react-gamepad v1.0.3
react-gamepad
A Gamepad handler as a React component
npm install react-gamepad --saveThis component provides handlers for gamepad events, to use directly in your React components
Usage example
import Gamepad from 'react-gamepad'
class App extends Component {
connectHandler(gamepadIndex) {
console.log(`Gamepad ${gamepadIndex} connected !`)
}
disconnectHandler(gamepadIndex) {
console.log(`Gamepad ${gamepadIndex} disconnected !`)
}
buttonChangeHandler(buttonName, down) {
console.log(buttonName, down)
}
axisChangeHandler(axisName, value, previousValue) {
console.log(axisName, value)
}
buttonDownHandler(buttonName) {
console.log(buttonName, 'down')
}
buttonUpHandler(buttonName) {
console.log(buttonName, 'up')
}
render() {
return (
<Gamepad
onConnect={this.connectHandler}
onDisconnect={this.disconnectHandler}
onButtonChange={this.buttonChangeHandler}
onAxisChange={this.axisChangeHandler}
/>
)
}
}API
Props
<Gamepad
gamepadIndex={Number}
stickThreshold={Number}
deadZone={Number}
layout={Object}
onConnect={(gamepadIndex) => {}}
onDisconnect={(gamepadIndex) => {}}
onButtonDown={(buttonName) => {}},
onButtonUp={(buttonName) => {}},
onButtonChange={(buttonName, pressed) => {}},
onAxisChange={(axisName, value, previousValue) => {}},
onA={() => {}},
onB={() => {}},
onX={() => {}},
onY={() => {}},
onStart={() => {}},
onBack={() => {}},
onLT={() => {}},
onRT={() => {}},
onLB={() => {}},
onRB={() => {}},
onLS={() => {}},
onRS={() => {}},
onUp={() => {}},
onDown={() => {}},
onLeft={() => {}},
onRight={() => {}},
/>gamepadIndex
The index of the gamepad to use, from 0 to 4 Default: 0
stickThreshold
Threshold above which onUp, onDown,onLeft,onRight are triggered for the left stick
Default: 0.75
deadZone
Threshold below which the axis values will be rounded to 0.0
Default: 0.08
layout
Layout to use, from Gamepad.layouts. For now, only Gamepad.layouts.XBOX exists
Default: Gamepad.layouts.XBOX
onConnect
onConnect(gamepadIndex: Number) triggered when the gamepad connects. Will be triggered at least once after the Gamepad component is mounted.
onDisconnect
onDisconnect(gamepadIndex: Number) triggered when the gamepad disconnects.
onButtonDown
onButtonDown(buttonName: String) triggered when a button is pushed. buttonName is one of A, B, X, Y, Start, Back, LT, RT, LB, RB, LS, RS, DPadUp, DPadDown, DPadLeft, DPadRight
onButtonUp
onButtonUp(buttonName: String) triggered when a button is released. buttonName is one of A, B, X, Y, Start, Back, LT, RT, LB, RB, LS, RS, DPadUp, DPadDown, DPadLeft, DPadRight
onButtonChange
onButtonChange(buttonName: String, pressed: Bool) triggered when a button is pushed or released. buttonName is one of A, B, X, Y, Start, Back, LT, RT, LB, RB, LS, RS, DPadUp, DPadDown, DPadLeft, DPadRight
onAxisChange
onAxisChange(axisName: String, value: Number, previousValue: Number) triggered when an axis is changed. axisName is one of LeftStickX, LeftStickY, RightStickX, RightStickY, LeftTrigger, RightTrigger
onA
onA() triggered when the A button is pressed.
onB
onB() triggered when the B button is pressed.
onX
onX() triggered when the X button is pressed.
onY
onY() triggered when the Y button is pressed.
onLT
onLT() triggered when the LT button is pressed.
onRT
onRT() triggered when the RT button is pressed.
onLB
onLB() triggered when the LB button is pressed.
onRB
onRB() triggered when the RB button is pressed.
onLS
onLS() triggered when the LS button is pressed.
onRS
onRS() triggered when the RS button is pressed.
onUp
onUp() triggered when the D Pad Up button is pressed or the Left Stick is pushed up (above stickThreshold).
onDown
onDown() triggered when the D Pad Down button is pressed or the Left Stick is pushed down (above stickThreshold).
onLeft
onLeft() triggered when the D Pad Left button is pressed or the Left Stick is pushed left (above stickThreshold).
onRight
onRight() triggered when the D Pad Right button is pressed or the Left Stick is pushed right (above stickThreshold).