pt2 v1.0.1
PT2
Provides a Point class that can be used to perform 2d vector operations. The Point class has convenient methods for calculating distance, magnitude (length), direction and angle (degrees and radians) to and from other Points or Point-like objects that have 'x' and 'y' properties. Also provides methods to rotate points around an optional origin.
Installing
NPM
npm i -S pt2Yarn
yarn add pt2Importing
var Point = require('pt2');Babel / ES6
import Point from 'pt2';Creating a Point
The Point constructor expects an Object with x and y properties, with each being of the type Number. If the constructor arg is omitted, or does not contain x and y properties, the x and y properties of the Point will be set to 0 (zero).
var pointA = new Point(); // {x: 0, y: 0}
var pointB = new Point({ x: 10, y: 5 }); // {x: 10, y: 5}Setting Properties
var pointA = new Point(); // {x: 0, y: 0}
pointA.x = 10; // {x: 10, y: 0}
pointA.set({ x: 5, y: 10 }); // {x: 5: y: 10}Cloning a Point
var pointA = new Point({ x: 1, y: 1 }); // {x: 1, y: 1}
var pointB = pointA.clone(); // {x: 1, y: 1} - a new Point is returned, not a reference to pointAAdding and Subtracting
var pointA = new Point({ x: 1, y: 1 });
var pointB = new Point({ x: 5, y: 10 });
pointA.add(pointB); // pointA = {x: 6, y: 11}
pointB.sub(pointA); // pointB = {x: -1, y: -1}Scaling
var pointA = new Point({ x: 1, y: 1 });
pointA.scale(10); // {x: 10, y: 10} - scales the Point in place
var pointB = pointA.scaled(10); // {x: 100, y: 100} - returns a new Point leaving pointA unaffectedCross Product
var pointA = new Point({ x: 1, y: 1 });
var pointB = new Point({ x: 5, y: 10 });
pointA.cross(pointB); // 5Magnitude
var pointA = new Point({ x: 1, y: 1 });
pointA.mag(); // 1.4142135623730951 - the magnitude, also referred to as the length, of the point
pointA.mag2(); // 2 - the squared magnitude of the point - similar to mag() but avoids using Math.sqrtNormalizing
var pointA = new Point({ x: 1, y: 1 });
pointA.normalize(); // { x: 0.7071067811865475, y: 0.7071067811865475 }
var pointB = new Point({ x: 1, y: 1 });
var norm = pointB.normalized(); // new Point { x: 0.7071067811865475, y: 0.7071067811865475 } is returned - pointB is unaffectedRotating
rotate and rotated take a value, in degrees, and an optional origin. The origin must be another Point or an Object with x and y properties. The default origin is (0, 0).
var pointA = new Point({ x: 1, y: 1 });
pointA.rotate(180); // { x: -0.9999999999897932, y: -1.0000000000102067 }
var pointB = pointA.rotated(180); // { x: 1, y: 1 } - leaves pointA unaffected
var origin = new Point({ x: 2, y: 1 });
pointA.set({ x: 1, y: 1 });
point.rotate(180, origin); // { x: 3, y: 1.0000000000102067 }Negating
var pointA = new Point({ x: 1, y: 1 });
pointA.negate(); // {x: -1, y: -1})
var pointB = pointA.negated(); // {x: 1, y: 1} - leaves pointA unaffectedDistance Between Two Points
var pointA = new Point({ x: 1, y: 1 });
var pointB = new Point({ x: 5, y: 10 });
pointA.dist(pointB); // 9.848857801796104
pointA.dist2(pointB); // 97 - similar to dist() but avoids using Math.sqrtAngles Between Two Points
var pointA = new Point({ x: 1, y: 1 });
var pointB = new Point({ x: 5, y: 10 });
pointA.radiansTo(pointB); // 1.1525719972156676
pointA.radiansFrom(pointB); // -1.9890206563741257
pointA.degreesTo(pointB); // 66.03751102520727
pointA.degreesFrom(pointB); // 246.03751102579207Chaining
Most Point methods return a new Point or this so they can be chained.
var pointA = new Point({ x: 1, y: 1 });
var pointB = new Point({ x: 5, y: 5 });
pointA
.sub(pointB)
.normalize()
.rotate(90)
.scale(10);The methods that do not return a Point or this include:
- mag
- mag2
- dist
- dist2
- radiansTo
- radiansFrom
- degreesTo
- degreesFrom