1.0.2 • Published 6 months ago

particle-ripple v1.0.2

Weekly downloads
-
License
ISC
Repository
github
Last release
6 months ago

Particle Ripple

This Component was created as visual representation of javascript class base data structures and Algorithism, and uses a constantly refreshing state during the animation and re-rendering particles with data manipulation. Do to the design CPU usage can be extremely heavy when particle density is increased: Represented as O(n^2).

This package includes a React Component ParticleRipple intended to be used as an animated background. This Componet uses a Class based ParticleGrid and Particle to create a ripple effect originating from the point of the initial click. The Component uses a <canvas> html element and is costumizable to users preferences.

To install:

npm install particle-ripple --save

Import into file:

import ParticleRipple from 'particle-ripple';

Using Particle Ripple:

  • ParticleRipple component must be contained within a container that has a position of relative, fixed, or absolute.

  • ParticleRipple is sized to 115% of parent element. Reccomended for parent element to have overflow hidden

<div style="position: relative; overflow: hidden;">
  <ParticleRipple />
</div>

Customizing

  • Particle ripple allows customization in many ways though props
< ParticleRipple
  colSpacing={ 50 }
  rowSpacing={ null }
  particleColor={ [249, 220, 34, .5] }
  particleColorFade={ null }
  rippleSpeed={ 100 }
  particleSpeed={ 15 }
  particleSpeedFunction={ null }
  particleRadiusMax={ 8 }
  particleRadiusFunction={ null }
  maxRadius={ 200 }
  maxRadiusFunction={ null }
  includeStatic={ true }
  staticParticleMaxRadius={ 2 }
  staticParticleColor={ [249, 220, 34, .3] }
/>
  • colSpacing: Width in px of each column of ParticleGrid.

  • rowSpacing: Width in px of each column of ParticleGrid. If left blank rowSpacing will default to be equal to colSpacing

  • particleColor: Color of animated particles. Takes and array of 3 to 4 numbers. The numbers should relate in order to a rgba color code with the final number defaulting to one if not provided.

const particleColor = [249, 220, 34, .5];
//color = rgba(249, 220, 34, .5)
const color = `rgba(${...particleColor})`
  • particleColorFade: Not currently Implemented.

  • rippleSpeed: time in milliseconds between ripple progressions.

  • particleSpeed: Rate at which the particle shrinks and is removed from the grid. Number is equal to the iterations before the particle is removed from grid.

  • particleSpeedFunction: Not currently Implemented.

  • particleRadiusMax: Max size in px of animated Particle

  • particleRadiusFunction: Not currently Implemented.

  • maxRadius: Max radius in grid spaces of the ripple.

  • maxRadiusFunction: Not currently Implemented.

  • includeStatic: If true a static grid will be created with the same dimensions as the dynamic grid.

  • staticParticleRadius Set particle radius of particles in static grid.

  • staticParticleColor Colour of static particles. Uses same input style as particleColor

1.0.2

6 months ago

1.0.1

6 months ago

1.0.0

7 months ago