react-achievements v1.3.7
A flexible and customizable achievement system for React applications, perfect for adding gamification elements to your projects.
If you want to test the package, you can try it out here:
https://stackblitz.com/edit/vitejs-vite-sccdux
Install react-achievements
using npm or yarn:
npm install react-achievements
or
yarn add react-achievements
Let's walk through setting up a simple RPG-style game with achievements using React-Achievements.
First, wrap your app or a part of your app with the AchievementProvider:
import React from 'react';
import { AchievementProvider } from 'react-achievements';
import achievementConfig from './achievementConfig';
import Game from './Game';
const initialState = {
level: 1,
experience: 0,
monstersDefeated: 0,
questsCompleted: 0
};
function App() {
return (
<AchievementProvider
config={achievementConfig}
initialState={initialState}
badgesButtonPosition="top-right"
>
<Game />
</AchievementProvider>
);
}
export default App;
Create a file (e.g., achievementConfig.js) to define your achievements:
import levelUpIcon from './icons/level-up.png';
import monsterSlayerIcon from './icons/monster-slayer.png';
import questMasterIcon from './icons/quest-master.png';
const achievementConfig = {
level: [
{
check: (value) => value >= 1,
data: {
id: 'level_1',
title: 'Novice Adventurer',
description: 'Reached level 1',
icon: levelUpIcon
}
},
{
check: (value) => value >= 5,
data: {
id: 'level_5',
title: 'Seasoned Warrior',
description: 'Reached level 5',
icon: levelUpIcon
}
}
],
monstersDefeated: [
{
check: (value) => value >= 10,
data: {
id: 'monster_slayer',
title: 'Monster Slayer',
description: 'Defeated 10 monsters',
icon: monsterSlayerIcon
}
}
],
questsCompleted: [
{
check: (value) => value >= 1,
data: {
id: 'quest_master',
title: 'Quest Master',
description: 'Completed 1 quest',
icon: questMasterIcon
}
}
]
};
export default achievementConfig;
In your game components, use the useAchievement hook to update metrics and trigger achievement checks:
import React, { useState } from 'react';
import { useAchievement } from 'react-achievements';
function Game() {
const { setMetrics, metrics } = useAchievement();
const [currentQuest, setCurrentQuest] = useState(null);
const defeatMonster = () => {
setMetrics(prevMetrics => {
const newExperience = prevMetrics.experience + 10;
const newLevel = Math.floor(newExperience / 100) + 1;
return {
...prevMetrics,
monstersDefeated: prevMetrics.monstersDefeated + 1,
experience: newExperience,
level: newLevel > prevMetrics.level ? newLevel : prevMetrics.level
};
});
};
const completeQuest = () => {
setMetrics(prevMetrics => {
const newExperience = prevMetrics.experience + 50;
const newLevel = Math.floor(newExperience / 100) + 1;
return {
...prevMetrics,
questsCompleted: prevMetrics.questsCompleted + 1,
experience: newExperience,
level: newLevel > prevMetrics.level ? newLevel : prevMetrics.level
};
});
setCurrentQuest(null);
};
const startQuest = () => {
setCurrentQuest("Defeat the Dragon");
};
return (
<div>
<h1>My RPG Game</h1>
<p>Level: {metrics.level}</p>
<p>Experience: {metrics.experience}</p>
<p>Monsters Defeated: {metrics.monstersDefeated}</p>
<p>Quests Completed: {metrics.questsCompleted}</p>
<div>
<h2>Battle Arena</h2>
<button onClick={defeatMonster}>Fight a Monster</button>
</div>
<div>
<h2>Quest Board</h2>
{currentQuest ? (
<>
<p>Current Quest: {currentQuest}</p>
<button onClick={completeQuest}>Complete Quest</button>
</>
) : (
<button onClick={startQuest}>Start a New Quest</button>
)}
</div>
</div>
);
}
export default Game;
- Flexible Achievement System: Define custom metrics and achievement conditions for your game or app.
- Automatic Achievement Tracking: Achievements are automatically checked and unlocked when metrics change.
- Achievement Notifications: A modal pops up when an achievement is unlocked, perfect for rewarding players.
- Persistent Achievements: Unlocked achievements and metrics are stored in local storage, allowing players to keep their progress.
