1.0.1 • Published 4 years ago

speet v1.0.1

Weekly downloads
-
License
MIT
Repository
-
Last release
4 years ago

speet.js: Dynamic Spritesheet Generator for web

Minimum module to create spritesheet dynamically.
Currently, it is mostly for creating pixi.js spritesheet.

Install

npm install speet

Usage

Sample

Basic

Traditional browser style

<script src="path/to/speet.js"></script>
<script>
const imageList = {
  player: "./assets/player.png",
  enemy: "./assets/enemy.png",
}

speet.generate(imageList)
.then((ss)=> {
  console.log(ss.data); // json of sprite frame data
  document.body.appendChild(ss.image);
})
</script>

Modern ES style

import {generate} from "speet";

const imageList = {
  player: "./assets/player.png",
  enemy: "./assets/enemy.png",
};

(async ()=> {
  const { image: ssImage, data: ssData } = await generate(imageList)
  console.log(ssData); // json of sprite frame data
  document.body.appendChild(ssImage);
})();

Combination with pixi.js

import {generate} from "speet";
function createPixiSpriteSheet(image, dataJson) {
  return new Promise((resolve)=> {
    const baseTexture = PIXI.BaseTexture.from(image);
    const ss = new PIXI.Spritesheet(baseTexture, dataJson);
    ss.parse(()=> resolve(ss))
  })
}

const imageList = {
  player: "./assets/player.png",
  enemy: "./assets/enemy.png",
};

(async ()=> {
  // pixi app
  const app = new PIXI.Application();
  document.body.appendChild(app.view);
  const interaction = app.renderer.plugins.interaction;

  // Create pixi spritesheet
  const baseSS = await speet.generate(imageList, { forcePOT: true });
  const pixiSS = await createPixiSpriteSheet(baseSS.image, baseSS.data);

  // Add sprite using spritesheet
  const spr = new PIXI.Sprite(pixiSS.textures["player"]);
  app.stage.addChild(spr);
  interaction.on('pointerdown', (e) => {
    spr.position.set(e.data.global.x, e.data.global.y)
  });
})();

Setting options

(async ()=> {
  const ss = await speet.generate(imageList, {
    padding: 4,
    border: 4,
    forcePOT: true,
    formatter: (sprites) => {
      return sprites.map((s)=> {
        return {
          x: s.x,
          y: s.y,
          w: s.width,
          h: s.height,
        }
      })
    }
  });
  
  console.log(ss.data); // array of objects with x, y, w, h property
})();
NameTypeDescriptionDefault
paddingnumberSets padding between sprites.2
bordernumberSets border padding at the edges of spritesheet.0
forcePOTbooleanForce spritesheet size to be power of two (e.g. 512x512). This option is for optimization of GPU-powered graphic system (mostly WebGL).false
formatterfunctionSets your own formatting function for spritesheet data json.undefined

Misc

Supported types of image

Instead of image path string, you can also pass dataURI string, HTMLImageElement, or HTMLCanvasElement.

function createCanvasRect(w, h) {
  const canvas = document.createElement('canvas');
  const ctx = canvas.getContext('2d');
  canvas.width = w;
  canvas.height = h;
  ctx.fillStyle = "#D93788";
  ctx.fillRect(0, 0, w, h);
  return canvas;
}

const imageList = {
  eggplant: "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADcAAAAtCAMAAAA9SAOJAAAAYFBMVEUAAAAiIDRFKDxmOTGPVjvfcSbZoGbuw5r78jaZ5VBqvjA3lG5LaS9SSyQyPDk/P3QwYIJbbuFjm/9fzeTL2/z///+brbeEfodpampZVlJ2QoqsMjLZV2PXe7qPl0qKbzD7Y7zPAAAAIHRSTlMA/////////////////////////////////////////5KarXYAAACqSURBVEiJ7dOxDsMgDEVRZhg8ZXn//6F1qFAqgm2eo3bqDVOUI1tCKeXfs2prv3W15sbpk2LnybBOM+N4V6EEtGutO4XkPOBktMOIu3pcJRnhgITDHPu9JpFbIWW+W6PImUqZBOw49Gj7DrYTx9lLdha5ecPBxF/TdPyaknOPGOvkYowL2cqJxGx28hkcVywUsGKgt/J+2OW88WrL3XOYB11mykgt7R76ei8wAEus0oBkTgAAAABJRU5ErkJggg=="
  canvasRect: createCanvasRect(128, 128),
}

speet.generate(imageList)

Other

Sprite packing algorithm is inspired by bertrand_a's idea.