1.0.0 ā€¢ Published 2 years ago

oogy-cone v1.0.0

Weekly downloads
-
License
MIT
Repository
github
Last release
2 years ago

cone

šŸ¦ vanilla js static pwa generator, built in ts for Oogy: Can You Help (~24kB)

āœØ Go to live example on Github Pages

Does not require any dependencies. Treats Browser and Node.js equally. Uses Typescript interally to generate Cone.js for either npm or inline usage.

Wraps all Browser (DOM) methods and classes so šŸ¦ cone generates to a string consistently in every environment. No need for window, document, Element, or jquery.

Why? For fun! I thought a completely in-house static website generator would be a good thing to maintain using current ECMAScript standards for my current projects, as well as a demo of some of the techniques from Oogy: Can You Help itself.

Techniques

Some noteworthy techniques used in šŸ¦ cone that may be nice learning opportunities:

  • TypeScript module with deep type, class usage which is identical on any platform
  • Adding complex onclick handlers when generating HTML elements for tab swapping, animations (which also uses window.crypto.randomUUID() to prevent overlap)
  • Adding CSS keyframe animations in a <style> element served with the final result
  • Adding responsive JS scaling handler via transparent <image> pixel per tab content element
  • Including <link> preload and <meta> viewport tags in the case of full HTML replacement
  • Using dist/ directory, exporting declarations, and minifying the final output with Typescript and command line tools

Install

In Browser, download dist/ and place the Cone.min.js (or Cone.js) somewhere in your website.

<script src="Cone.min.js"></script>

In NodeJS, as simple as:

npm install oogy-cone

Then in any environment:

import { Cone } from "Cone.js";
// or 'oogy-cone', 'Cone.min.js', 'Cone' depending on your context

const template = {
  // šŸ¦ .cone template, either in utf-8 string or JSON
};

// -> or alternatively, in NodeJS contexts:
// import fs from 'fs';
// const data = fs.readFileSync('example.cone', 'utf8');
// -> just as in browser, you could import a data file from somewhere using <script>

const website = Cone.ConeBuilder.build({
  template,
});

NOTE: see tsconfig.json to configure anything about the build process.

Usage

In Browser:

<script type="module">
  import { Cone } from "./Cone.min.js";
  const website = Cone.ConeBuilder.build({
    template: {
      // šŸ¦ .cone template goes here
    },
  });

  document.body.innerHTML += website;
</script>

See example.html for a tiny example of using šŸ¦ cone with a single .html file, and no external files besides the Cone.min.js release

Use the following command to experiment with Browser usage locally:

npm run example-html

In Express:

const app = express();
app.use("/", (req, res) => {
  const template = fs.readFileSync("example.cone", "utf8");
  const website = Cone.ConeBuilder.build({
    template,
  });
  res.set("Content-Type", "text/html");
  res.send(website);
});

See example/ for a tiny example of using šŸ¦ cone with Express to serve a website using an example.cone file

Use the following command to experiment with Node usage locally:

npm run example

.cone

example

{
  /**
   * optional:
   * style attributes, defaults to "#fff" & "#2b154d"
   */
  "style": {
    "background": "black", /* can be any CSS supported val */
    "color": "#fff"
  },

  /**
   * optional:
   * index (starting at 0) to automatically select when launching website (defaults to 0)
  */
  "start": 1,

  /** content tabs */
  "tabs": [
    {
      /** shortest possible title of this tab, used on < 800px wide displays */
      "title": "šŸ¦"

      /** 
       * suggested:
       * expanded title to use on desktop displays
       */
      "expanded": "Home",

      /** content/"body" of this tab */
      "content": {
        /** 
         * kind, which will help the elements look nice
         * only jumbotron, list, and styler supported
        */
        "kind": "jumbotron",

        /**
         * optional: 
         * alignment of alignable items within the
         * elements list (excludes large media, ex: img, video)
         * vertical then horizontal
         * defaults to "bottom-left"
        */
        "align": "bottom-left",

        /**
         * optional: 
         * duration, currently used to determine how long to show img element in a carousel if more than 1 given
         */
        "duration": 1000,

        /** array of elements we want to show in this tab */
        "elements": [
          {
            /** 
             * this is an img element type
             * expects img, iframe, p, h1, a
             * can also support just about any HTML type out of the box or with a small upgrade
             */
            "type": "img",

            /** here is the image src attribute, which can be any URL (local or remote) */
            "src": "/assets/jumbotron.png"

            /**
             * optional:
             * CSS to apply or override for this element, usually only important for images/media
             */
            "style": {

              /** example of img css rule */
              "aspect-ratio": "1920/1080"
            }
          },
          {
            /** we can supply more than 1 image and the jumbotron will carousel (fade) through them */
            "type": "img",

            "src": "/assets/hallway.jpg"
          },
          {
            /** h1 header type, all normal HTML types are used */
            "type": "h1",

            /** we'll want to fill in the text for the title elements instead of the `src` attribute */
            "text": "Oogy: Can You Help"
          },
          {
            /** finally, a p element which works as a subtitle in this case on the jumbotron style */
            "type": "p",
            "text": "Indie narrative deckbuilder."
          }
        ]
      }
    },
     {
      "title": "šŸŒ—",
      "content": {
        /**
         * special styler type that mutates root styles
         * (used for dark/light theme at the moment in the example)
         */
        "kind": "styler",

        /**
         * CSS rules to toggle when this styler is "active"
        */
        "stylerStyle": {
          "background": "#2b154d",
          "color": "#fff"
        }
      }
    },
    {
      "title": "šŸŽ„",
      "expanded": "Trailer",

      "content": {
        "kind": "jumbotron",
        "align": "bottom-center",
        "elements": [
          {
            "type": "iframe",
            "src": "https://www.youtube.com/embed/p8D-DACFWbk"
          }
        ]
      }
    },
    {
      "title": "šŸŽ®",
      "expanded": "Steam",
      "content": {
        "kind": "jumbotron",
        "elements": [
          {
            "type": "iframe",
            "src": "https://store.steampowered.com/widget/1880310/"
          },
          {
            "type": "h1",
            "text": "The Studio Update - v1.4.0"
          },
          {
            "type": "p",
            "text": "Make your own custom cards, decks, and games in the most ambitious content update yet, now available on Steam for PC and Mac.\n\nUsing The Studio, anyone can create entirely unique cards and throw them into Custom Games. Custom Games have no restrictions, and allow you to turn your save into a playground for whatever type of fun is your favorite. Copy any normal game or make a new one from scratch to see how things would pan out if you chose differently. Edit, delete, and move cards in your Custom Deck anytime."
          }
        ]
      }
    },
    {
      "title": "ā˜•ļø",
      "expanded": "More",
      "content": {
        "kind": "list",
        "align": "center-center",
        "elements": [
          {
            "type": "a",
            "text": "šŸ¦š   Twitter",
            "href": "https://twitter.com/OogyCanYouHelp"
          },
          {
            "type": "a",
            "text": "šŸŽØ   Instagram",
            "href": "https://instagram.com/OogyCanYouHelp"
          },
          {
            "type": "a",
            "text": "šŸ‘¾   Github",
            "href": "https://github.com/insanj"
          },
          {
            "type": "a",
            "text": "šŸ“°   Press Kit",
            "href": "https://drive.google.com/file/d/10YZxuofJn8aazM0_0sO1G-fEsCgP-BfQ/view?usp=sharing"
          }
        ]
      }
    }
  ]
}

Author

Julian @insanj Weiss
github.com/insanj
cone@oogycanyouhelp.com
(c) 2022

License

MIT License

Copyright (c) 2022 Julian Weiss

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.