rtc-canvas v0.4.0
rtc-canvas
This is a small helper module that allows you to substitute a video element with a canvas element. This can be useful when you want to do pixel manipulation of the rendered images, or in situations when a video element does not behave as you expect.
Example Usage
This was primarily written to work with the rtc-media library so here's an example of how it works there:
var media = require('rtc-media');
var fakevid = require('rtc-canvas');
media().render(fakevid(document.body));
Normally, the media().render
call will create a <video>
element in
the specified target container. In this case, however, rtc-canvas
intercepts the request and creates it's own fake video element that is
passed back to the render call.
Using the Processing Pipeline
A processing pipeline has been included to assist with manipulating the canvas on the fly. Adding a processor to the pipeline is simply a matter of adding a pipeline processor available on the returned fake video:
// add a processor
canvas.pipeline.add(function(imageData) {
// examine the pixel data
// if we've modified the pixel data and want to write that back
// to the canvas then we must return a truthy value
return true;
});
A more complete example is shown below:
var media = require('rtc-media');
var fakevideo = require('rtc-canvas');
var vid;
function handleDraw(imageData) {
var channels = imageData.data;
var rgb = [];
var rgbAvg;
var alpha;
var ii;
// iterate through the data
for (ii = channels.length; ii -= 4; ) {
// get the rgb tuple
rgb = [channels[ii], channels[ii + 1], channels[ii + 2]];
// get the alpha value
alpha = channels[ii + 3];
// calculate the rgb average
rgbAvg = (rgb[0] + rgb[1] + rgb[2] ) / 3;
// update the values to the rgb average
channels[ii] = channels[ii + 1] = channels[ii + 2] = rgbAvg;
}
return true;
}
// capture media
media().render(vid = fakevideo(document.body));
// handle draw events on the fake video
vid.pipeline.add(handleDraw);
A Note with Regards to CPU Usage
By default rtc-canvas will draw at 25fps but this can be modified to capture at a lower frame rate for slower devices, or increased if you have a machine with plenty of grunt.
Reference
canvas(target, opts)
Create a fake video element for the specified target element.
fps
- the redraw rate of the fake video (default = 25)
License(s)
MIT
Copyright (c) 2013 National ICT Australia Limited (NICTA)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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