0.2.8 • Published 2 years ago

roccat-led v0.2.8

Weekly downloads
-
License
ISC
Repository
github
Last release
2 years ago

roccat-led is an extended version of roccatvulcan by Simon Huwiler

With this Node Module you can control your Roccat Sense Mousepad. Bring your mousepad to life!

Background

This module was inspired by the npm package roccatvulcan created by Simon Huwiler. Link to his repo, check out his amazing work. This module not only supports Vulcan AIMO keyboards, but also Sense AIMO mousepads and Kone AIMO mouse. If you want to integrate even more devices feel free to contribute!

Installation

Install per npm
npm install roccat-led
or clone repository
git clone git@github.com:jonnyc0g/roccat-led.git

Usage

Important:

  • Set you Sense-Illumination Mode to "Custom"
  • Close your Roccat Swarm App (right click -> close)
//Load module
const RoccatSense = require('roccat-led');

//Init Mousepad
let mousepad = new RoccatSense({
    productId: 13371,
    ready: () => {
        console.log('mousepad is ready!');

        mousepad.setColor("#ff00ff");
        mousepad.render();
    }
});

Init Parameters

productId (optional)
The Api will search automatically for your device. Although it may be possible, that your devices version is unknown. Then you need to provide a productId. If the device is not found, you will see all possible devices in your terminal. Copy the Id of the corresponding one.

ready (optional)
Callback after device is initialised.

Interaction-Methods

General

Setting color

fillAll(color);

Will colorize the device. Be aware: Only hex-colors are supported. No blue or black.

// Example
mousepad.fillAll('#ffcc00');

When ever you change the colors of a key, the api will store every key in the memory. The api will not send the new colors to the keyboard by itself, you need to render the current state. Two methods will help you:

Single rendering

mousepad.render()

This will send all the current colors to the keyboard

Auto rendering

mousepad.renderStart(50);

This will start continous rendering every 50 millisecond.

mousepad.renderStop();

Stops the auto renderer.

For ROCCAT Sense AIMO

For ROCCAT Kone AIMO

For ROCCAT Vulcan AIMO

// Example
keyboard.updateKeys(['W', 'A', 'S' ,'D'], '#ff0000')

Update Key

updateKey(key, colors)
updateKey(key, colors, backgroundColor)

Same as updateKeys but takes only one key.

// Example
keyboard.updateKeys('W', '#ff0000')

Animate Keys

animateKeys(keys, colorFrom, colorTo, duration)

Creates a transition between two colors. Be aware: Auto Rendering needs to be running!
Params:

  • keys: List of Keys to animate
  • colorFrom: Start color
  • colorTo: End Color
  • duration: Duration in Miliseconds
// Example
keyboard.animateKeys(['W', 'A', 'S', 'D'], '#000000', '#ff0000', 1000);

Animate Key

animateKey(key, colorFrom, colorTo, duration)

Same as above with single key

// Example
keyboard.animateKeys('W', '#000000', '#ff0000', 1000);

Write Text (Experimental!)

write(text, color, keyOffset)

Writes given Text on the keyboard. Only a few keys are currently supported! Have a look at vulcan/keyboardlayout/ch-de/alphabet.js

// Example
keyboard.write("ANNA", '#ff0000', 20)

Marquee (Experimental!)

marquee(text, color, speed)

Writes text the same way as write but let the text scroll over the keyboard. Like the old HTML-Tag marquee. Only a few keys are currently supported! Have a look at vulcan/keyboardlayout/ch-de/alphabet.js

// Example
keyboard.marquee("ANNA", '#ff0000', 200);

AnimationQueue

You can queue animations and run them at will. Use the AnimationQueue for that purpose.

Add Animation to Queue

keyboard.animationQueueAdd(animation, timeout);

Params:

  • animation: Function which will be triggered.
  • timeout: After how many milliseconds after the last animation this animation should be triggered

Start Animation Queue

keyboard.animationQueueStart(onFinish)

Starts the Animation Queue and will trigger onFinish after all animations have finished

Stop and Clear Animation Queue

keyboard.animationQueueStop()

Example

This will change the colors of the Keys AWSD.

keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#000000', '#ffcc00', 2000), 0);
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#ffcc00', '#3224ee', 2000), 2000);
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#3224ee', '#d324ee', 2000), 2000);
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#d324ee', '#55bc18', 2000), 2000);
keyboard.animationQueueStart();

Get Key Pressed event

To get the key press event, you can bind an event to the onData option on initialisation:

//Init Keyboard
keyboard = new RoccatVulcan({
  productId: 12440,
  layout: 'ch-de',
  onData: data => {
    console.log("Key", data.key);
    console.log("State", data.state);
  }
});

The data parameter is an object with two states:

  • key: The key pressed
  • state: The state: 1 = pressed, 0 = released

Turn of a Key

To turn of a key, you need to send the color (#000000) black to the keyboard.

keyboard.fillAll('#000000');

Grid

Sometimes you want to access your key by its position on the keyboard, instead of its value. Use the grid where each key is in a cell.

var grid = keyboard.getGrid();

Returns a multi array. Have a look at the file src/vulcan/keyboardlayout/ch-de/grid.js

To change the color of the first row (ESC, F1, F2...) use it this way:

var grid = keyboard.getGrid();
keyboard.animateKeys(grid[0], '#000000', '#ff0000', 1000)

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