0.0.2 • Published 8 years ago

node-arecord v0.0.2

Weekly downloads
5
License
MIT
Repository
github
Last release
8 years ago

node-arecord

ALSA arecord wrapper for Node.js

This module was initially intended to provide basic audio capabilities in the Raspbian distribution of Debian on a Raspberry Pi platform. Node-arecord should however work on any Debian/Ubuntu system providing ALSA support has been installed.

ALSA stands for Advanced Linux Sound Architecture. It is a suite of hardware drivers, libraries and utilities which provide audio and MIDI functionality for the Linux operating system.

arecord is a simple native ALSA wav recorder.

Installation

Debian/Ubuntu/Raspbian

Get ready

Before we start the real work, please update the system.

sudo apt-get update
sudo apt-get upgrade

If you are running on Raspberry Pi, please update Raspbian

sudo rpi-update

Install ALSA for audio playback

sudo apt-get install alsa-base alsa-utils

USB Audio on Raspberry Pi

If you are planning on using a USB audio on Raspberry Pi you will need to set your USB audio device as the default device.

Edit /etc/modprobe.d/alsa-base.conf and replaced the line:

options snd-usb-audio index=-2

With the following lines:

options snd-usb-audio index=0 nrpacks=1
options snd-bcm2835 index=-2

After a reboot of your Raspberry Pi

aplay -l

Should output the following:

**** List of PLAYBACK Hardware Devices ****
card 0: XXXX [XXXX], device 0: USB Audio [USB Audio]
Subdevices: 1/1
Subdevice #0: subdevice #0

Your device volume will be set to 0 by default. Use the ALSA mixer to adjust the volume using your arrow keys:

alsamixer

API

new Sound(options)

Start the process and save the stdout of ALSA arecord tool to file

(Example : new Sound({destination_folder: '/tmp', 'filename:'filename.wav'}).record();)

Example Usage

var Sound = require('node-arecord');

var sound = new Sound({
 debug: true,    // Show stdout
 destination_folder: '/tmp',
 filename: '/path/to/the/file/filename.wav',
 alsa_format: 'dat',
 alsa_device: 'plughw:1,0'
});

sound.record();

setTimeout(function () {
	sound.pause(); // pause the recording after five seconds
}, 5000);

setTimeout(function () {
	sound.resume(); // and resume it two seconds after pausing
}, 7000);

setTimeout(function () {
	sound.stop(); // stop after ten seconds
}, 10000);

// you can also listen for various callbacks:
sound.on('complete' function () {
	console.log('Done with recording!');
});