scaleapp v0.4.4
What is scaleApp?
scaleApp is a tiny JavaScript framework for scalable and maintainable One-Page-Applications / Single-Page-Applications. The framework allows you to easily create complex web applications.
You can dynamically start and stop/destroy modules that acts as small parts of your whole application.
Architecture overview
scaleApp is based on a decoupled, event-driven architecture that is inspired by the talk of Nicholas C. Zakas - "Scalable JavaScript Application Architecture" (Slides). There also is a little Article that describes the basic ideas.

Module
A module is a completely independent part of your application. It has absolutely no reference to another piece of the app. The only thing the module knows is your sandbox. The sandbox is used to communicate with other parts of the application.
Sandbox
The main purpose of the sandbox is to use the facade pattern. In that way you can hide the features provided by the core and only show a well defined custom static long term API to your modules. This is actually one of the most important concept for creating mainainable apps. Change plugins, implementations etc. but keep your API stable for your modules. For each module a separate sandbox will be created.
Core
The core is responsible for starting and stopping your modules. It also handles the messages by using the Publish/Subscribe (Mediator) pattern
Plugin
Plugins can extend the core or the sandbox with additional features. For example you could extend the core with basic functionalities (like DOM manipulation) or just aliases the features of a base library (e.g. jQuery).
Features
- loose coupling of modules
 - small (about 300 sloc / 8,7k min / 3.3k gz)
 - no dependencies
 - modules can be tested separately
 - replacing any module without affecting other modules
 - extendable with plugins
 - browser and Node.js support
 - flow control
 - AMD & CommonJS support
 - framework-agnostic
 
