1.0.3 • Published 7 years ago
regl-irradiance-envmap v1.0.3
regl-irradiance-envmap
Easily generate an irradiance environment map from an existing environment map.
Install
npm install regl-irradiance-envmapUsage
const createIrradianceRenderer = require("regl-irradiance-envmap");
const renderIrradiance = createIrradianceRenderer(regl);
const irradianceMap = renderIrradiance(envMap, opts);createIrradianceRenderer takes a regl context as a parameter, and returns the function renderIrradiance.
renderIrradiance takes an envMap and opts parameter and returns a regl framebufferCube object that can be
immediately used as a samplerCube in your shaders, or passed back into the renderIrradiance function to update it.
The envMap parameter is a regl framebufferCube or cube (cubemap) object that you provide.
The opts parameter is an object with the following (optional) members:
- samples: The number of random samples to take for each pixel in the environment map, int, 128
- diffusivity: How diffuse the sample rays are. 0.0 is perfectly reflective, 1.0 is perfectly diffusive, float, default 0.5
- resolution: The resolution of each square face of the environment cubemap if
cubeFBOis not provided, int, default 128 - cubeFBO: The regl
framebufferCubeobject that will be returned, defaultregl.framebufferCube(opts.resolution)