- Achievement Gallery: Players can view all their unlocked achievements, encouraging completionism.
- Confetti Effect: A celebratory confetti effect is displayed when an achievement is unlocked, adding to the excitement.
- Local Storage: Achievements are stored locally on the device
Props:
config
: An object defining your metrics and achievements.initialState
: The initial state of your metrics.storageKey
(optional): A string to use as the key for localStorage. Default: 'react-achievements'badgesButtonPosition
(optional): Position of the badges button. Default: 'top-right'styles
(optional): Custom styles for the achievement components.
Returns an object with:
setMetrics
: Function to update the metrics.metrics
: Current metrics object.unlockedAchievements
: Array of unlocked achievement IDs.showBadgesModal
: Function to manually show the badges modal.
React-Achievements allows for extensive customization of its appearance. You can override the default styles by passing a styles
prop to the AchievementProvider
:
const customStyles = {
achievementModal: {
overlay: {
backgroundColor: 'rgba(0, 0, 0, 0.8)',
},
content: {
backgroundColor: '#2a2a2a',
color: '#ffffff',
},
title: {
color: '#ffd700',
},
button: {
backgroundColor: '#4CAF50',
},
},
badgesModal: {
// Custom styles for the badges modal
},
badgesButton: {
// Custom styles for the badges button
},
};
function App() {
return (
<AchievementProvider
config={achievementConfig}
initialState={initialState}
styles={customStyles}
>
<Game />
</AchievementProvider>
);
}
achievementModal
Customizes the modal that appears when an achievement is unlocked.
achievementModal: {
overlay: {
// Styles for the modal overlay (background)
backgroundColor: 'rgba(0, 0, 0, 0.8)',
// You can also customize other overlay properties like zIndex, transition, etc.
},
content: {
// Styles for the modal content container
backgroundColor: '#2a2a2a',
color: '#ffffff',
borderRadius: '10px',
padding: '20px',
// Add any other CSS properties for the content container
},
title: {
// Styles for the achievement title
fontSize: '24px',
fontWeight: 'bold',
color: '#ffd700',
},
icon: {
// Styles for the achievement icon
width: '64px',
height: '64px',
marginBottom: '10px',
},
description: {
// Styles for the achievement description
fontSize: '16px',
marginTop: '10px',
},
button: {
// Styles for the close button
backgroundColor: '#4CAF50',
color: 'white',
padding: '10px 20px',
border: 'none',
borderRadius: '5px',
cursor: 'pointer',
},
}
badgesModal
badgesModal: {
overlay: {
// Similar to achievementModal overlay
},
content: {
// Similar to achievementModal content
},
title: {
// Styles for the modal title
},
badgeContainer: {
// Styles for the container holding all badges
display: 'flex',
flexWrap: 'wrap',
justifyContent: 'center',
},
badge: {
// Styles for individual badge containers
margin: '10px',
textAlign: 'center',
},
badgeIcon: {
// Styles for badge icons
width: '50px',
height: '50px',
},
badgeTitle: {
// Styles for badge titles
fontSize: '14px',
marginTop: '5px',
},
button: {
// Styles for the close button (similar to achievementModal button)
},
}
badgesButton
badgesButton: {
// Styles for the floating badges button
position: 'fixed',
padding: '10px 20px',
backgroundColor: '#007bff',
color: '#ffffff',
border: 'none',
borderRadius: '5px',
cursor: 'pointer',
zIndex: 1000,
// You can add more CSS properties as needed. These are just regular CSS
}
The achievements are stored in local storage. In order to reset the package in your app, you need to delete the key-value pairs in local storage:
React-Achievements provides a comprehensive achievement system for React applications, perfect for adding gamification elements to your projects. Whether you're building a game, an educational app, or any interactive experience, this package offers an easy way to implement and manage achievements, enhancing user engagement and retention.
9 months ago
9 months ago
9 months ago
9 months ago
10 months ago
10 months ago
10 months ago
10 months ago
10 months ago
11 months ago
11 months ago
11 months ago
11 months ago
11 months ago
11 months ago
11 months ago
11 months ago
11 months ago
11 months ago
11 months ago
11 months ago
11 months ago