1.0.2 • Published 2 months ago

savetek v1.0.2

Weekly downloads
-
License
ISC
Repository
github
Last release
2 months ago

savetek.js

SaveTek.js

SaveTek.js is a lightweight, easy-to-use JavaScript library designed to simplify the process of saving and loading game progress in web-based games. Built with HTML5, JavaScript, and CSS projects in mind, SaveTek.js leverages the localStorage API to provide a robust solution for handling game state persistence across sessions. With features like data encryption, version control, and auto-save functionality, SaveTek.js ensures that game developers have a powerful toolset to enhance the player experience by seamlessly maintaining progress data.

Features

Local Storage Utilization: Leverages the web's localStorage to keep game data between sessions. Data Encryption: Offers a basic encryption mechanism to help protect stored data. (Note: For production environments, consider implementing a more robust encryption method.) Version Control: Manages different versions of saved game data, ensuring compatibility across game updates. Auto-Save Functionality: Automatically saves game progress at specified intervals, customizable to fit the needs of any game. Expiration Management: Optionally set expiration times for saved data to auto-expire and clean up old game states. Getting Started

To integrate SaveTek.js into your project, simply include SaveTek.js in your HTML file:

Saving Data To save data, such as game state or player progress, use the saveData function: SaveTek.saveData('gameState', { level: 10, score: 5000 }, { version: '1.1', expirationMinutes: 1440, // Optional: Data expires in 1 day callback: (success) => console.log('Save operation was ' + (success ? 'successful' : 'unsuccessful')) }); Loading Data To retrieve your saved data, use the loadData function: var gameState = SaveTek.loadData('gameState', { version: '1.1' }); console.log(gameState); Removing Data To remove saved data: SaveTek.removeData('gameState'); Auto-Save To initiate auto-saving of game data: SaveTek.autoSaveGame('gameState', { level: 10, score: 5000 }, 5); // Autosave every 5 minutes Notes

Ensure that localStorage is supported in your target browsers. The encryption provided by SaveTek.js is basic. Consider using a more secure encryption method for sensitive data. Always test localStorage functionality extensively across different browsers and devices to ensure compatibility. License

This project is licensed under the Apache License - see the LICENSE.md file for details.

1.0.2

2 months ago

1.0.1

2 months ago

1.0.0

3 months ago