2.1.1 • Published 8 years ago
regl-camera v2.1.1
regl-camera
A basic reusable "turntable" camera component for regl. (Secretly just spherical coordinates.)
Example
const regl = require('regl')()
const camera = require('regl-camera')(regl, {
center: [0, 2.5, 0]
})
const bunny = require('bunny')
const normals = require('angle-normals')
const drawBunny = regl({
frag: `
precision mediump float;
varying vec3 vnormal;
void main () {
gl_FragColor = vec4(abs(vnormal), 1.0);
}`,
vert: `
precision mediump float;
uniform mat4 projection, view;
attribute vec3 position, normal;
varying vec3 vnormal;
void main () {
vnormal = normal;
gl_Position = projection * view * vec4(position, 1.0);
}`,
attributes: {
position: bunny.positions,
normal: normals(bunny.cells, bunny.positions)
},
elements: bunny.cells
})
regl.frame(() => {
camera((state) => {
if (!state.dirty) return;
regl.clear({color: [0, 0, 0, 1]})
drawBunny()
})
})Install
npm i regl-cameraAPI
Constructor
var camera = require('regl-camera')(regl[, options])
module.exports of regl-camera is a constructor for the camera. It takes the following arguments:
reglis a handle to the regl instanceoptionsis an object with the following optional properties:centerwhich is the center of the camerathetathe theta angle for the cameraphithe phi angle for the cameradistancethe distance from the camera eye to the centerupis the up vector for the camerafovyis the field of view angle in y direction (defaults toMath.PI / 4)nearis the near clipping plane in z (defaults to0.01)faris the far clipping plane in z (defaults to1000.0)mouseset tofalseto turn off mouse eventsdampingmultiplier for inertial damping (default 0.9). Set to 0 to disable inertia.noScrollboolean flag to prevent mouse wheel from scrolling the whole window. Default is false.elementis an optional DOM element for mouse events (defaults to regl canvas element)rotationSpeedthe rotation interactions (default:1)zoomSpeedthe zoom interactions (default:1)renderOnDirtyboolean flag to control whether scene is only rendered when the camera state has changed. If true, render can be triggerd at any time by settingcamer.dirty = true. If false, dirty state can still be detected and used throughcontext.dirty.
Command usage
camera(block)
regl-camera sets up an environment with the following variables in both the context and uniform blocks:
| Variable | Type | Description |
|---|---|---|
view | mat4 | The view matrix for the camera |
projection | mat4 | The projection matrix for the camera |
center | vec3 | The center of the camera |
eye | vec3 | The eye coordinates of the camera |
up | vec3 | The up vector for the camera matrix |
theta | float | Latitude angle parameter in radians |
phi | float | Longitude angle parameter in radians |
distance | float | Distance from camera to center of objective |
dirty | boolean | Flag set to true when camera state has changed |
Note
These properties can also be accessed and modified directly by accessing the object, though at the moment you will need to manually set camera.dirty = true if relying upon renderOnDirty
License
(c) 2016 Mikola Lysenko. MIT License