3.0.6 • Published 4 years ago

openlr-js v3.0.6

Weekly downloads
113
License
Apache-2.0
Repository
github
Last release
4 years ago

Read Me for openlr-js

Copyright (C) 2018, TomTom International BV. All rights reserved.

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This library contains an OpenLR implementation for JavaScript.

Java binaries and the OpenLR specification can be found at OpenLR.org.

Currently only supports geo-coordinate, line, point along line, polygon and circle geometries encoding/decoding to/from binary. This project is open to contributions, and will likely support more OpenLR geometries in future.

Supports both Node.js (v4+) and web browsers by using the Buffer package.

License

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Installation

NodeJS

npm install --save openlr-js

Browser

<script src="//cdn.jsdelivr.net/npm/openlr-js@latest/lib/browser/bundle.js"></script>
// or
<script src="//cdn.jsdelivr.net/npm/openlr-js@latest/lib/browser/bundle.min.js"></script>

<script>
// window.OpenLR contains exports
</script>

Migration from version 2 to version 3

In addition to adding new geometries to version 3, we have also made a small change to the library structure. If you were using version 2 before and would like to start using version 3, be aware that we are now using named exports across the board, and moved the library folders. If you never used any imports beyond the main exports, then there is no need to change anything. If you used any imports from files other than the main export, then you will have to change a bit.

// If all you ever used was this, then nothing needs to change:
import {...} from 'openlr-js';

// If you used imports from other files, then you will have to change 'lib-esX' to 'lib/esX' and make sure to use named imports:
import RawGeoCoordLocationReference from 'openlr-js/lib-es6/data/raw-location-reference/RawGeoCoordLocationReference';
// becomes
import { RawGeoCoordLocationReference } from 'openlr-js/lib/es6/data/raw-location-reference/RawGeoCoordLocationReference';

Example Usage

The following examples will give you a quick overview of how to use the library. For more examples, you may also check out the tests in the test/ folder.

Decoding OpenLR to a JSON Object

import {BinaryDecoder, LocationReference, Serializer} from 'openlr-js';

const binaryDecoder = new BinaryDecoder();

const openLrString = 'CwNhbCU+jzPLAwD0/34zGw==';
const openLrBinary = Buffer.from(openLrString, 'base64');
const locationReference = LocationReference.fromIdAndBuffer('binary', openLrBinary);
const rawLocationReference = binaryDecoder.decodeData(locationReference);
const jsonObject = Serializer.serialize(rawLocationReference);
console.log(jsonObject);

This produces the following JSON:

{
  "type": "RawLineLocationReference",
  "properties": {
    "_id": "binary",
    "_locationType": 1,
    "_returnCode": null,
    "_points": {
      "type": "Array",
      "properties": [
        {
          "type": "LocationReferencePoint",
          "properties": {
            "_bearing": 129.375,
            "_distanceToNext": 205,
            "_frc": 6,
            "_fow": 3,
            "_lfrcnp": 6,
            "_isLast": false,
            "_longitude": 4.7538936137926395,
            "_latitude": 52.374883889902236,
            "_sequenceNumber": 1
          }
        }, {
          "type": "LocationReferencePoint",
          "properties": {
            "_bearing": 309.375,
            "_distanceToNext": 0,
            "_frc": 6,
            "_fow": 3,
            "_lfrcnp": 7,
            "_isLast": true,
            "_longitude": 4.7563336137926395,
            "_latitude": 52.373583889902235,
            "_sequenceNumber": 2
          }
        }
      ]
    },
    "_offsets": {
      "type": "Offsets",
      "properties": {
        "_pOffset": 0,
        "_nOffset": 0,
        "_version": 3,
        "_pOffRelative": 0,
        "_nOffRelative": 0
      }
    }
  }
}

Encoding a JSON Object to OpenLR

import {BinaryEncoder, Serializer} from 'openlr-js';

const binaryEncoder = new BinaryEncoder();

const jsonObject = {"type":"RawLineLocationReference","properties":{"_id":"binary","_locationType":1,"_returnCode":null,"_points":{"type":"Array","properties":[{"type":"LocationReferencePoint","properties":{"_bearing":129.375,"_distanceToNext":205,"_frc":6,"_fow":3,"_lfrcnp":6,"_isLast":false,"_longitude":4.7538936137926395,"_latitude":52.374883889902236,"_sequenceNumber":1}},{"type":"LocationReferencePoint","properties":{"_bearing":309.375,"_distanceToNext":0,"_frc":6,"_fow":3,"_lfrcnp":7,"_isLast":true,"_longitude":4.7563336137926395,"_latitude":52.373583889902235,"_sequenceNumber":2}}]},"_offsets":{"type":"Offsets","properties":{"_pOffset":0,"_nOffset":0,"_version":3,"_pOffRelative":0,"_nOffRelative":0}}}};
const rawLocationReference = Serializer.deserialize(jsonObject);
const locationReference = binaryEncoder.encodeDataFromRLR(rawLocationReference);
const openLrBinary = locationReference.getLocationReferenceData();
const openLrString = openLrBinary.toString('base64');
console.log(openLrString); 

This produces the following OpenLR string:

CwNhbCU+jzPLAwD0/34zGw==

In browser

See example on CodePen.io

<script>
const binaryDecoder = new OpenLR.BinaryDecoder();

const openLrString = 'CwNhbCU+jzPLAwD0/34zGw==';
const openLrBinary = OpenLR.Buffer.from(openLrString, 'base64');
const locationReference = OpenLR.LocationReference.fromIdAndBuffer('binary', openLrBinary);
const rawLocationReference = binaryDecoder.decodeData(locationReference);
const jsonObject = OpenLR.Serializer.serialize(rawLocationReference);
console.log(jsonObject);
</script>

Using Git and .gitignore

It's good practice to set up a personal global .gitignore file on your machine which filters a number of files on your file systems that you do not wish to submit to the Git repository. You can set up your own global ~/.gitignore file by executing: git config --global core.excludesfile ~/.gitignore

In general, add the following file types to ~/.gitignore (each entry should be on a separate line): *.com *.class *.dll *.exe *.o *.so *.log *.sql *.sqlite *.tlog *.epoch *.swp *.hprof *.hprof.index *.releaseBackup *~

If you're using a Mac, filter: .DS_Store* Thumbs.db

If you're using IntelliJ IDEA, filter: *.iml *.iws .idea/

If you're using Eclipse, filter: .classpath .project .settings .cache

If you're using NetBeans, filter: nb-configuration.xml *.orig

The local .gitignore file in the Git repository itself to reflect those file only that are produced by executing regular compile, build or release commands, such as: target/ out/

Bug reports and new feature requests

If you encounter any problems with this library, don't hesitate to use the Issues section to file your issues. Normally, one of our developers should be able to comment on them and fix.

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