pointer-cursor
for when you've got a fullscreen game, but you want a cursor.
var interact = require('interact')
, cursor = require('./index')
, element
var pointer = interact(document.body)
, current
pointer.on('attain', function(movements) {
var to = current = cursor(element, true)
element = to.element
movements.pipe(to)
})
document.body.onclick = function(ev) {
if(current) {
current.click(ev.button)
}
}
api
cursor([element][, constrainToWindow][, dispatchHover]) -> writable stream
creates a cursor element if none is given, and returns it as a writable
stream suitable for piping interact movement streams into.
if constrainToWindow isn't given, it defaults to true; the cursor will
not be able to leave the window.
if dispatchHover isn't given, it defaults to false; enabling it will
dispatch mouseover and mouseout events to the elements hovered. note that
this is experimental and slow.
stream.click([button=0])
dispatch a click event to the currently hovered element.
stream.element
the element representing the cursor.
stream.target() -> element or null
the element currently hovered.
stream.constrain(shouldConstrain=true) -> Boolean
set whether or not to constrain mouse movements. if setting to true, will recalculate
window size and re-constrain the existing cursor.
license
MIT