panzoomify v1.0.3
panzoomify
Extensible, mobile friendly pan and zoom framework (supports DOM and SVG).
Demos
- Find all demos under demo directory.
Usage
Grab it from npm and use with your favorite bundler:
npm install panzoomify --save
If you download from CDN the library will be available under panzoom
global name.
Pan and zoom DOM subtree
// just grab a DOM element
var element = document.querySelector('#scene')
// And pass it to panzoom
panzoomify(element)
SVG panzoom example
<!-- this is your html file with svg -->
<body>
<svg>
<!-- this is the draggable root -->
<g id='scene'>
<circle cx='10' cy='10' r='5' fill='pink'></circle>
</g>
</svg>
</body>
// In the browser panzoomify is already on the
// window. If you are in common.js world, then
// var panzoomify = require('panzoomify')
// grab the DOM SVG element that you want to be draggable/zoomable:
var element = document.getElementById('scene')
// and forward it it to panzoomify.
panzoomify(element)
If require a dynamic behavior (e.g. you want to make an element
not
draggable anymore, or even completely delete an SVG element) make sure to call
dispose()
method:
var instance = panzoomify(element)
// do work
// ...
// then at some point you decide you don't need this anymore:
instance.dispose()
This will make sure that all event handlers are cleared and you are not leaking memory
Events notification
The library allows to subscribe to transformation changing events. E.g. when
user starts/ends dragging the element
, the element
will fire panstart
/panend
events. Here is example of all supported events:
var instance = panzoomify(element);
instance.on('panstart', function(e) {
console.log('Fired when pan is just started ', e);
// Note: e === instance.
});
instance.on('pan', function(e) {
console.log('Fired when the `element` is being panned', e);
});
instance.on('panend', function(e) {
console.log('Fired when pan ended', e);
});
instance.on('zoom', function(e) {
console.log('Fired when `element` is zoomed', e);
});
instance.on('zoomend', function(e) {
console.log('Fired when zoom animation ended', e);
});
instance.on('transform', function(e) {
// This event will be called along with events above.
console.log('Fired when any transformation has happened', e);
});
Ignore mouse wheel
Sometimes zooming interferes with scrolling. If you want to alleviate it you can provide a custom filter, which will allow zooming only when modifier key is down. E.g.
panzoomify(element, {
beforeWheel: function(e) {
// allow wheel-zoom only if altKey is down. Otherwise - ignore
var shouldIgnore = !e.altKey;
return shouldIgnore;
}
});
Ignore mouse down
If you want to disable panning or filter it by pressing a specific key, use the
beforeMouseDown()
option. E.g.
panzoomify(element, {
beforeMouseDown: function(e) {
// allow mouse-down panning only if altKey is down. Otherwise - ignore
var shouldIgnore = !e.altKey;
return shouldIgnore;
}
});
Note that it only works when the mouse initiates the panning and would not work for touch initiated events.
Ignore keyboard events
By default, panzoomify will listen to keyboard events, so that users can navigate the scene
with arrow keys and +
, -
signs to zoom out. If you don't want this behavior you can
pass the filterKey()
predicate that returns truthy value to prevent panzoomify default
behavior:
panzoomify(element, {
filterKey: function(/* e, dx, dy, dz */) {
// don't let panzoom handle this event:
return true;
}
});
Zoom Speed
You can adjust how fast it zooms, by passing optional zoomSpeed
argument:
panzoomify(element, {
zoomSpeed: 0.065 // 6.5% per mouse wheel event
});
Pinch Speed
On touch devices zoom is achieved by "pinching" and depends on distance between two fingers. We try to match the zoom speed with pinch, but if you find that too slow (or fast), you can adjust it:
panzoomify(element, {
pinchSpeed: 2 // zoom two times faster than the distance between fingers
});
Get current transform (scale, offset)
To get the current zoom (scale) level use the getTransform()
method:
console.log(instance.getTransform()); // prints {scale: 1.2, x: 10, y: 10}
Fixed transform origin when zooming
By default when you use mouse wheel or pinch to zoom, panzoomify
uses mouse
coordinates to determine the central point of the zooming operation.
