0.5.2 • Published 2 years ago
nois-js v0.5.2
Nois standard library
Use this library to integrate your app with the a nois proxy.
Storing the proxy address
#[entry_point]
pub fn instantiate(
deps: DepsMut,
_env: Env,
_info: MessageInfo,
msg: InstantiateMsg,
) -> Result<Response, ContractError> {
let nois_proxy_addr = deps
.api
.addr_validate(&msg.nois_proxy)
.map_err(|_| ContractError::InvalidProxyAddress)?;
NOIS_PROXY.save(deps.storage, &nois_proxy_addr)?;
Ok(Response::new()
.add_attribute("action", "instantiate")
.add_attribute("nois_proxy", msg.nois_proxy))
}
Sending a request
use nois::ProxyExecuteMsg;
pub fn execute_estimate_pi(
deps: DepsMut,
_env: Env,
_info: MessageInfo,
job_id: String,
) -> Result<Response, ContractError> {
let nois_proxy = NOIS_PROXY.load(deps.storage)?; // Nois proxy address stored in init
let res = Response::new().add_message(WasmMsg::Execute {
contract_addr: nois_proxy.into(),
msg: to_binary(&ProxyExecuteMsg::GetNextRandomness { job_id })?,
funds: vec![],
});
Ok(res)
}
Processing the callback
Create a ExecuteMsg
enum case called Receive
use cosmwasm_schema::{cw_serde, QueryResponses};
use nois::NoisCallback;
#[cw_serde]
pub enum ExecuteMsg {
// ...
Receive {
callback: NoisCallback,
},
}
and use it:
#[entry_point]
pub fn execute(
deps: DepsMut,
env: Env,
info: MessageInfo,
msg: ExecuteMsg,
) -> Result<Response, ContractError> {
match msg {
// ...
ExecuteMsg::Receive { callback } => execute_receive(deps, env, info, callback),
}
}
// ...
pub fn execute_receive(
deps: DepsMut,
_env: Env,
_info: MessageInfo,
callback: NoisCallback,
) -> Result<Response, ContractError> {
let proxy = NOIS_PROXY.load(deps.storage)?;
ensure_eq!(info.sender, proxy, ContractError::UnauthorizedReceive);
let NoisCallback { job_id, randomness } = callback;
let randomness: [u8; 32] = randomness
.to_array()
.map_err(|_| ContractError::InvalidRandomness)?;
// use randomness 🎉
}
0.5.2
2 years ago