0.4.34 • Published 9 months ago

peechy v0.4.34

Weekly downloads
548
License
MIT
Repository
github
Last release
9 months ago

Peechy Message Format

This is fork of evanw's excellent Kiwi Message Format. evanw did essentially all the work and deserves the credit. I made some incompatible changes for my own usecase.

Installation

yarn add peechy

Whats different with this fork?

Union types

message Welcome {
  string motd = 1;
}

message Kick {
  int playerId = 1;
  bool announce = 2;
}

union UpdateMessage = Welcome | Kick;

This will expect updateType to exist on ServerUpdate, which is an enum auto-generated from the union:

enum UpdateMessageType {
  Welcome = 1,
  Kick = 2,
}

However, if you're using an array or if you don't want the discriminator to be defined on the parent object, you can pass union a property name like this:

union UpdateMessage = Welcome | Kick {
  messageType;
}

This will expect messageType to be defined on Welcome and Kick when the union is encoded and will set messageType when the union is decoded.

"Pick" type

This is like Pick<TypeName, "property", "names"> from TypeScript. Its shorthand for copy-pasting a handful of fields into a new struct from an existing struct. Unlike copy-pasting, if you change types used on the parent, it will inherit the changes.

For example:

struct Player {
  float x;
  float y;
  float z;
  float magnitude;
  float directionX;
  float directionY;
  float directionZ;
  bool onGround;
  string username;
}

pick PositionUpdate : Player {
  x;
  y;
  z;
  onGround;
}

The types are copied from the parent.

A union can contain picked elements:

pick PositionUpdate : Player {
  x;
  y;
  z;
  onGround;
}

pick DirectionUpdate : Player {
  directionX;
  directionY;
  directionZ;
  magnitude;
}

pick NameChange : Player {
  username;
}

union PlayerUpdate = PositionUpdate | DirectionUpdate | NameChange;

pick with union simplifies handling specific types of updates when updating groups of properties together. Nested pick is undefined behavior and probably won't work.

& modifier

This inlines 1+ struct/messages into a new struct/message (appending fields in order).

struct BaseEditorCommand {
  string transactionId;
  string timestamp;
}

struct BaseNodeUpdate & BaseEditorCommand {
  string id;
}

struct NodeParentUpdate & BaseNodeUpdate {
  Parent parent;
}

struct NodePropsUpdate & BaseNodeUpdate {
  Props props;
}

Which generates:

export interface NodeParentUpdate {
  parent: Parent;
  id: string;
  transactionId: string;
  timestamp: string;
}

export interface NodePropsUpdate {
  props: Props;
  id: string;
  transactionId: string;
  timestamp: string;
}

alias keyword

alias lets you redefine one type as another. Like this:

alias ID = string;

struct Node {
  ID id;
}

Which outputs:

export type ID = string;

export interface Node {
  id: ID;
}

TypeScript enums

Kiwi originally compiled enums like this:

enum BagelFlavors {
  cheese = 1;
  blueberry = 2;
  onion = 3;
  strawberry = 4;
  melon = 5;
  chicken = 6;
}

Into a type like this:

type BagelFlavors =
  | "cheese"
  | "blueberry"
  | "onion"
  | "strawberry"
  | "melon"
  | "chicken";

Instead, this fork compiles enums into this:

enum BagelFlavors {
  cheese = 1,
  blueberry = 2,
  onion = 3,
  strawberry = 4,
  melon = 5,
  chicken = 6,
}

This also deserializes enum values as integers instead of strings. This is mostly a personal preference, but its probably also faster to store SMIs instead of strings in memory.

There are two dangers this poses:

  • If you pass it "BagelFlavors.cheese" it will become 1
  • If you change existing enum values, it will break.

Fixed-length numbers

Kiwi already supports variable-length encoded numbers, but there are cases where you might want to try using fixed-length numbers instead for encode/decode performance reasons.