Extendable
scaleApp itself is very small but it can be extended with plugins. There already are some plugins available:
mvc- simple MVCi18n- multi language UIspermission- take care of method accessstate- Finite State Machinesubmodule- cascade modulesdom- DOM manipulationstrophe- XMPP communicationmodulestate- event emitter forinitanddestroyutil- helper methods likemixin,uniqueIdetc.ls- list modules, instances & plugins
You can easily define your own plugin (see plugin section).
Download
Latest stable 0.4.x version
or use the CDN:
<script src="//cdnjs.cloudflare.com/ajax/libs/scaleapp/0.4.4/scaleapp.min.js" ></script>Old stable 0.3.x version
Note
There are some API changes in version 0.4.x (see Changelog). Docs for v0.3.9 can be found within the tar/zip file.
Unstable version
git clone git://github.com/flosse/scaleApp.gitQuick Start
Link scaleApp.min.js in your HTML file:
<script src="scaleApp.min.js"></script>or use the CDN:
<script src="//cdnjs.cloudflare.com/ajax/libs/scaleapp/0.4.4/scaleapp.min.js" ></script>If you're going to use it with node:
npm install scaleapp --savevar sa = require("scaleapp");or use bower:
bower install scaleappCreate your own Sandbox
First of all create your own sandbox. By doing that you're able to guarantee a stable maintainable API for your modules.
var MySandbox = function(core, instanceId, options, moduleId) {
  // define your API
  this.myFooProperty = "bar";
  // e.g. provide the Mediator methods 'on', 'emit', etc.
  core._mediator.installTo(this);
  // ... or define your custom communication methods
  this.myEmit = function(channel, data){
    core.emit(channel + '/' + instanceId, data);
  };
  // maybe you'd like to expose the instance ID
  this.id = instanceId;
  return this;
};
// ... and of course you can define shared methods etc.
MySandbox.prototype.foo = function() { /*...*/ };Create a core
Now create a new core instance with your sandbox:
var core = new scaleApp.Core(MySandbox);Register modules
core.register( "myModuleId", function( sandbox ){
  return {
    init:    function(){ /*...*/ },
    destroy: function(){ /*...*/ }
  };
});As you can see the module is a function that takes the sandbox as a parameter
and returns an object that has two functions init and destroy (the latter is
optional).
Of course your module can be any usual class with those two functions.
var MyGreatModule = function(sandbox){
  return {
    init:    function(){ alert("Hello world!"); }
    destroy: function(){ alert("Bye bye!");     }
  };
};
core.register("myGreatModule", MyGreatModule);The init function is called by the framework when the module is supposed to
start. The destroy function is called when the module has to shut down.
Asynchronous initialization
You can also init or destroy you module in a asynchronous way:
var MyAsyncModule = function(sandbox){
  return {
    init: function(options, done){
      doSomethingAsync(function(err){
        // ...
        done(err);
      });
    },
    destroy: function(done){
      doSomethingElseAsync(done);
    }
  };
};
core.register("myGreatModule", MyGreatModule);
core.start("myGreatModule", { done:function(){
  alert("now the initialization is done");
}});Start modules
After your modules are registered, start your modules:
core
  .start( "myModuleId" )
  .start( "anOtherModule", function(err){
    // 'anOtherModule' is running now
  });Start options
You may also want to start several instances of a module:
core.start( "myModuleId", {instanceId: "myInstanceId" } );
core.start( "myModuleId", {instanceId: "anOtherInstanceId" });All you attach to options is accessible within your module:
core.register( "mod", function(sandbox){
  return {
    init: function(opt){
      (opt.myProperty === "myValue")  // true
    },
    destroy: function(){ /*...*/ }
  };
});
core.start("mod", {
  instanceId: "test",
  options: { myProperty: "myValue" }
});If all your modules just needs to be instanciated once, you can simply starting them all:
core.start();To start some special modules at once you can pass an array with the module names:
core.start(["moduleA","moduleB"]);You can also pass a callback function:
core.start(function(){
  // do something when all modules were initialized
});Moreover you can use a separate sandbox for each instance:
var MySandbox = function(){/*...*/};
core.start("module", { sandbox: MySandbox });Stopping
It's obvious:
core.stop("moduleB");
core.stop(); // stops all running instancesPublish/Subscribe
If the module needs to communicate with others, you can use the emit and
on methods.
emit
The emit function takes three parameters whereas the last one is optional:
topic: the channel name you want to emit todata: the data itselfcb: callback method
The emit function is accessible through the sandbox (as long as you exposed the Mediator methods of course):
sandbox.emit( "myEventTopic", myData );on
A message handler could look like this:
var messageHandler = function( data, topic ){
  switch( topic ){
    case "somethingHappend":
      sandbox.emit( "myEventTopic", processData(data) );
      break;
    case "aNiceTopic":
      justProcess( data );
      break;
  }
};... and it can listen to one or more channels:
sub1 = sandbox.on( "somthingHappend", messageHandler );
sub2 = sandbox.on( "aNiceTopic", messageHandler );Or just do it at once:
sandbox.on({
  topicA: cbA,
  topicB: cbB,
  topicC: cbC
});You can also subscribe to several channels at once:
sandbox.on(["a", "b"], cb);If you prefer a shorter method name you can use the alias on.
attache and detache
A subscription can be detached and attached again:
sub.detach(); // don't listen any more
sub.attach(); // receive upcoming messagesUnsubscribe
You can unsubscribe a function from a channel
