1.0.0 • Published 2 years ago

react-threeco v1.0.0

Weekly downloads
-
License
ISC
Repository
github
Last release
2 years ago

Threeco

Threeco provides a simple way to create a render loop inside a React application.
That loop can be used to animate (interactive) 3D and 2D graphics e.g. for a presentation, a web app or a browser game.

What to do with the render loop is up to you. You may create a WebGL or Three.js project or simply animate with the canvas element.

Get started

First install the npm package to your React project:

$ npm i react-threeco

Now you have access to the useThreeco hook:

import {useThreeco} from 'react-threeco';

const MyComponent = () => {
    useThreeco(() => {
        // setup your canvas, scene or whatever

        return {
            // update your values that depend on deltaTime
            onUpdate: deltaTime => {},
            // redraw your canvas
            onRender: () => {},
            // remove listeners, elements from DOM, ...
            onUnmount: () => {}
        };
    });

    return (
        <div>
            Hello World
        </div>
    );
};

export default MyComponent;

Alternatively you can use the Threeco component that works pretty similar:

import {Threeco} from 'react-threeco';

const MyComponent = () => {
    const setup = () => {
        // setup your canvas, scene or whatever

        return {
            // update your values that depend on deltaTime
            onUpdate: deltaTime => {},
            // redraw your canvas
            onRender: () => {},
            // remove listeners, elements from DOM, ...
            onUnmount: () => {}
        };
    };

    return (
        <Threeco setup={setup}>
            Hello World
        </Threeco>
    );
};

export default MyComponent;

Documentation

useThreeco

useThreeco(setup: (...context?: unknown[]) => object, ...context?: unknown[]): object

The useThreeco hook takes a setup function as first argument.
All other arguments (if any) are passed to that setup function.

const arg1 = 'Number:';
const arg2 = 42;

useThreeco(
    (label, num) => {
        return {
            onUpdate: deltaTime => {},
            onRender: () => console.log(`${label} ${num++}`)
        };
    },
    arg1,
    arg2
);

Return

The hook returns an object of the following shape:

KeyDescription
run: () => voidThis function starts the render loop (if it's not already running).
pause: () => voidThis function pauses the render loop (if it's not already paused).
setRunning: (running: boolean) => voidThis function starts (running === true) or pauses (running === false) the render loop.
isRunning: booleanThis boolean value indicates if the render loop is currently running or not.
const {run, pause, isRunning} = useThreeco(() => ({
    onUpdate: deltaTime => {},
    onRender: () => {},
    autorun: false
}));

Threeco

The Threeco component functionality is similar to that of the useThreeco hook.
It can have the following properties:

PropertyDescription
setupA mandatory setup function to setup the scene.
contextAn optional context that will be passed to the setup function.If the value of this property is an array it will be spreaded.
isRunningAn optional flag to control the render loop.
<Threeco
    setup={(first, second) => ({onRender: () => {}})} 
    context={['first', 'second']}
    isRunning={true}
/>

The component can have children too.

<Threeco setup={() => ({onRender: () => {}})}>
    <canvas id="canvas" width="800" height="450"></canvas>
</Threeco>

Setup function

The setup function is used to prepare your scene or canvas and register the listeners you need (click, mousedown, touchstart, ...).
It may receive arguments (the context).
The function must then return an object of the following shape:

KeyDescription
onUpdate?: (deltaTime: number) => voidA function to update your scene. Time-based values should be multiplied by deltaTime (the time in seconds since the last onUpdate was called).If you don't set onUpdate, there won't be a render loop and your scene will render only once (which may be desired if you want a static scene).
onRender: () => voidA function that is used to render (or redraw) your scene.While onUpdate should do all the math, this function should be responsible for displaying everything.The onRender function will be called after onUpdate. If there is no onUpdate function, onRender will be called only once.
onUnmount?: () => voidIf your setup added elements to the DOM or registered listeners, this function is used to tidy up. It will be called when your component gets unmounted.
autorun?: booleanAn optional flag to determine if the render loop should start automatically after the setup. This is true by default.