0.1.4 • Published 11 years ago

race.js v0.1.4

Weekly downloads
12
License
-
Repository
github
Last release
11 years ago

RACE!!!11

Note: What follows is currently a lie. I am practicing Readme Driven Development; i.e., I am writing this out before having actually implemented it. This is to help me work through how exactly I want the library to work. When it's implemented for real, I will (obviously) erase this message.

Purpose

You've got a sweet library that does what some other library already does, and you want to race them to demonstrate that yours is superior.

Or, if you don't want to be a jerk about it... maybe you just want to point out the differences and trade-offs between different implementations of the same functionality.

This library serves two purposes:

  1. To actually compare the performance of different implementations
  2. To verify that different implementations actually produce the same results (if desired)

Usage

Let's say we have two functions, sumIterative() and sumRecursive(), that do the same thing: sum up the values in an array. To race them, first we create a Race object:

var sumRace = new Race({
  description: 'sumIterative() vs. sumRecursive()',

  impls: {
    'simple': sumIterative,
    'fast': sumRecursive
  },

  inputs: [
    {
      name: 'Small array',
      values: [Race.integers(10)],
      size: 10
    },

    {
      name: 'Medium array',
      values: [Race.integers(100)],
      size: 100
    },

    {
      name: 'Large array',
      values: [Race.integers(1000)],
      size: 1000
    }
  ],

  comparer: function(x, y) {
    if (x.length !== y.length) {
      return false;
    }

    for (var i = 0; i < x.length; ++i) {
      if (x[i] !== y[i]) {
        return false;
      }
    }

    return true;
  }
});

Then we begin the race and pass in some callbacks:

sumRace.start({
  start: function(race) {
    /*
     * Here race will be a Race object like the one described above, with description, impls, etc.
     */
  },

  result: function(result) {
    /*
     * Here result will be a Race.Result object like this:
     *
     * {
     *   impl: 'simple',
     *   input: { name: 'Small input', size: 10 },
     *   perf: 1000000.0
     * }
     */
  },

  group: function(resultGroup) {
    /*
     * Here resultGroup will be a Race.ResultGroup object like this:
     *
     * {
     *   input: { name: 'Small input', size: 10 },
     *   results: {
     *     'simple': 1000000.0,
     *     'fast': 1500000.0
     *   }
     * }
     */
  },

  complete: function(resultGroups) {
    /*
     * Here resultGroups will be an array of Race.ResultGroup objects, i.e.:
     *
     * [
     *   {
     *     input: { name: 'Small input', size: 10 },
     *     results: {
     *       'simple': 1000000.0,
     *       'fast': 1500000.0
     *     }
     *   },
     *   {
     *     input: { name: 'Medium input', size: 100 },
     *     results: {
     *       'simple': 500000.0,
     *       'fast': 750000.0
     *     }
     *   },
     *   ...
     * ]
     */
  }
});

You can run multiple races in sequence using the Race.Marathon object:

var marathon = new Race.Marathon();

marathon.add(new Race({
  /*
   * All the properties explained above.
   */
}));

marathon.add(new Race({
  /*
   * Add as many races as you like.
   */
}));

marathon.start({
  /*
   * All the same callbacks as you can pass to `Race.start()`, PLUS...
   */
  marathonComplete: function() {
    /*
     * Run when all races in the marathon have finished.
     */
  }
});
0.1.4

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