0.1.2 • Published 5 years ago

overmorrow v0.1.2

Weekly downloads
17
License
All Rights Reserv...
Repository
github
Last release
5 years ago

Introduction

Overmorrow is a Typescript game engine using the HTML5 Canvas API that was written primarily for personal use in developing top-down, tile-based games. See the wiki for more details.

Features

Actions

Living entities in Overmorrow move and act based off their current and queued actions.

player.queueAction(new ActionMove(1, 0));
player.queueAction(new ActionUseItem(player.itemPrimary, 1));

Animation Sheets

Animations, tags, filters. Will eventually be replaced with Sprites that support layering and mapping.

User Interface

Items and Inventories

Item actions, usage, moving, types, weight, rarity, count, dimensions, etc.

Collision and Physics

Basics implemented.

Serialization

Same engine used for saving and network transmission.

Tiled Map Support

Full support for Tiled Map Editor. Still need to detail the general layer structure supported (including special layer names such as collision and entities), as well as instructions for file file format to export as.

Procedural Generation Library

Partially implemented.

Curve Library

Not yet implemented.

Dialogue Engine

Not yet implemented.

Particle Engine

Not yet implemented.

Getting Started

Downloading the Latest Release

Download: https://github.com/bsergent/overmorrow/releases/

Building the Engine

Yet to be written.

Extending the Engine

See the demos.

Existing Games

  • WynnTale
  • Datura

Contact me if you make a game with this engine and would like it included here.

Contributing

Everything is still in the very early stages, so it doesn't quite make sense to allow others to contribute while everything is still in flux. I would love contributors after I meet the first milestone.

Random Links

https://phaser.io/

http://www.pixelprospector.com/sound-music-creation-software/

https://www.reddit.com/r/playmygame/

0.1.2

5 years ago

0.1.1

5 years ago

0.1.0

5 years ago