polyk v0.24.0
PolyK
This library was written by Ivan Kuckir.
What is PolyK?
PolyK is JavaScript tool for working with polygons. It uses several basic principles to be super simple and super universal:
- No classes. PolyK does not have any classes or special data structures. PolyK consists of static functions only.
- What is polygon? For PolyK, polygon is an array of numbers. Each two of them are X and Y coordinate of polygon vertex.
- Simplicity and speed. Since PolyK does not make you use any special data structures, it is very easy to implement into your project. Since all JS engines are optimised for work with arrays, PolyK runs very fast.
PolyK was used in the game Tiny Monsters. Do you like the project? Make a donation!
Install
npm
$ npm install --save deep-slicebower
$ bower install polykweb browser ES5
<script src="https://unpkg.com/polyk/dist/polyk.min.js"></script>Resources
API
IsSimple
Checks, if polygon is simple. Polygon is simple, when its edges don't cross each other.
Parameters
polygonArray<number> x1, y1, x2, y2...
Returns boolean true if Polygon is simple
IsConvex
Checks, if polygon is convex. Polygon is convex, when each inner angle is <= 180°.
Parameters
polygonArray<number> x1, y1, x2, y2...
Returns boolean
GetArea
Returns the area of polygon.
Parameters
polygonArray<number> x1, y1, x2, y2...
Returns number
GetAABB
Returns the Axis-aligned Bounding Box of polygon
Parameters
polygonArray<number> x1, y1, x2, y2...
Examples
//={x:0, y:0, width:0, height:0}Returns AABB
Triangulate
Computes the triangulation. Output array is array of triangles (triangle = 3 indices of polygon vertices).
Works with simple polygons only.
Parameters
polygonArray<number> x1, y1, x2, y2...
Examples
var ids = PolyK.Triangulate([0, 0, 1, 0, 1, 1, 0, 1]);
//=[0, 1, 2, 0, 2, 3]Returns Array<number> array of triangles (triangle = 3 indices of polygon vertices)
Slice
Slices the polygon with line segment A-B, defined by ax,ay and bx,by. A, B must not lay inside a polygon. Returns an array of polygons.
Works with simple polygons only.
Parameters
polygonArray<number> x1, y1, x2, y2...startXnumber Start Coordinate xstartYnumber Start Coordinate yendXnumber End Coordinate xendYnumber End Coordinate y
ContainsPoint
Checks, if polygon contains x, y.
Works with simple polygons only.
Parameters
Returns boolean depth
Raycast
Finds the closest point of polygon, which lays on ray defined by x,y and dx,dy.
"dist" is the distance of the polygon point, "edge" is the number of the edge, on which intersection occurs, "norm" is the normal in that place, "refl" is reflected direction.
Works with simple polygons only.
Parameters
polygonArray<number> x1, y1, x2, y2...originXnumber Origin xoriginYnumber Origin ydirectionXnumber Direction xdirectionYnumber Direction yisc
Examples
//={dist:0, edge:0, norm:{x:0, y:0}, refl:{x:0, y:0}}Returns Raycast
ClosestEdge
Finds the point on polygon edges, which is closest to x,y. Returns an object in this format
"dist" is the distance of the polygon point, "edge" is the number of the closest edge, "point" is the closest point on that edge, "norm" is the normal from "point" to x,y.
Parameters
Examples
//={dist:0, edge:0, point:{x:0, y:0}, norm:{x:0, y:0}}Returns ClosestEdge
Reverse
Reverse
Parameters
polygonArray<number> x1, y1, x2, y2...