0.1.3 • Published 5 years ago

roarjs v0.1.3

Weekly downloads
4
License
MIT
Repository
github
Last release
5 years ago

Description

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roar.js is an audio library base on HTML5 Audio.

Quick Start

Several options to get up and running:

  • Clone the repo: git clone https://github.com/BobbyLH/roar
  • Install with npm: npm install roarjs
  • Install with Yarn: yarn add roarjs

In the browser:

<script src='pathTo/dist/roar.js' ></script>
<script>
    const Roar = window.Roar.default
    var sound = new Roar({
      playlist: ['sound.mp3']
    });
</script>

Examples

Most basic:

var sound = new Roar({
  playlist: ['sound.mp3', 'sound2.mp3'],
  autocut: true
});

sound.play();

More options:

var sound = new Roar({
  playlist: [
    {src: 'sound1.mp3', tag: 'your tag'}, 
    {src: 'sound2.mp3', tag: 'your tag'}
  ],
  // pick second playlist item for initiation
  initIndex: 1,
  autocut: (currentId, nextId) => {
    // handle async
    return new Promise((resovle, reject) => {
      // do something, such as http(s) request
      resovle(true)
    })
  }
  volume: 1,
  playModel: 'list-once',
  preload: true,
  loop: true,
  autoPlay: true,
  onload: e => {
    console.log('loading')
  },
  oncanplay: e => {
    console.log('can play')
    sound.play()
  },
  onplay: e => {
    console.log('playing')
  },
  onpause: e => {
    console.log('paused')
  },
  onstop: id => {
    console.log('stopped')
  },
  onend: e => {
    console.log('ended')
  },
  onseeking: e => {
    console.log('seeking')
  }
});

Listen for events:

var sound = new Roar({
  playlist: ['sound.mp3']
});

// Clear listener after first call onload event.
sound.once('load', function(){
  console.log('loading')
});

// Fires when the sound finishes playing.
sound.on('end', function(){
  console.log('ended!');
});

ES6:

import Roar from 'roarjs';

// or const Roar = require('roarjs').default

// or const { Roar } = require('roarjs')

// Setup the new Roar.
const sound = new Roar({
  playlist: ['sound.mp3']
});

// load the sound.
sound.load();

// Play the sound.
sound.play();

// Change the volume.
sound.volume(0.5)

API

Options

playlist Array [] required

The play list for list model, the src(The sources to the track to be loaded for the sound) property is required.

initIndex Number 0

The index in playlist which will be picked to initialize

autocut Boolean or Function(currentId, nextId)

Set or return(Function) to true the Roar going to play next track(according to playModel) when the current has have finished.

playModel String list-once

This property defines the play model that when cut or end auto cut sound will be comply. Valid levels include(If set the loop to true without set playModel property, then the play model will be single-once):

  • list-once
  • list-random
  • list-loop
  • single-once
  • single-loop

volume Number 1.0

The volume of the specific track, from 0.0 to 1.0.

loop Boolean false

Set to true to automatically loop the sound forever.

preload Boolean true

Automatically begin downloading the audio file.

autoplay Boolean false

Set to true to automatically start playback when sound is loaded.

mute Boolean false

Set to true to load the audio muted.

rate Number 1.0

The rate of playback. 0.5 to 2.0, with 1.0 being normal speed.

onload Function

Fires when the sound is start loading.

onunload Function

Fires when the sound is start unload.

onplay Function

Fires when the sound begins playing. The first parameter is the event object.

onpause Function

Fires when the sound has been paused. The first parameter is the event object.

onstop Function

Fires when the sound has been stopped. The first parameter is the ID of the sound.

onend Function

Fires when the sound finishes playing (if it is looping, it'll fire at the end of each loop). The first parameter is the event object.

onfinish Function

Fires when the playlist has been finished. The first parameter is the ID of the sound.

onmute Function

Fires when the sound has been muted/unmuted. The first parameter is the event object.

onvolume Function

Fires when the sound's volume has changed. The first parameter is the event object.

onrate Function

Fires when the sound's playback rate has changed. The first parameter is the event object.

onseeking Function

Fires when the sound start seeking. The first parameter is the event object.

