seal-state-machine v0.0.9
seal-state-machine
Finite state machine.
Installation
$ npm install seal-state-machineQuick start
First you need to integrate seal-state-machine into your application.
const stateMachine = require('seal-state-machine');Then create your own constructor function or use an empty default one to create a new state machine.
const ExampleConstructor = function () {
// do some initialization here
};
const MyMachine = stateMachine.extend(ExampleConstructor);Add nodes and transitions and set default start node.
const node = MyMachine.prototype.node('Lasagne');
MyMachine.prototype.node('NothingLeft');
node.transition('Garfield', 'NothingLeft', (node, transition, done) => {
console.log('Soon it will be eaten');
done();
});
MyMachine.prototype.initialNode('Lasagne');Instaniate machine object and use it.
const myMachine = new MyMachine();
console.log(myMachine.getCurrentNode());
myMachine.transit('Garfield');
console.log(myMachine.getCurrentNode());API
stateMachine.extend(Constructor)
- Constructor optional Constructor function for new state machine
Extends the given constructor function or an empty default function by mixin Machine specific functions. Returns the Constructor function.
Machine.node(nodeName)
- nodeName - Name of a new or existing node
Returns node object of name nodeName. Creates new node if not present.
Machine.initialNode(nodeName)
- nodeName - Name of initial node. The node has to be added before.
Set the initial node the machine should start with.
Machine.getCurrentNode()
Returns name of current node, undefined if no initial node is given.
Machine.getPreviousNode()
Returns name of previous node, undefined if no transit occurred.
Machine.getCurrentTransition()
Returns object with name of current transition and leaving node. Object structure:
{
transition: 'transition name'
node: node-object
}Machine.preTransition(preTransitCallback)
- preTransitCallback(node, transition, payload, callback) - Transition callback. Node is leaving node, transition
name is always
preTransition
Sets a callback which is always called my the machine before any transition is executed.
Machine.postTransition(postTransitCallback)
- postTransitCallback(node, transition, payload, callback) - Transition callback. Node is new entered node, transition
name is always
postTransition
Sets a callback which is always called my the machine after any transition is executed successfully.
Machine.transit(transitionName , payload, callback)
transitionName- Name of transition to execute.payloadoptional The runtime data of the transition. If omitted, an empty object will be created.callback(err, nodeName, payload)- Is called after transit finished.errIs set when an error occurrednodeNameis the name of the new currentNode.nodeNamemay be set even if an error occurred, depending on which part of the transition failed.payloadThe resulting transition payload, if no error occurred.
Execute a transit.
Node.getName()
Returns name of the node.
Node.transition(transitionName, nextNode, executeFunction)
transitionName- Arbitrary name to identify the transitionnextNode- Name of the node after the transit finished successfullyexecuteFunction(node, transition, payload, callback)- The function to execute the transit. It is called as member function of Machine object.thisis the Machine instance.nodeis the object of the leaving node.transitionis the executing transition object.payloadis the runtime data object of the transition and is passed to all callbacks frompreTransitiontopostTransition.- The
callbackfunctions when finished executing transition. It expects an error object in case the transition failed or null.
Add a new transition to a node. Returns the node object.
Node.getTransition(transitionName)
- transitionName - Name of transiton
Returns transition object with given name or undefined if transition does not exist.
Node.leave(leaveFunction)
- leaveFunction(node, transition, payload, callback) - Called before a transit when the node is going to be left.
The
nodeis the node object to be left,transitionis a helper transition with the nameleave. Thecallbackfunctions expects an error object in case leaving node failed or null.
Set function which is always called when a node is going to be left. Returns the node object.
Node.enter(enterFunction)
- enterFunction(node, transition, payload, callback) - Called after a transit when the node is already entered.
The
nodeis the node object entered,transitionis a helper transition with the nameenter. Thecallbackfunctions expects an error object in case entering node failed or null.
Set function which is always called when the node is entered after a transit. Returns the node object.
Transition.getName()
Returns name of the transition.
Transition.getNextNode()
Returns name of target node after transit.
Running the build
To build this module use roboter.
$ bot9 years ago