1.2.2 ā€¢ Published 2 years ago

react-native-use-sound v1.2.2

Weekly downloads
59
License
MIT
Repository
github
Last release
2 years ago

useSound - react-native-use-sound

šŸ”Š A React Native Hook for playing sounds šŸ”Š

react-native-use-sound is largely based on the work by @joshwcomeau use-sound

Installation

āš  You must first install react-native-sound āš 

npm i react-native-sound
cd ios && pod install

Then, our Hook can be added:

npm install react-native-use-sound

Examples

Basic Example

import useSound from "react-native-use-sound";
import { Button } from "react-native";

const MusicButton = () => {
  const coolMusic =
    "http://commondatastorage.googleapis.com/codeskulptor-demos/DDR_assets/Kangaroo_MusiQue_-_The_Neverwritten_Role_Playing_Game.mp3";
  const [play, pause, stop, data] = useSound(coolMusic);

  const handlePlay = () => {
    if (data.isPlaying) pause();
    else play();
  };

  return (
  <>
    <Button
      title={data.isPlaying ? "Pause" : "Play"}
      onPress={handlePlay} 
    />
    <Button
      title={"Stop"}
      onPress={stop} 
    />
  </>
  );
};

API Documentation

The useSound hook takes two arguments:

  • A URL to the sound that it will load
  • A config object (HookOptions)

It produces an array with four values:

  • A function you can call to play the sound
  • A function you can call to pause the sound
  • A function you can call to stop the sound
  • An object with additional data and controls (ExposedData)

HookOptions

When calling useSound, you can pass it a variety of options:

NameValue
volumenumber
interruptboolean
soundEnabledboolean
timeRatenumber
numberOfLoopsboolean
  • volume is a number from 0 to 1, where 1 is full volume and 0 is comletely muted.
  • interrupt specifies whether or not the sound should be able to "overlap" if the play function is called again before the sound has ended.
  • soundEnabled allows you to pass a value (typically from context or redux or something) to mute all sounds. Note that this can be overridden in the PlayOptions, see below
  • timeRate is the frequency (in milliseconds) at which the currentTime value will be updated. Default is 1000,
  • numberOfLoops specifies the number of times you want the sound repeated. Note that you can use -1 to Loop indefinitely until stop() is called.

Data

The hook produces a tuple with 4 options, the play, pause, stop functions and an Data object:

const [play, pause, stop, data] = useSound("/meow.mp3");
//                        ^ What we're talking about
NameValue
soundSound
seekfunction ((sec: number) => void)
isPlayingboolean
durationnumber
currrentTimenumber
loadingboolean
  • sound is an escape hatch. It grants you access to the underlying Sound instance.
  • seek is a function you can use to seek to a position in the sound.
  • isPlaying lets you know whether this sound is currently playing or not. When the sound reaches the end, or it's interrupted with stop or paused, this value will flip back to false. You can use this to show some UI only while the sound is playing.
  • duration is the length of the sample, in milliseconds.
  • currentTime is the current time of the sample, in milliseconds. You can chose the rate at which this is updated by specifying timeRate in the hook options (see above).
  • loading lets you know whether the current sample is loading.
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