1.2.2 • Published 4 years ago
oimophysics v1.2.2
OimoPhysics
A lightweight 3D physics engine.
API Documentation
Demos
- Press
E
orQ
to change demos - Click or tap text to control
Features
- Written in Haxe
- Exported as JavaScript (see bin/js/)
Public classes and methods will be exposed through
windwow.OIMO
. e.g.new OIMO.Vec3(1, 2, 3)
to create an instance ofVec3
class. - Rigid body motion types Dynamic Static * Kinematic
- Fast collision detection with bounding volume hierarchy (BVH)
- Contacts with friction and restitution
- Collision geometries Sphere Box Cylinder Cone Capsule Convex hull
- Joints with springs, limits and motors Spherical (a.k.a. ball and socket, point to point) Revolute (a.k.a. hinge) Cylindrical Prismatic (a.k.a. slider) Universal Ragdoll (a.k.a. cone twist, character)
- Breakable joints
- Constraint solvers Direct block MLCP solver Projected Gauss-Seidel solver
- Sleepings with island splittings
- Rotation limits
- Collision event callbacks
- Collision filterings
- Collision queries AABB query ray casting * convex casting
Compile JavaScript demos in Haxe
- Use Haxe 4.0.0 or later
- main class:
demo.js.DemoJS
- Try enabling compiler options if fails
-D analyzer
-D eval-stack
License
The MIT License
Old Version
- Written in ActionScript 3.0
- Supports spheres and boxes as collision shapes
- Supports various joints (ball and socket, distance, hinge, prismatic, etc...)
- Fast and stable collision solver
- Available in old/ directory