1.0.5 • Published 10 years ago

rapier v1.0.5

Weekly downloads
2
License
GPL-3.0
Repository
github
Last release
10 years ago

rapier

A JavaScript Dota 2 (Source 2) replay parsing library.

Rapier is a Dota 2 replay parsing library supporting Source 2 replays written in JavaScript.

It will throw (exceptions) if incorrectly used. :)

Why JavaScript?

  • Potential for in-browser parsing (isomorphic design)
  • No JS replay parsing library yet
  • Makes the YASP stack 100% JavaScript

API

  • Rapier is designed to offer a very simple API.
  • Users simply attach event listeners with the names of the protobuf messages they're interested in.
  • Properties such as string tables, game event descriptors, and id->string mappings are exposed to allow the user to interpret the message.

Event Overview

  • DEM messages. The basic building block of the replay.
    • CDemoPacket, CDemoFullPacket, CDemoSignonPacket. These messages contain one or more packets.
      • Packets. Contain most of the interesting data in the replay.
        • User Messages. These include all chat.
        • Dota User Messages. These include objectives, map pings, and actions.
        • Game Events. These come in several flavors and their content/structure are interpreted by using the game event descriptors (available to the user)
          • Combat Log. Combat log entries are a type of game event. Some fields require the use of string tables (available to the user) to translate a number to a useful string ("npc_dota_hero_furion").
        • Packet Entities.
    • CDemoFileInfo. This includes an end-of-game summary.
    • CDemoSpawnGroups.
    • CDemoSaveGames.

Usage

  • Node.js: npm install rapier
  • Browser: <script src="./build/rapier.js"></script> (you can grab the file and host it anywhere)

Examples

Examples of server and client side parsing can be found in examples

1.0.5

10 years ago

1.0.4

10 years ago

1.0.3

10 years ago

1.0.2

10 years ago

1.0.1

10 years ago

1.0.0

10 years ago