0.3.0 • Published 2 years ago

simple-data-texture v0.3.0

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simple-webgpu-compute

...

module for using webgpu for data visualization and more make compute shaders as simple as possible

minimalist runtime for using webgpu shaders in nb/static website

 import {init} from "https://cdn.skypack.dev/simple-data-texture/"


let options = {}

let draw = init(options)

let uniformData = {}

draw(uniformData)
 import {init, Texture} from "https://cdn.skypack.dev/simple-data-texture/"


let catTexture = Texture('http://giphy.com/cat_pic.png');
let dogTexture = Texture('http://giphy.com/dog.png');

let draw = init({
  data: {time: 123, texture:catTexture}
})

draw({texture: dogTexture})

cat.subImage({
  width: 200, height: 200,
  data: dogTexture.read({x:5,y:5,w:200,h: 200})
}, 1,1)

//todo make api easier //todo make textures stream and pipe through compute

this library currently just draws a quad and allows custom shaders with minimal boilerplate custom uniforms and textures

  • TopLevel Functions init -> returns draw Texture

  • Default Options

WidthxHeight

  1. passed in explicitly
  2. check canvas
  3. if neither 1,2 default to 900x500

techniques for faster load time (start with lossy to load instantly, fill in with accurate data as user gets closer adjusting level of detail ) png/jpeg https://developers.google.com/protocol-buffers column-based data-stores like arrow/cassandra mega-textures from id-engine-5 (virtual-streaming textures ) immens / nanocubes https://scale.com/resources/download/pandaset https://nanocubes.net/ https://www1.nyc.gov/site/doitt/initiatives/3d-building.page https://explorer.morphocode.com/map

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