simple-input-events v2.0.0
simple-input-events
Unified mouse & touch event handler for desktop and mobile devices. Filters touch events down to a single finger and offsets the client position so it is relative to the target element.
const createInputEvents = require('simple-input-events');
// create input events with a target element
const event = createInputEvents(canvas);
event.on('down', ({ position, event }) => {
// mousedown / touchstart
console.log(position); // [ x, y ]
console.log(event); // original mouse/touch event
});
event.on('up', ({ position, event }) => {
// mouseup / touchend
console.log(position); // [ x, y ]
console.log(event); // original mouse/touch event
});
event.on('move', ({ position, event, inside, dragging }) => {
// mousemove / touchmove
console.log(position); // [ x, y ]
console.log(event); // original mouse/touch event
console.log(inside); // true if the mouse/touch is inside the element
console.log(dragging); // true if the pointer was down/dragging
});
event.on('tap', ({ position, event }) => {
// mouse / finger was 'clicked'
console.log(position); // [ x, y ]
});
See ./demo.js for an example.
Install
Use npm to install.
npm install simple-input-events --save
Usage
handler = createInputEvents([opt])
Creates input events with the below options opt
(also accepts just a DOM element). By default, events are attached to window
.
target
- (default window) the target element to attach events toparent
- (default window) the parent element (usually window) to attach movement events, in order to detect drag events outside the target boundspreventDefault
- (default false) if true, touch events will prevent default actions, typically useful for locking the page in place during tap eventsfiltered
- (default true) if true, finger events will be filtered down to a single finger, instead of allowing multiple fingerspassive
- (default true) if true, non-preventing events will use{ passive: true }
as an optiontapDistanceThreshold
- (default 5) a distance threshold in pixels for tap events — if the movement between "down" and "up" is below this threshold, and below thetapDelay
, it will trigger a "tap" eventtapDelay
- (default 300) a delay in milliseconds for tap events — if the time between "down" and "up" is below this delay, and belowtapDistanceThreshold
, it will trigger a "tap" event
handler.on('down', ({ position, event, uv }))
Handles 'down' / pointer start events on the target.
position
is the[ x, y ]
position relative to the top left of thetarget
event
is the original mouse or touch eventuv
is a normalized UV (unit) space coordinate between 0..1 i.e.position.xy / elementSize.xy
handler.on('up', ({ position, event, inside, uv }))
Handles 'up' / pointer end events on the target.
position
is the[ x, y ]
position relative to the top left of thetarget
event
is the original mouse or touch eventinside
is true if the event occurred with the pointer inside the target boundsuv
is a normalized UV (unit) space coordinate between 0..1 i.e.position.xy / elementSize.xy
handler.on('move', ({ position, event, inside, dragging, uv }))
Handles 'move' / drag events on the target.
position
is the[ x, y ]
position relative to the top left of thetarget
event
is the original mouse or touch eventinside
is true if the event occurred with the pointer inside the target bounds (may be outside in touch drag events)dragging
is true if the pointer is considerd 'down' or in a drag stateuv
is a normalized UV (unit) space coordinate between 0..1 i.e.position.xy / elementSize.xy
handler.on('tap', ({ position, event, uv }))
Handles a 'tap' event, which is considered an event where the user pushes and releases quickly (by default below a 300 ms window) with the cursor in the same position (by default within a 10 px radius).
position
is the[ x, y ]
position relative to the top left of thetarget
event
is the original mouse or touch eventuv
is a normalized UV (unit) space coordinate between 0..1 i.e.position.xy / elementSize.xy
handler.disable()
Detaches events from the target/parent elements.
handler.enable()
Re-attaches events from the target/parent elements if they had been detached.
handler.target
The read-only target element for the input handler.
handler.parent
The read-only parent element for the input handler.
License
MIT, see LICENSE.md for details.