0.2.1 • Published 7 months ago

sirg-rollbar-cordova v0.2.1

Weekly downloads
-
License
MIT
Repository
github
Last release
7 months ago

Rollbar-cordova

Current version

Current rollbar js version: 2.26.1

Rollbar is a real-time exception reporting service for Java, Objective C, Javascript and other languages. The Rollbar service will alert you of problems with your code and help you understand them in ways never possible before. We love it and we hope you will too.

Rollbar-cordova is the SDK for Cordova apps, includinng full support for Android, iOS, and Javascript environments in Cordova.

Setup Instructions

  1. Sign up for a Rollbar account
  2. Follow the Getting Started instructions in our Rollbar Cordova docs to install rollbar-cordova and configure it for your platform.

Usage and Reference

For complete Usage instructions and configuration reference, see our Cordova docs.

Release History & Changelog

See our Releases page for a list of all releases, including changes.

Help / Support

If you run into any issues, please email us at support@rollbar.com

For bug reports, please open an issue on Github.

Development

The following applies only if you make changes to rollbar-java, rollbar-ios, or rollbar.js that must be tested with rollbar-cordova while in development. These dependencies are installed when the plugin is added, and you must remove and re-add the plugin from a local folder when making these changes.

Rollbar-ios

Update the pod element in plugin.xml with your git branch location.

<pod name="Rollbar" git="git@github.com:rollbar/rollbar-ios.git" branch="master" />

Rollbar-java

Follow the instructions in dev/README.md.

Rollbar.js

Replace lib/rollbar.js with your development version.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature).
  3. Commit your changes (git commit -am 'Added some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

License

Rollbar-gem is free software released under the MIT License. See LICENSE for details.