sandbox.off("a-channel", callback);And you can remove a callback function from all channels
sandbox.off(callback);Or remove all subscriptions from a channel:
sandbox.off("channelName");Flow control
Series
var task1 = function(next){
  setTimeout(function(){
    console.log("task1");
    next(null, "one");
  },0);
};
var task2 = function(next){
  console.log("task2");
  next(null, "two");
};
scaleApp.util.runSeries([task1, task2], function(err, result){
  // result is ["one", "two"]
});
// console output is:
// "task1"
// "task2"Parallel
var task1 = function(next){
  setTimeout(function(){
    console.log("task1");
    next(null, "a");
  },0);
};
var task2 = function(next){
  console.log("task2");
  next(null, "b");
};
scaleApp.util.runParallel([task1, task2],function(err,result){
  // result is ["a", "b"]
});
// console output is:
// "task2"
// "task1"There is also a little helper tool to run the same async task again and again in parallel for different values:
var vals = ["a","b", "c"];
var worker = function(val, next){
  console.log(val);
  doSomeAsyncValueProcessing(val,function(err,result){
    next(err, result);
  });
};
scaleApp.util.doForAll(args, worker, function(err, res){
  // fini
});Waterfall
var task1 = function(next){
  setTimeout(function(){
    next(null, "one", "two");
  },0);
};
var task2 = function(res1, res2, next){
  // res1 is "one"
  // res2 is "two"
  next(null, "yeah!");
};
scaleApp.util.runWaterfall([task1, task2], function(err, result){
  // result is "yeah!"
});Plugins
There are some plugins available within the plugins folder.
For more information look at the
plugin README.
Register plugins
A single plugin can be registered with it option object in that way:
core.use(plugin,options);If you want to register multiple plugins at once:
core.use([
  plugin1,
  plugin2,
  { plugin: plugin3, options: options3 }
]);Write your own plugin
It's easy:
core.use(function(core){
  core.helloWorld = function(){ alert("helloWorld"); };
};Here a more complex example:
core.use(function(core, options, done){
  // extend the core
  core.myCoreFunction = function(){ alert("Hello core plugin") };
  core.myBoringProperty = "boring";
  // extend the sandbox class
  core.Sandbox.prototype.myMethod = function(){/*...*/};
  // define a method that gets called when a module starts
  var onModuleInit = function(instanceSandbox, options, done){
    // e.g. define sandbox methods dynamically
    if (options.mySwitch){
      instanceSandbox.appendFoo = function(){
       core.getContainer.append("foo");
      };
    }
    // or load a something asynchronously
    core.myAsyncMethod(function(data){
      // do something...
      // now tell scaleApp that you're done
      done();
    });
  };
  // define a method that gets called when a module stops
  var onModuleDestroy = function(done){
    myCleanUpMethod(function(){
      done()
    });
  };
  // don't forget to return your methods
  return {
    init: onModuleInit,
    destroy: onModuleDestroy
  };
});Usage:
core.myCoreFunction() // alerts "Hello core plugin"
var MyModule = function(sandbox){
  init: function(){ sandbox.appendFoo(); },  // appends "foo" to the container
};Build browser bundles
If you want scaleApp bundled with special plugins type
grunt custom[:PLUGIN_NAME]e.g. cake custom:dom:mvc creates the file scaleApp.custom.js that
contains scaleApp itself the dom plugin and the mvc plugin.
API
scaleApp
scaleApp.VERSION- the current version of scaleAppscaleApp.Mediator- the Mediator classscaleApp.Sandbox- the Sandbox classscaleApp.Core- the Core class
Core
// use default sandbox
var core = new scaleApp.Core();
// use your own sandbox
var core = new scaleApp.Core(yourSandboxClass);core.register(moduleName, module, options)- register a modulecore.use(plugin, options)- register a plugincore.use(pluginArray)- registers an array of pluginscore.boot(callback)- initialize plugins (will be executed automatically on ´start´)core.start(moduleId, options, callback)- start a modulecore.stop(instanceId, callback)- stop a module
Mediator
// create a mediator
var mediator = new scaleApp.Mediator();
// create a mediator with a custom context object
var mediator = new scaleApp.Mediator(context);
// create a mediator with cascaded channels
var mediator = new scaleApp.Mediator(null, true);mediator.emit(channel, data, callback)mediator.on(channel, callback, context)mediator.off(channel, callback)mediator.installTo(context, force)
// subscribe
var subscription = mediator.on(channel, callback, context);subscription.detach- stop listeningsubscription.attach- resume listening
var fn  = function(){ /*...*/ };
var obj = { emit: fn };
// the installTo method prevents existing properties by default
mediator.installTo(obj);
obj.emit === fn // true
// set the second paramater to 'true'
// to force the mediator to override existing propeties
mediator.installTo(obj, true);
obj.emit === mediator.emit // trueSandbox
This is the default sandbox of scaleApp. It's a better idea to use your own one.
var sandbox =  new scaleApp.Sandbox(core, instanceId, options, moduleId)` - create a Sandboxsandbox.emitismediator.emitsandbox.onismediator.onsandbox.offismediator.off
Changelog
v0.4.4 (07-2014)
- fixed i18n plugin (not it works with the submodule plugin and a global dict)
 - added i18n plugin option 
global 
v0.4.3 (02-2014)
- added option to 
Mediator.installToto force overriding existing properties - added option 
useGlobalMediatorto the submodule plugin - added option 
mediatorto the submodule plugin - added submodule example
 - fixed requireJS example
 - fixed grunt task for custom builds
 - strophe plugin
- expose the mediator
 - fixed error emitting on failed connection
 