onseeked Function

Fires when the sound has been seeked. The first parameter is the event object.

oncut Function

Fires when the sound has been cutted. The first parameter is the ID of the sound.

onpick Function

Fires when the sound has been picked. The first parameter is the ID of the sound.

onloaderror Function

Fires when the sound is unable to load. The first parameter is the event object.

onplayerror Function

Fires when the sound is unable to play. The first parameter is the error message.

debug Boolean false

Set to true will log the debug information.

logLevel string error

This property defines the level of messages that the Roar will log. Valid levels include:

  • detail
  • info
  • warn
  • error
  • silent

Methods

init(config)

If without config when new the construction of Roar, you still can call this method with some configurations to construction.

play()

Begin playback of sound.

pause()

Pause playback of sound.

toggle()

Auto switch to play or pause according current play state.

cut()

According to play model auto cut playback for sound.

pick(playId)

According to play id pick playback for sound.This method necessarily takes 1 arguments.

  • playId: Number required The playId which from playlist.

load()

If you set preload to false, you must call load before you can play any sounds.

seek(seek)

Get/set the position of playback for sound. This method optionally takes 0 or 1 arguments.

  • seek: Number optional The position to move current playback to (in seconds).

rate(rate)

Get/set the rate of playback for sound. This method optionally takes 0 or 1 arguments.

  • rate: Number optional The rate of playback. 0.5 to 2.0, with 1.0 being normal speed.

volume(volume)

Get/set volume of sound. This method optionally takes 0 or 1 arguments.

  • volume: Number optional Volume from 0.0 to 1.0.

mute(muted)

Mutes the sound, but doesn't pause the playback. If without arguments then return boolean which represent whether or not muted

  • muted: Boolean True to mute and false to unmute.

stop()

Stops playback of sound, resetting seek to 0.

unload()

Unload and destroy the Roar object. This will immediately stop and remove it from the cache.

on(event, function)

Listen for events. Multiple events can be added by calling this multiple times.

  • event: String Name of event to fire/set (play, pause, stop, end, load, unload, canplay, canplaythrough, progress, volume, seeking, seeked, rate, timeupdate, loaderror, playerror).
  • function: Function Define function to fire on event.

once(event, function)

Same as on, but it removes itself after the callback is fired.

  • event: String Name of event to fire/set (play, pause, stop, end, load, unload, canplay, canplaythrough, progress, volume, seeking, seeked, rate, timeupdate, loaderror, playerror).
  • function: Function Define function to fire on event.

off(event, function)

Remove event listener that you've set. Call without parameters to remove all events.

  • event: String Name of event (play, pause, stop, end, load, unload, canplay, canplaythrough, progress, volume, seeking, seeked, rate, timeupdate, loaderror, playerror).
  • function: Function optional The listener to remove. Omit this to remove all events of type.

model(model)

Get/set the play model. This method optionally takes 0 or 1 arguments.

  • model: Set the playModel to one of them: list-once, list-random, list-loop, single-once, single-loop .

playlist(options)

Get/set the playlist. This method optionally takes 0 or 1 arguments.

  • options: Set the playlist according to the options object which contain {action, playId, list, params} .
  • action: String Action of setting (add, delete, insert, replace, update, reverse, reset).
  • list: Array optional Add/insert/replace the list to playlist when the action is add, insert, replace.
  • playId: Array optional Delete/insert/replace/update a item according to playId.
  • params: Object optional Update a item from params according to playId.

Properties

duration Number ReadOnly

Return the track duration property.

playState String ReadOnly

Return the play state(loading, loaded, playing, paused, stopped, ended, finished, loaderror, playerror, unloaded).

playId Number ReadOnly

Return the current playing id.

playingData Object ReadOnly

Return the current playing item data.

networkState String ReadOnly

Return the track network state.

Browser Compatibility

  • Google Chrome 50+
  • Internet Explorer 9.0+
  • Firefox 40+
  • Safari 8+
  • Opera 50.0+
  • Microsoft Edge 12+
  • Android WebView 4+
  • Samsung 4+
  • IOS 8+

License

Copyright (c) 2018-2019 Bobby.li

Released under the MIT License