react-lottie-hook v0.5.0
react-lottie-hook
Lottie react hook with runtime animation controls.
Introduction
Lottie is a library for the Web, Android and iOS that parses Adobe After Effects animations through a plugin called bodymovin and exported as JSON; rendering natively on each platform.
Getting Started
Add it with your prefered package manager:
yarn add react-lottie-hook
npm i react-lottie-hookUsage Instructions
This library main exports a useLottie hook and supplies also a standard Lottie component but you are not required to use the latter.
The useLottie hook requires a configuration object of type LottieConfig to be supplied to it and in return you will get an array with a ref to the animation container, state of the animation and the control actions, respectively.
import React from "react";
import { useLottie, Lottie } from "react-lottie-hook";
import animationData from "./animation.json";
const App = () => {
const [lottieRef, { isPaused, isStopped }, controls] = useLottie({
renderer: "svg",
rendererSettings: {
preserveAspectRatio: "xMidYMid slice",
progressiveLoad: false,
},
animationData,
});
return <Lottie lottieRef={ref} width={400} height={400} />;
};The exported Lottie component has a type of LottieProps and the minimum props it requires is a lottieRef from the useLottie hook.
Lottie Component props:
| props | type | default |
|---|---|---|
| lottieRef: | React.MutableRefObject<HTMLElement | null> | |
| width? | number | 200px |
| height? | number | 200px |
| style? | object | |
| title? | string | |
| className? | string | |
| ariaRole? | string | |
| ariaLabel? | string | |
| onKeyDown? | (e: React.KeyboardEvent) => void | |
| onClick? | (e: React.MouseEvent<HTMLElement, MouseEvent>) |
EventListeners:
Among the options you can pass useLottie is an eventListeners object as follows:
const eventListeners: EventLisener = {
/** triggered only if loop is set to true */
loopCompleted: (data) => { console.log('Animation Loop Completed'); },
/** triggered when animation is destroyed */
destroy: : (data) => { console.log('Animation Destroyed'); },
/** triggered when loop is set to false */
complete: (data) => { console.log('Animation Complete'); },
};
const [lottieRef, { isPaused, isStopped }, controls] = useLottie({
renderer: "svg",
loop: false, // default true
rendererSettings: {
preserveAspectRatio: "xMidYMid slice",
progressiveLoad: false,
},
animationData,
eventListeners,
});