If you want to override this behavior and always zoom into center
of the
screen pass transformOrigin
to the options:
panzoomify(element, {
// now all zoom operations will happen based on the center of the screen
transformOrigin: {x: 0.5, y: 0.5}
});
You specify transformOrigin
as a pair of {x, y}
coordinates. Here are some examples:
// some of the possible values:
let topLeft = {x: 0, y: 0};
let topRight = {x: 1, y: 0};
let bottomLeft = {x: 0, y: 1};
let bottomRight = {x: 1, y: 1};
let centerCenter = {x: 0.5, y: 0.5};
// now let's use it:
panzoomify(element, {
transformOrigin: centerCenter
});
To get or set new transform origin use the following API:
let instance = panzoomify(element, {
// now all zoom operations will happen based on the center of the screen
transformOrigin: {x: 0.5, y: 0.5}
});
let origin = instance.getTransformOrigin(); // {x: 0.5, y: 0.5}
instance.setTransformOrigin({x: 0, y: 0}); // now it is topLeft
instance.setTransformOrigin(null); // remove transform origin
Min Max Zoom
You can set min and max zoom, by passing optional minZoom
and maxZoom
argument:
var instance = panzoomify(element, {
maxZoom: 1,
minZoom: 0.1
});
You can later get the values using getMinZoom()
and getMaxZoom()
assert(instance.getMaxZoom() === 1);
assert(instance.getMinZoom() === 0.1);
Disable Smooth Scroll
You can disable smooth scroll, by passing optional smoothScroll
argument:
panzoomify(element, {
smoothScroll: false
});
With this setting the momentum is disabled.
Pause/resume the panzoomify
You can pause and resume the panzoomify by calling the following methods:
var element = document.getElementById('scene');
var instance = panzoomify(element);
instance.isPaused(); // returns false
instance.pause(); // Pauses event handling
instance.isPaused(); // returns true now
instance.resume(); // Resume panzoomify
instance.isPaused(); // returns false again
Adjust Double Click Zoom
You can adjust the double click zoom multiplier, by passing optional zoomDoubleClickSpeed
argument.
When double clicking, zoom is multiplied by zoomDoubleClickSpeed
, which means that a value of 1 will disable double click zoom completely.
panzoomify(element, {
zoomDoubleClickSpeed: 1,
});
Set Initial Position And Zoom
You can set the initial position and zoom, by chaining the zoomAbs
function with x position, y position and zoom as arguments:
panzoomify(element, {
maxZoom: 1,
minZoom: 0.1,
initialX: 300,
initialY: 500,
initialZoom: 0.5
});
Handling touch events
The library will handle ontouch
events very aggressively, it will preventDefault
, and
stopPropagation
for the touch events inside container. Sometimes this is not a desirable behavior.
If you want to take care about this yourself, you can pass onTouch
callback to the options object:
panzoomify(element, {
onTouch: function(e) {
// `e` - is current touch event.
return false; // tells the library to not preventDefault.
}
});
Note: if you don't preventDefault
yourself - make sure you test the page behavior on iOS devices.
Sometimes this may cause page to bounce undesirably.
Handling double click events
By default panzoomify will prevent default action on double click events - this is done to avoid
accidental text selection (which is default browser action on double click). If you prefer to
allow default action, you can pass onDoubleClick()
callback to options. If this callback
returns false, then the library will not prevent default action:
panzoomify(element, {
onDoubleClick: function(e) {
// `e` - is current double click event.
return false; // tells the library to not preventDefault, and not stop propagation
}
});
Bounds on panzoomify
By default panzoom will not prevent Image from Panning out of the Container. bounds
(boolean) and
boundsPadding
(number) can be defined so that it doesn't fall out. Default value for boundsPadding
is 0.05
.
panzoomify(element, {
bounds: true,
boundsPadding: 0.1
});
Triggering Pan
To Pan the object using Javascript use moveTo(<number>,<number>)
function. It expects x, y value to where to move.
instance.moveTo(0, 0);
To pan in a smooth way use smoothMoveTo(<number>,<number>)
:
instance.smoothMoveTo(0, 0);
Triggering Zoom
To Zoom the object using Javascript use zoomTo(<number>,<number>,<number>)
function. It expects x, y value as coordinates of where to zoom. It also expects the zoom factor as the third argument. If zoom factor is greater than 1, apply zoom IN. If zoom factor is less than 1, apply zoom OUT.
instance.zoomTo(0, 0, 2);
To zoom in a smooth way use smoothZoom(<number>,<number>,<number>)
:
instance.smoothZoom(0, 0, 0.5);
license
MIT