previous canvas-only rendering.
  • The default penType is now PenType.Marker (was PenType.Pen). Set config.penType to PenType.Pen to keep the previous default.
  • save() output is now cropped to the content bounds with 16px padding (an empty board still exports the canvas box) and never includes editor chrome. For FormatType.Svg the vector is downloaded directly and the returned string is the SVG data URL.
  • JPEG export has a white background.
  • Raster exports are limited to 16384px per side and 268,435,456 pixels in total; the scale is reduced to fit.
  • reorderLayersByIndex indices count from the top layer, as shown in the layers panel.
  • addLayer and setActiveLayer no longer hide the other layers.
  • removeLayer(id) now deletes the layer's elements by default; pass 'move-elements' to keep them. Moved elements are stacked above the target layer's elements when moving down, or below them when moving up.
  • Ctrl/Cmd + Shift + C no longer copies elements.
  • importData is a single undo step.
  • importDataFromFile also opens PNG and SVG images exported with embedBoardData; other images are rejected with This image has no board data.
  • Elements without a layerId (or with an unknown one) belong to the bottom layer for counts, visibility, lock and export. Older boards with orphaned elements now show them on the bottom layer.
  • The element arrays in layers() are now derived from each element's layerId.

Keyboard Shortcuts

The whiteboard supports comprehensive keyboard shortcuts for enhanced productivity:

Selection & Editing
Shortcut Action
Ctrl/Cmd + A Select all elements
Escape Clear selection
Delete / Backspace Delete selected elements
Ctrl/Cmd + C Copy selected elements
Ctrl/Cmd + X Cut selected elements
Ctrl/Cmd + V Paste elements
Ctrl/Cmd + D Duplicate selected elements
Undo/Redo
Shortcut Action
Ctrl/Cmd + Z Undo last action
Ctrl/Cmd + Shift + Z / Ctrl/Cmd + Y Redo last undone action
Layer Management
Shortcut Action
Ctrl/Cmd + Shift + ] Bring to front
Ctrl/Cmd + ] Bring forward
Ctrl/Cmd + Shift + [ Send to back
Ctrl/Cmd + [ Send backward
Tools
Shortcut Action
V Select tool
P Pen tool
L Line tool
R Rectangle tool
E Ellipse tool
A Arrow tool
T Text tool
I Image tool
H Hand tool (pan)
D Eraser tool
Viewport
Shortcut Action
Ctrl/Cmd + + / Ctrl/Cmd + = Zoom in
Ctrl/Cmd + - Zoom out
Ctrl/Cmd + 0 Reset zoom (100%)
Space + Drag Pan canvas (when not in hand tool mode)
Modifiers
Shortcut Action
Shift + Drag Constrain proportions (drawing shapes)
Alt/Option + Drag Draw from center (shapes)
Ctrl/Cmd + Drag Duplicate while dragging

Note: Ctrl is used on Windows/Linux, Cmd (⌘) is used on macOS.

Context Menu

Right-click on the canvas or elements to access the context menu with quick actions:

Canvas Context Menu
  • Paste - Paste copied elements
  • Select All - Select all elements on canvas
  • Clear Canvas - Remove all elements
Element Context Menu
  • Cut - Cut selected element(s)
  • Copy - Copy selected element(s)
  • Paste - Paste from clipboard
  • Duplicate - Create a copy of selected element(s)
  • Delete - Remove selected element(s)
  • Bring to Front - Move to top layer
  • Bring Forward - Move one layer up
  • Send to Back - Move to bottom layer
  • Send Backward - Move one layer down

The context menu is context-aware and shows relevant options based on the current selection and clipboard state.

Whiteboard Events (Outputs)

The NgWhiteboardComponent emits the following events to notify about changes and interactions.

Lifecycle Events
  • ready Emitted when the whiteboard is fully initialized and ready for use.
  • destroyed Emitted when the whiteboard is destroyed, allowing for cleanup.
Drawing Events
  • drawStart Triggered when a user starts drawing on the whiteboard.
  • drawing Emitted continuously while the user is drawing.
  • drawEnd Triggered when the user stops drawing.
State & Data Events
  • undo Emitted when an undo action is performed.
  • redo Emitted when a redo action is performed.
  • clear Triggered when the whiteboard is cleared.
  • dataChange Emitted when the whiteboard's internal data state changes.
  • save Triggered when the whiteboard state is saved.
Element Events
  • elementsAdded Emitted when a new element is added to the whiteboard.
  • elementsUpdated Triggered when an existing element is modified.
  • elementsSelected Emitted when an element is selected.
  • elementsDeleted Triggered when an element is removed.
Image Events
  • imageAdded Emitted when an image is added to the whiteboard.
Configuration & Tool Events
  • selectedToolChange Triggered when the active drawing tool is changed.
  • configChanged Emitted when the whiteboard configuration settings are updated.

Contributing

We welcome contributions! Feel free to submit issues, feature requests, or pull requests.

License

This project is licensed under the MIT License.

Keywords