node-gameunits v0.3.9
A Node.js Gameunits Client!
node-gameunits is a Gameunits client for Node.js.
- Provide a one-stop resource for the Node.js developer to get started with Gameunits integration.
- Prevent would-be Gameunits web developers worrying whether a Gameunits client will work out of the box.
- Promote Node.js development of Gameunits web apps.
Dependencies
You'll need a running instance of gameunitsd to connect with.
Then, install the node-gameunits NPM package.
npm install node-gameunits
Examples
var gameunits = require('node-gameunits')()
gameunits.auth('myusername', 'mypassword')
gameunits.getDifficulty(function() {
console.log(arguments);
})
Chaining
Pretty much everything is chainable.
var gameunits = require('node-gameunits')()
gameunits
.auth('MyUserName', 'mypassword')
.getNewAddress()
.getBalance()
Methods
The API is supported as direct methods. Use either camelcase or lowercase.
gameunits.getNewAddress(function(err, address) {
this.validateaddress(address, function(err, info) {
})
})
.exec(command string, ...arguments..., callback function)
Executes the given command with optional arguments. Function callback
defaults to console.log
.
All of the API commands are supported in lowercase or camelcase. Or uppercase. Anycase!
gameunits.exec('getNewAddress')
gameunits.exec('getbalance', function(err, balance) {
})
.set(key string, object, value optional)
Accepts either key & value strings or an Object containing settings, returns this
for chainability.
gameunits.set('host', '127.0.0.1')
.get(key string)
Returns the specified option's value
gameunits.get('user')
.auth(user string, pass string)
Generates authorization header, returns this
for chainability
Commands
TODO: Write tests for these.
All Gameunits API commands are supported, in lowercase or camelcase form.
Generation is limited to genproclimit processors, -1 is unlimited.
Options
You may pass options to the initialization function or to the set
method.
var gameunits = require('gameunits')({
user:'user'
})
gameunits.set('pass', 'somn')
gameunits.set({port:40001})
Available options and default values:
- host localhost
- port 40001
- user
- pass
- passphrasecallback
- https
- ca
Passphrase Callback
With an encryped wallet, any operation that accesses private keys requires a wallet unlock. A wallet is unlocked using the walletpassphrase <passphrase> <timeout>
JSON-RPC method: the wallet will relock after timeout
seconds.
You may pass an optional function passphrasecallback
to the node-gameunits
initialization function to manage wallet unlocks. passphrasecallback
should be a function accepting three arguments:
function(command, args, callback) {}
- command is the command that failed due to a locked wallet.
- args is the arguments for the failed command.
- callback is a typical node-style continuation callback of the form
function(err, passphrase, timeout) {}
. Call callback with the wallet passphrase and desired timeout from within your passphrasecallback to unlock the wallet.
You may hard code your passphrase (not recommended) as follows:
var gameunits = require('node-gameunits')({
passphrasecallback: function(command, args, callback) {
callback(null, 'passphrase', 30);
}
})
Because passphrasecallback
is a continuation, you can retrieve the passphrase in an asynchronous manner. For example, by prompting the user:
var readline = require('readline')
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout
})
var gameunits = require('node-gameunits')({
passphrasecallback: function(command, args, callback) {
rl.question('Enter passphrase for "' + command + '" operation: ', function(passphrase) {
if (passphrase) {
callback(null, passphrase, 1)
} else {
callback(new Error('no passphrase entered'))
}
})
}
})
Secure RPC with SSL
By default gameunitsd
exposes its JSON-RPC interface via HTTP; that is, all RPC commands are transmitted in plain text across the network! To secure the JSON-RPC channel you can supply gameunitsd
with a self-signed SSL certificate and an associated private key to enable HTTPS. For example, in your gameunits.conf
:
rpcssl=1
rpcsslcertificatechainfile=/etc/ssl/certs/gameunitsd.crt
rpcsslprivatekeyfile=/etc/ssl/private/gameunitsd.pem
In order to securely access an SSL encrypted JSON-RPC interface you need a copy of the self-signed certificate from the server: in this case gameunitsd.crt
. Pass your self-signed certificate in the ca
option and set https: true
and node-gameunits is secured!
var fs = require('fs')
var ca = fs.readFileSync('gameunitsd.crt')
var gameunits = require('node-gameunits')({
user: 'rpcusername',
pass: 'rpcpassword',
https: true,
ca: ca
})
Testing
npm install -g nodeunit
nodeunit test/test-node-gameunits.js
8 years ago