This fork adds:

  • int8
  • int16
  • int32
  • float32
  • uint16
  • uint32

In JavaScript, arrays of fixed-length numbers will encode/decode into their TypedArray equivalents via TypedArray.prototype.set. For larger arrays, this can be orders of magnitude faster than looping, but you could already just use a byte[]. This just returns the correct view.

  • int8[] -> Int8Array
  • int16[] -> Int16Array
  • int32[] -> Int32Array
  • float32[] -> Float32Array
  • uint16[] -> Uint16Array
  • uint32[] -> Uint32Array

Allocator

When you call compileSchema, you can pass it an Allocator object which is the shape:

type Allocator = {
  [messageOrStructName: string]: {
    alloc(): MessageOrStructType
  }
}

All encode functions require a ByteBuffer passed in

This was optional before. Its a worse developer experience this way, but typically better performance to minimize arguments of different types.

SharedArrayBuffer

If SharedArrayBuffer is available, it will use that instead of ArrayBuffer. This is configurable by setting ArrayBufferType on ByteBuffer.

ByteBuffer.WIGGLE_ROOM

If you want to reduce tne number of times the ArrayBuffer is reallocated by over-allocating, you can set a number to multiply the amount it grows by. I haven't benchmarked if this makes it faster yet but it probably would (at a cost of more memory)

Required flag inside messages

If you set a property of a message like this:

message Foo {
  bacon = 1 [!];
}

The generated type for that property will no longer be optional. This currently has no runtime effect. Its just so Visual Studio Code doesn't get mad when it shouldn't.

Note: non-JS/TS languages are unsupported but maybe that will change in the future.

Original readme

Kiwi is a schema-based binary format for efficiently encoding trees of data. It's inspired by Google's Protocol Buffer format but is simpler, has a more compact encoding, and has better support for optional fields.

Goals:

  • Efficient encoding of common values: Variable-length encoding is used for numeric values where small values take up less space.
  • Efficient encoding of compound objects: The struct feature supports nested objects with zero encoding overhead.
  • Presence of optional fields is detectable: This is not possible with Protocol Buffers, especially for repeated fields.
  • Linearly serializable: Reading and writing are both single-scan operations so they are cache-efficient and have guaranteed time complexity.
  • Backwards compatibility: New versions of the schema can still read old data.
  • Forwards compatibility: Old versions of the schema can optionally read new data if a copy of the new schema is bundled with the data (the new schema lets the decoder skip over unknown fields).
  • Simple implementation: The API is very minimal and the generated C++ code only depends on a single file.

Non-goals:

  • Optimal bit-packing: Compression can be used after encoding for more space savings if needed.

Native Types

  • bool: A value that stores either true or false. Will use 1 byte.
  • byte: An unsigned 8-bit integer value. Uses 1 byte, obviously.
  • int: A 32-bit integer value stored using a variable-length encoding optimized for storing numbers with a small magnitude. Will use at most 5 bytes.
  • uint: A 32-bit integer value stored using a variable-length encoding optimized for storing small non-negative numbers. Will use at most 5 bytes.
  • float: A 32-bit floating-point number. Normally uses 4 bytes but a value of zero uses 1 byte (denormal numbers become zero when encoded).
  • string: A UTF-8 null-terminated string. Will use at least 1 byte.
  • T[]: Any type can be made into an array using the [] suffix.

User Types

  • enum: A uint with a restricted set of values that are identified by name. New fields can be added to any message while maintaining backwards compatibility.
  • struct: A compound value with a fixed set of fields that are always required and written out in order. New fields cannot be added to a struct once that struct is in use.
  • message: A compound value with optional fields. New fields can be added to any message while maintaining backwards compatibility.

Example Schema

enum Type {
  FLAT = 0;
  ROUND = 1;
  POINTED = 2;
}

struct Color {
  byte red;
  byte green;
  byte blue;
  byte alpha;
}

message Example {
  uint clientID = 1;
  Type type = 2;
  Color[] colors = 3;
}

Live Demo

See http://evanw.github.io/kiwi/ for a live demo of the schema compiler.

Usage Examples

Pick a language:

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