1.0.0 • Published 7 years ago

phaser-link v1.0.0

Weekly downloads
1
License
ISC
Repository
github
Last release
7 years ago

What

This is part of the Phaser Component Library.

A "link" is a player-controlled character than can move on the X and Y axes. It is not affected by gravity, has a given amount of health, uses arrow keys to move, and does not bind the camera to its movement. Based on Link from the Legend of Zelda games.

How

npm install phaser-link

Then, in your Phaser source code

import Link from 'phaser-link'

// in your game creation method:
this.game.physics.startSystem( Phaser.Physics.ARCADE )

// add a controllable (arrow keys) Link-like player character
const link = this.game.add.existing(new Link({
    game: this.game,
    key: 'your-sprite-key',
    controls: true
}))

API

new Link( { options } )

options

collideWorldBounds

Type: boolean Default: false

Whether or not the link collides with the world bounds.

controls

Type: boolean Default: false

Whether or not the link can be controlled by the player.

frame

Type: string | number Default: ''

See Sprite docs.

game

Required Type: Phaser.Game

The game where this link will live.

health

Type: number Default: 1

This link's starting health.

height

Type: number Default: 64

This link's height.

key

Type: string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture Default: ''

See Sprite docs.

matchDiagonalSpeed

Type: boolean Default: true

Forces the link's diagonal speed to match its straight-line speed.

The vector of a link's diagonal movement will have a magnitude greather than its speed, making the link move faster diagonally than it moves in a straight line. Set this value to true or leave as-is to prevent this behavior.

speed

Type: number Default: 350

The speed of the link.

width

Type: number Default: 64

This link's width.

x

Type: number Default: 0

The x-value of the link's spawn location.

y

Type: number Default: 0

The y-value of the link's spawn location.

Properties

state

Type: Phaser.State

Shortcut to the current state object. Useful for accessing global properties from that state.