2.1.0 • Published 1 year ago

socket-packet-assembler v2.1.0

Weekly downloads
3
License
MIT
Repository
github
Last release
1 year ago

Node Socket Packet Assembler

This wrapper for Node's net.Socket waits for and emits the previously set number of bytes read from the stream (not more, not fewer).

You can use custom event names instead of data, which may make your code more understandable.

It can be useful if you are implementing a custom protocol over TCP.

What problem does it solve?

No matter in what timing the bytes are received, no matter how many bytes are emitted in Socket's data event, this wrapper emits the requested number of bytes (and no more) only when they all have been received. So if the bytes you wait for from the stream are processable as a whole, you don't need to check the length of Buffers nor slice and concatenate them.

Compatibility

Node 12+

Installation

Add it to your project using a package manager, eg.

npm install socket-packet-assembler

To run tests in development environment:

npm install && npm test

Public API

class SocketPacketAssembler extends events.EventEmitter

  • constructor(socket: net.Socket)
    Initialize a new assembler on given socket.
  • readonly origSocket: net.Socket
    The Socket object which is wrapped.
  • readBytes(bytesToRead: number, identifier: string = "data"): void
    Receive the given number of bytes via a single event, which is emitted when all the requested bytes have arrived.
    You may use a custom event name (identifier).
    If there are enough bytes in the internal buffer at the time of call, it triggers the event asynchronously.
    This or pipeBytesToStream() can't be called again until the event is triggered.
  • pipeBytesToStream(bytesToRead: number): stream.Readable
    Receive the given number of bytes via a stream, which ends immediately after all the requested bytes have been pushed to it.
    If there are some bytes in the internal buffer at the time of call, it pushes the data to the stream immediately.
    This or readBytes() can't be called again until the stream ends.

Example

Using events to handle incoming data

const SocketPacketAssembler = require('socket-packet-assembler');

tcpServer.on('connection', socket => {
  
  // Wrap new socket as soon as we get it
  const assembler = new SocketPacketAssembler(socket);
  
  assembler.on('greeting', buffer => {
    // These are the first 64 bytes the client sent,
    // you should process the buffer here
    // (which contains exactly 64 bytes).
  
    // Now we are expecting the first 1024-byte message
    assembler.readBytes(1024, 'message');
  });
  
  assembler.on('message', buffer => {
    // This is a 1024-byte message,
    // you should process the buffer here
    // (which contains exactly 1024 bytes).

    if (doesIndicateIncomingFile(buffer)) {
      // We prepare to receive a file over the socket, and pipe the incoming bytes
      // straight to a file on the disk.
        
      const fileWriteStream = fs.createWriteStream('incoming');
      
      const incomingDataStream = assembler.pipeBytesToStream(
        // Extract the filesize from the message so we know how many bytes to expect
        getIncomingFileSize(buffer)
      );
      
      incomingDataStream.end(() => {
        // Expect the next message after the file transfer has finished
        assembler.readBytes(1024, 'message');
      });
      
      incomingDataStream.pipe(fileWriteStream);
    } else {
      // Do something with the message
      processMessage(buffer);

      // Expect another message after processing finished
      assembler.readBytes(1024, 'message');
    }
  });
  
  // At first, we expect some kind of greeting from client,
  // which must be 64 bytes.
  assembler.readBytes(64, 'greeting');
  
});

License

MIT

2.1.0

1 year ago

2.0.0

1 year ago

1.0.2

5 years ago

1.0.1

6 years ago

1.0.0

6 years ago