0.2.0 • Published 3 years ago

parsecs v0.2.0

Weekly downloads
-
License
MIT
Repository
github
Last release
3 years ago

NPM Package Build Size

ParsECS

Parsecs is a tiny and pure Entity Component System (ECS) library written in TypeScript.

Usage

ECS is a pattern mainly used in simulations and games which encourages a clean separation between entity data and logic.

In Parsecs, entities / things are purely defined by their components which contain the actual data such as a position or a color.

The app logic (systems) does not act on specific objects but on all entities containing components of interest, which can be retrieved by querying the app.

For more details, see the ecs-faq repository.

Example

import { createApp, ComponentTypes } from '../src/parsecs';
import { createClock, Vec2, vec2, drawCircle } from './utils';

type Components = ComponentTypes<{
  body: { position: Vec2, mass: number },
  movement: { acceleration: Vec2, velocity: Vec2 },
  shape: { radius: number, color: string },
}>;

// resources can be accessed from all systems
type Resources = {
  getDelta: () => number,
};

createApp<Components, Resources>({ getDelta: createClock() })
  .addStartupSystem(app => {
    // add a circular body (planet)
    app.addEntity([
      { type: 'body', position: vec2(200, 100), mass: 800_000 },
      { type: 'shape', radius: 150, color: 'aquamarine' },
    ]);

    // add a circular body that can move (golf ball)
    app.addEntity([
      { type: 'body', position: vec2(100, 100), mass: 2 },
      { type: 'movement', acceleration: vec2(0, -9.81), velocity: vec2(0, 0) },
      { type: 'shape', radius: 6, color: 'white' },
    ]);
  })
  // physics system
  .addSystem(app => {
    const deltaT = app.resources.getDelta();

    // only query entities that can move (golf balls)
    for (const [
      { position }, { acceleration, velocity }
    ] of app.queryIter('body', 'movement')) {
      velocity.x += deltaT * acceleration.x;
      velocity.y += deltaT * acceleration.y;

      position.x += deltaT * velocity.x;
      position.y += deltaT * velocity.y;
    }
  })
  // drawing system
  .addSystem(app => {
    // query all entities with a shape and a position
    for (const [{ radius, color }, { position }] of app.queryIter('shape', 'body')) {
      drawCircle(position, radius, color);
    }
  })
  // run the app!
  .run();
0.2.0

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0.1.2

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0.1.1

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0.1.0

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