react-set-animate v0.2.0
react-set-animate
A Promise based API to animate React Component's with the power of D3's timer, ease and interpolation routines.
Installation
npm install react-set-animate --save
ES6 Import
import {Animate, AnimateMixin, AnimatedComponent} from 'react-set-animate'
ES5 require
ES5 code is transpiled to a CommonJS format that is ready for webpack or browserify. It is included in the npm build and you can build them for yourself by running make
.
var Animate = require('react-set-animate').Animate;
var AnimatedComponent = require('react-set-animate').AnimatedComponent;
Support Transitions
The routines are provided by d3-ease. Please see that project for more information.
- Linear
- Quad
- QuadIn
- QuadOut
- QuadInOut
- Cubic
- CubicIn
- CubicOut
- CubicInOut
- Poly
- PolyIn
- PolyOut
- PolyInOut
- Sin
- SinIn
- SinOut
- SinInOut
- Exp
- ExpIn
- ExpOut
- ExpInOut
- Circle
- CircleIn
- CircleOut
- CircleInOut
- Bounce
- BounceIn
- BounceOut
- BounceInOut
- Back
- BackIn
- BackOut
- BackInOut
- Elastic
- ElasticIn
- ElasticOut
- ElasticInOut
Core API
Animate
The Animate class has a tween method. This accepts 4 arguments: property name, final value, duration, easing. The property name is the name of a value in your React component. If the value is not in the state object then the value will be assigned as a property and the forceUpdate method will be called on your React component.
When tween is started the value of the property will be read from your React component. This value along with the endStateValue will be passed into d3's interpolate function. This function is very powerful and will interpolate number, strings, dates, colors and more. Please see the documentation for d3-interpolate for more information.
The tween function immediately returns a Promise object. The promise is resolved when the duration has elapsed. For browsers that do not support the Promises you should install a polyfill like es6-promises.
The timing of the tween is handled by d3's timer routine.
Methods
- tween( stateProp, endStateValue, duration, ease )
AnimatedComponent
The AnimatedComponent class extends React.Component adding the setAnimate method. The AnimatedComponent create an instance of the Animate class and methods to interact with the root of all evil (state changing over time).
- setAnimate( stateProp, endStateValue, duration, ease )
- stopAnimate()
All of these functions return a process that is resolved when the transition is complete.
Usage
React Mixin
import {React} from 'react'
import {AnimateMixin} from 'react-set-animate'
const MyAnimatedComponent = React.createClass({
mixins: [AnimateMixin],
getInitialState() {
return { x: 0 }
},
componentDidMount() {
// animate this.state.x over 2 secs with final value of 1000
// with the default ease (linear-in-out).
this.setAnimate( 'x', 1000, 2000 )
// animate this.state.x over 500ms with a final value of 0
this.setAnimate( 'x', 0, 500, 'bounce-in-out' )
.then(() => this.setAnimate( 'x', 0, 500, 'quad-in-out' ))
}
})
ES6 Classes
import {React} from 'react'
import {AnimatedComponent} from 'react-set-animate'
class MyAnimatedComponent extends AnimatedComponent {
constructor() {
this.state = { x: 0 }
// animate this.state.x over 2 secs with final value of 1000
// with the default ease (linear-in-out).
this.setAnimate( 'x', 1000, 2000 )
// animate this.state.x over 500ms with a final value of 0
this.setAnimate( 'x', 0, 500, 'bounce-in-out' )
.then(() => this.setAnimate( 'x', 0, 500, 'quad-in-out' ))
}
}
Composition
Use high-order functions for composition.
var yourComponent = React.render(
<YourComponent />,
document.getElementById('demo')
)
var animate = new Animate(yourComponent)
// your component's state 'x' will be updated to 350 with linear order in 1 sec, then alpha will be 0 on end of moving
animate.tween('x', 350/*end value*/, 1000/*duration(ms)*/).then(() => animate.tween('alpha', 0, 400))
Contribute
Pull requests are welcome!
Get Setup
- Run
npm install
- Build CommonJS
make
- Run test
npm test
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