1.0.0 • Published 11 years ago
ray-sphere-intersection v1.0.0
ray-sphere-intersection
Test whether a ray intersects with a sphere.
var intersect = require('ray-sphere-intersection')
var origin = [0, 0, 4],
direction = [0, 0, -1],
center = [0, 0, 0],
radius = 1
var hit = intersect([], origin, direction, center, radius)
if (hit) {
console.log(hit) // [0, 0, 1]
}Adapted from LibGDX. PRs for optimizations/etc welcome.
Usage
out = intersect(out, origin, direction, center, radius)
Determines if the 3D ray (origin, direction) intersects with the 3D sphere (center, radius).
If no intersection occurs, returns null. Otherwise, the intersection point is stored in out and then returned.
License
MIT, see LICENSE.md for details.
1.0.0
11 years ago
