pulsar-pathfinding v2.1.1
README IN PROGRESS
npm install pulsar-pathfinding1: Creating the Grid.
This represents an abstract mathematical graph of nodes implemented as NavigatorTile.
It may have any width and height as a constructor argument, and it defaults to
{width: 10, height: 10}.
import { Grid } from 'pulsar-pathfinding';
const grid: Grid = new Grid({width: 10, height: 10});2: Accessing NavigatorTile on the grid
NavigatorTile are stored by the Grid and can be accessed either by grid coordinates
const begin: NavigatorTile = grid.findTile({x: 0, y: 0});
const end: NavigatorTile = grid.findTile({x: 9, y: 9});or randomly:
const randomTile: NavigatorTile = grid.randomTile(); // any possible tile
const randomFreeTile: NavigatorTile = grid.randomFreeTile(); // only tiles that are not obstacles3: Creating Obstacles.
Obstacles can be added and removed with the add(tile), remove(tile) methods
on grid.obstacles
const tile: NavigatorTile = grid.findTile({x: 0, y: 0});
grid.obstacles.add(tile); // tile.isObstacle = true
grid.obstacles.remove(tile); // tile.isObstacle = false4: Creating a Navigator.
This is the object that traverses the Grid you created.
It requires the following as constructor arguments: a grid, a begin tile and an end tile.
import { Navigator } from 'pulsar-pathfinding';
const grid: Grid = new Grid({width: 10, height: 10});
const begin: NavigatorTile = grid.findTile({x: 1, y: 1});
const end: NavigatorTile = grid.findTile({x: 9, y: 9});
const navigator: Navigator = new Navigator({grid, begin, end});Optionally, Navigator may receive two callback functions, in the form of onExplore and onComplete.
and an optional maxSteps parameter.
const navigator: Navigator = new Navigator({
grid,
begin,
end,
onExplore: (NavigatorTile) => {
// NavigatorTile
},
onComplete: (NavigatorTileArray) => {
// NavigatorTile[]
},
maxSteps: 10,
});onExplore(NavigatorTile) will be called for each NavigatorTile that the Navigator exploresonComplete(NavigatorTile[]) will be called with the array of NavigatorTiles in the shortest path that the Navigator found
The Navigator explores multiple possible tiles until it finds the shortest route.
If No path is found, onComplete will return an empty Array
Once the navigator is created, we now call the start method.
The resulting path (a NavigatorTile array), is stored in the path property.
navigator.start();
draw(navigator.path);4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago