quizlet.js v3.0.1
Quizlet.JS
Version 3.0
Installing
This package can be installed using NodeJS's package manager, npm
.
npm install quizlet.js
To use the new ESM syntax, set your
type
tomodule
in yourpackage.json
. Click me for more information
- You can import the entire package into a single variable (esm)
import * as Quizlet from 'quizlet.js'
- You can import certain parts of the package into different variables (esm)
import {Class, StudySet, User, Live, Folder} from 'quizlet.js'
- You can also import this package into non-esm modules (commonjs)
var Quizlet = await import("quizlet.js")
Features
StudySet (
Quizlet.StudySet
)One of the main things about Quizlet is the unique study sets. This class allows you to access these sets
Methods
static
getByID
| Parameter | Type | Default | Description | |-----------|-------------------|----------|-------------| |id
|string
number
| Required | The Set ID |static
getFromUser
| Parameter | Type | Default | Description | |-----------|-------------------|----------|-------------| |id
|string
number
| Required | The User ID |static
getFromClass
| Parameter | Type | Default | Description | |-----------|-------------------|----------|-------------| |id
|string
number
| Required | The Class ID |static
getFromFolder
| Parameter | Type | Default | Description | |-----------|-------------------|----------|-------------| |id
|string
number
| Required | The Folder ID |dynamic
getCreator
NonePromise<User>
Gets the creator of a study set.await mySet.getCreator()
Properties
User (
Quizlet.User
)The
User
class allows you to see details about users on QuizletMethods
Promise<User>
Gets a user by their IDstatic
getByEmail
| Parameter | Types |Default| Description | |----------- |---------- |-|------------------ | |email
|string
|Required| The user's email |Properties
Property Types Description id
number
The user's ID username
string
The user's username avatar
string
The URL to the user's display image numClasses
number
The number of classes that this user is a memberof type
0
1
2
The type of the user this is. 0
means that the user is a student.2
means that the user is a teacher.If you find out what1
means for the user, please let me know
Class (
Quizlet.Class
)The
Class
class allows you to access classes created within QuizletMethods
Properties
Property Type Description id
number
The class's ID title
string
The class's title/name description
string
The class's course description creatorId
number
The ID of the class's creator numMembers
number
The number of members in this class numSets
number
The number of sets in this class
Folder (
TheQuizlet.Folder
)Folder
class allows you to see folders made by the many users of QuizletMethods
Properties
Property Type Description id
number
The folder's ID creatorId
number
The ID of the folder's creator title
string
The folder's name description
string
The folder's description url
string
The folder's publicly accessible URL
Live (
Quizlet.Live
)When using this package to join any kind of Quizlet Live game, the classes should be setup in the following mannor: ```js // First, create a new instance of "Classic" or "Checkpoint" /* Quizlet Checkpoint game pins start with the letter "C" (CXX-XXX), any other pins are Quizlet Live game pins */ const game = new Quizlet.Live.Classic(); // Once your class is initialized, setup all the events /* Refer to each individual class's documentation to see what events are supported */ game.on("question", (question, options) => { // Both Classic and Checkpoint game modes have this event, but each event behaves differently. // The main thing throughout both classes is that it is highly recommended to call the `game.answer(...)` method from within this event game.answer(options[0]) }) // After your events are prepared, you can go ahead and join the game game.joinGame("XXXXXX" /* The game pin */, "RedYetiDev" /* username */, "https://assets.quizlet.com/...." /* Your avatar */) ``` - ### **Classic** (`Quizlet.Live.Classic`) - ### Methods <table><thead><tr><th>Type</th><th>Method</th><th>Parameters</th><th>Returns</th><th>Description</th></tr></thead><tbody><tr><td> `static`</td><td>`getGame`</td><td> | Parameter | Type | Default | Description | |---------- |---------- |--------- |-------------- | | `code` | `number` |Required | The game code | </td><td> `Promise<Object>`</td><td>Gets a game via it's code (**The return object is not typed, as you won't really ever need it, but typings may be added in the future**)</td></tr><tr><td>`dynamic`</td><td>`joinGame`</td><td> | Parameter | Type | Default | Description | |---------- |---------- |-------------------------------------------------------------------------------------------- |---------------------------------------------------------------------------------------------------- | | `pin` | `number` | Required | The game pin | | `name` | `string` | `"Quizlet.JS Bot"` | The username to join with | | `image` | `string` | [`"https://assets.quizlet.com/a/j/dist/app/i/live_game/default-avatar.610344da6feae31.png"`](https://assets.quizlet.com/a/j/dist/app/i/live_game/default-avatar.610344da6feae31.png) | The avatar to use when joining. *(This avatar's URL must have the root domain of `*.quizlet.com`)* | </td><td>Nothing</td><td>Joins the Quizlet Live game using the information provided</td></tr><tr><td> `dynamic`</td><td>`answer`</td><td> | Parameter | Types | Description | |----------- |-------------------------- |----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | `answer` | `string` `number` [`Term`](#set-term) | **`string`**: If `answer` is of type `string`, it is considered to be the content text of the correct answer<br/><br/>**`number`**: If `answer` is of type `number`, it is considered to be the index of the correct answer in the `options` array returned from the `question` event.<br/><br/>[**`Term`**](#set-term): If `answer` is an instance of [`Term`](#set-term), it is considered to contain the same text content of the correct answer | </td><td>Nothing</td><td>Answers the currently active Quizlet Live question</td></tr></tbody></table> - ### Properties | Property | Types | Description | |---------------- |------------ |--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | `active` | `boolean` | Whether the game currently active | | `pin` | `string` | The game pin | | `gamemode` | `0` `1` | Whether the game is a Classic game (`1`) or a Checkpoint game (`0`) | | `name` | `string` | The username that game is joining with | | `image` | `string` | The avatar that the user is using to join the game | | `token` | `string` | The multiplayer join token for the game | | `id` | `string` | The user's unique ID (Similar to a UUID) | | `gameInstance` | `object` | The game instance | | `statuses` | `string[]` | The status that are currently being sent between the client and the server | | `socket` | `Socket` | The socket that connects the client to the server (a Socket.IO connection) | | `set` | `StudySet` | The set that the host is using to play Quizlet Live | | `terms` | `Term[]` | The terms that currently in play. The length of this array can range between `6` and `12` | | `type` | `number` | Whether the game is a singleplayer game (`2`), or a multiplayer game (not `0`) | | `teams` | `object[]` | The teams in the game | | `team` | `object` | My team in the game | | `index` | `number` | The currently active question's index | | `streak` | `number` | How many attempts a team has made. Your team starts the game with a `streak` of `0` When your team gets a question wrong, and you have to start over, your `streak` increments by `1` | | `players` | `object` | All the players within the game | | `gameOptions` | `object` | The game's settings | - ### Events <table><thead><tr><th>Event</th><th>Data</th><th>Description</th></tr></thead><tbody><tr><td> `answer`</td><td> | Property | Types | Description | |---------------- |----------- |---------------------------------------------------- | | `streak` | `number` | The `streak` is how many tries the team has taken | | `index` | `number` | The index of the question that was answered | | `isCorrect` | `boolean` | Whether the question was answered correctly or not | | `answeredBy` | `object` | The player object of the question's answerer | | `answeredWith` | `Term` | The term that the player chose as their answer | | `answeredAt` | `Date` | The exact moment that the question was answered | </td><td>Fired when a question is answered</td></tr><tr><td> `replay`</td><td>None</td><td>Fired when the host replays the game</td></tr><tr><td>`lobby`</td><td>None</td><td>Fired when the host moves the game into the lobby, or when the player joins the lobby</td></tr><tr><td>`teams`</td><td> | Property | Types | Description | |------------ |------------ |---------------------------------- | | `myTeam` | `object` | The team that the client is on | | `allTeams` | `object[]` | All of the teams within the game | </td><td>Fired when the teams are assigned/reassigned</td></tr><tr><td> `ended`</td><td>None</td><td>Fired when the game ends</td></tr><tr><td>`start`</td><td>None</td><td>Fired when the game starts</td></tr><tr><td>`question`</td><td> | Property | Types | Description | |------------ |----------------------- |------------------- | | `question` | [`Term`](#set-term) | The question term | | `options` | [`Term[]`](#set-term) | The option terms | </td><td> Fired when it is time for the client to answer a question. *(It is **highly** recommended that the `answer` method be called within the listener for this event)*</td></tr></tbody></table> - ### **Checkpoint** (`Quizlet.Live.Checkpoint`) - ### Methods <table><thead><tr><th>Type</th><th>Method</th><th>Parameters</th><th>Returns</th><th>Description</th></tr></thead><tbody><tr><td> `dynamic`</td><td>`joinGame`</td><td> | Parameter | Type | Default | Description | |---------- |---------- |-------------------------------------------------------------------------------------------- |---------------------------------------------------------------------------------------------------- | | `pin` | `number` | Required | The game pin | | `name` | `string` | `"Quizlet.JS Bot"` | The username to join with | | `image` | `string` | [`"https://assets.quizlet.com/a/j/dist/app/i/live_game/default-avatar.610344da6feae31.png"`](https://assets.quizlet.com/a/j/dist/app/i/live_game/default-avatar.610344da6feae31.png) | The avatar to use when joining. *(This avatar's URL must have the root domain of `*.quizlet.com`)* | </td><td>Nothing</td><td>Joins the Quizlet Live game using the information provided</td></tr><tr><td> `dynamic`</td><td>`answer`</td><td> | Parameter | Types | Default | Description | |----------- |-------------------- |---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | `answer` | `string` `Content` | Required | **`string`**:<br>If `answer` is of type `string`, it is considered to be the content text of the correct answer<br><br>**`Content`**:<br>If `answer` is an instance of `Content`, it is considered to contain the same sub-content as the correct answer | </td><td>Nothing</td><td>Answers the currently active Quizlet Live question</td></tr></tbody></table> - ### Properties <table><thead><tr><th>Property</th><th>Types</th><th>Description</th></tr></thead><tbody><tr><td> `active`</td><td>`boolean`</td><td>Whether the game is currently running</td></tr><tr><td>`pin`</td><td>`number`</td><td>The game pin</td></tr><tr><td>`gamemode`</td><td>`0` `1`</td><td>Whether the game is a Checkpoint (`0`) or a Classic (`1`) game</td></tr><tr><td>`name`</td><td>`string`</td><td>The display name that the client is joining the game with</td></tr><tr><td>`image`</td><td>`string`</td><td>The URL of the avatar that the client is joining the game with</td></tr><tr><td>`token`</td><td>`string`</td><td>The checkpoint game token that the client needs to connect to server</td></tr><tr><td>`id`</td><td>`string`</td><td>The player's starting connection id *(This id is only used for socket connection. For everything else, the `uid` property is used)*</td></tr><tr><td>`socket`</td><td>`Socket`</td><td>The socket that connects the client to the server (A Socket.IO socket)</td></tr><tr><td>`uid`</td><td>`string`</td><td>The player's internal ID</td></tr><tr><td id="cp-cq">`cq`</td><td><table><thead><tr><th>Property</th><th>Types</th><th>Description</th></tr></thead><tbody><tr><td>`prompt`</td><td id="cp-content">`Content`: | Property | Types | Description | |---------- |---------- |------------------------------------------------------------- | | `text` | `string` | The content's text | | `image` | `string` | The URL to the content's image | | `audio` | `string` | The URL to the content's audio *(Usually a Text-To-Speech)* | </td><td>The question's prompt</td></tr><tr><td> `answer`</td><td>`number` `string`</td><td>The question's answer</td></tr><tr><td>`options`</td><td>[`Content[]`](#cp-content)</td><td>The question's possible answers</td></tr><tr><td>`id`</td><td>`number`</td><td>The item ID for the question</td></tr><tr><td>`type`</td><td>`"WrittenQuestion"` `"MultipleChoiceQuestion"`</td><td>The question type. *(See [Excluded Features](#ef) the question types that are not supported])*</td></tr></tbody></table></td><td>The current question data</td></tr><tr><td id="cp-ic">`isCorrect`</td><td>`boolean`</td><td>Whether you were correct on the last question that you answered</td></tr></tbody></table> - ### Events <table><thead><tr><th>Event</th><th>Data</th><th>Description</th></tr></thead><tbody><tr><td> `join`</td><td>None</td><td>Fired when the client joins the game</td></tr><tr><td>`end`</td><td>None</td><td>Fired when the game has ended</td></tr><tr><td>`start`</td><td>None</td><td>Fired when the game starts</td></tr><tr><td>`answer`</td><td>[`isCorrect`](#cp-ic)</td><td>Fired when the answers have been graded</td></tr><tr><td>`disconnect`</td><td> | Property | Types | Description | |---------- |------- |----------------------- | | `reason` | `*` | The disconnect reason | </td><td>Fired when the client disconnects from the socket</td></tr><tr><td> `question`</td><td>[`cq`](#cp-cq)</td><td>Fired when it is time for the client to answer a question</td></tr></tbody></table>
Excluded Features
The following features are not supported by Quizlet.JS at this time. I do not have Quizlet+, and am unable to implement these features.
Most of these features are only available with Quizlet+
SeparatedOptionMatchingQuestion
FillInTheBlankQuestion
MixedOptionMatchingQuestion
RevealSelfAssessmentQuestion
TrueFalseQuestion
SpellingQuestion
FITBTextSegment
FITBWrittenBlankSegment
LocationAttribute
Licensing Information
This package is licensed under an MIT License by RedYetiDev.
That does mean that if you intend to extend on this package, you do need to provide proper credit.
Here is an example of what proper credit can look like:
[Quizlet.JS](https://github.com/RedYetiDev/Quizlet.JS) was created by [RedYetiDev](https://github.com/RedYetiDev)
Quizlet.JS was created by RedYetiDev
Credit
Got is a great Node.JS web requests package by Sindresorhus
Socket.IO is also a really cool WebSocket client and server software