 - compile with coffee-script 1.7.1
 
v0.4.2 (10-2013)
- fixed restarting modules
 - speed up argument extraction
 - little refactoring
 
v0.4.1 (09-2013)
- no more sandbox manipulation
 - added start option to use a separate sandbox
 - removed modules directory (building modules is your own business; above all they should depend on YOUR sandbox)
 - available at cdnjs.com
 - improved README
 - bugfixes
 
v0.4.0 (07-2013)
- added a 
Coreclass that can be instantiated (var core = new scaleApp.Core();) - new plugin API (
scaleApp.plugins.registermoved tocore.use)- support asynchronous plugins
 - added 
bootmethod to initialize asynchronous plugins 
 - changed API
startAll()is nowstart()stopAll()is nowstop()- the API is now chainable (e.g. 
core.use(X).register("foo",bar).start("foo")) - removed 
setInstanceOptions - removed 
unregisterandunregisterAll - dropped 
subscribe,unsubscribeandpublishfrom Mediator API (useon,offandemitinstead) - the methods 
lsModules,lsInstances,lsPluginsmoved to thelsplugin - the 
destroymethod of a module is now optional - the 
callbackproperty of the start option object was removed. Use themodulestateplugin instead 
 - plugins
- new 
submoduleplugin - improved 
permissionandi18n - new 
modulestateplugin to emit events on module state changes 
 - new 
 - cleaner code
 Mediator: do not clone objects any more (do it manually instead)- test with mocha, chai, sinon, karma and PhantomJS instead of buster.js
 
v0.3.9 (12-2012)
- grunt as build systemt
 - added waterfall flow control method
 - improved permission plugin
 - improved state plugin (thanks to Strathausen)
 - added xmpp (stropje.js) plugin
 - added a simple clock module
 - added bower support
 - added this changelog
 
v0.3.8 (08-2012)
- bug fixes
 - added support for async. callback of the 
publishmethod - added amd support
 
v0.3.7 (07-2012)
- bug fixes
 - added permission plugin
 - ported specs to buster.js
 - support for global i18n properties
 
v0.3.6 (03-2012)
- support for async. and sync. module initialization
 
v0.3.5 (03-2012)
- simpified Mediator code
 
v0.3.4 (03-2012)
- bugfixes
 - added 
lsModulesandlsInstances - improved README
 
v0.3.3 (02-2012)
- run tests with jasmine-node instead of JSTestDriver
 - added travis testing
 - improved README
 
v0.3.2 (01-2012)
- bugfixes
 - improved Mediator
 
v0.3.0 (11-2011)
- ported to Coffee-Script
 - removed jQuery dependency
 
v0.2.0 (07-2011)
- bugfixes
 - improvements
 
v0.1.0 (02-2011)
- first release
 
Testing
npm testDemo
WARNING: the demo is totally out of date!
You can try out the sample application that is build on scaleApp. Also have a look at the source code.
Licence
scaleApp is licensed under the MIT license. For more information have a look at LICENCE.txt.



