starblast-modding v1.4.23-alpha6
A Brief Profile
starblast-modding is the JavaScript library for hosting modded Starblast games on NodeJS.
- Introducing OOP (Object-Oriented Programming) into Starblast Modding
- Provides a new way to approach Starblast Modding rather than the old format used in the browser
- Includes new features and events that doesn't exist in the original Modding
- Regularly updates to catch up with latest Starblast server updates and bugs fixes
Credits
- Thanks Caramel#8789 for making the banner for this npm.
Installation
Node.js >= 16.6.0 and NPM >= 6.0.0 are required.
npm install starblast-modding
yarn add starblast-modding
pnpm add starblast-modding
Documentation
Please see this link
Changelog
Please see here
Example
ModdingClient usage
This is an example on how to run a team-mode modded game:
(along with available events to listen on)
const StarblastModding = require("starblast-modding");
const game = new StarblastModding.Client({
cacheECPKey: true,
cacheEvents: false,
cacheOptions: true
});
game.setRegion("Asia");
game.setECPKey("12345-67890");
game.setOptions({
map_name: "Test"
});
game.aliens.add();
game.start({
region: "Asia",
ECPKey: "09876-54321",
options: {
//map_size: 20,
custom_map: "",
root_mode: "team",
friendly_colors: 5,
radar_zoom: 1,
station_size: 3
}
}).then(function (link, options) {
console.log("Promise fulfilled: " + link);
game.log(link);
}).catch(function (error) {
console.log("Promise rejected: " + error.message)
});
game.on('error', function(error) {
console.log("In-game error: " + error.message);
// Invalid laser rate....
});
game.on('log', function(...args) {
console.log("In-game log:", ...args);
// Custom game log goes here
})
game.on('start', function(link, options) {
console.log("Mod started with link: "+ link);
});
game.on('tick', function (step) {
if (step % 30 == 0) for (let ship of game.ships) {
ship.set({invulnerable: 120});
ship.setCrystals(120).setGenerator(300).setHealing(true)
}
});
game.on('shipRespawn', function(ship) {
ship.setX(0).setY(0);
console.log("Ship respawn: " + ship.name);
console.log("Event: " + game.timer.step);
});
game.on('shipSpawn', function(ship) {
ship.setX(0).setY(0);
console.log("Ship spawn: "+ship.name);
});
game.on('shipDestroy', function(ship, killer) {
});
game.on('shipDisconnect', function(ship) {
});
game.on('alienCreate', function(alien) {
console.log("Alien created")
});
game.on('alienDestroy', function(alien, killer) {
});
game.on('asteroidCreate', function(asteroid) {
});
game.on('asteroidDestroy', function(asteroid, killer) {
});
game.on('collectibleCreate', function(collectible) {
});
game.on('collectiblePick', function(collectible, ship) {
});
game.on('stationDestroy', function(station) {
console.log("Destroyed:", station)
});
game.on('stationModuleDestroy', function(station_module) {
console.log("Destroyed:", station_module)
});
game.on('stationModuleRepair', function(station_module) {
console.log("Repaired:", station_module)
});
game.on('UIComponentClick', function (component, ship) {
});
game.on('stop', function() {
console.log("Mod stopped");
})
BrowserClient usage
From command line
npx starblast-modding [options] [mod_code]
To view list of options use npx starblast-modding --help
For example:
npx starblast-modding -r Asia -k 12345-67890 'echo("Hello World!")'
You can also load from configuration file:
npx starblast-modding -c ./config.json
Example configuration JSON file:
{
"key": "12345-67890",
"region": "Asia",
"sourcemode": "local",
"sourcepath": "./modcode.js",
"watch": true,
"interval": 5000,
"timeout": 5000,
"compression": false,
"strict": false,
"silent": false,
"extended": false
}
Using NodeJS
Here is an example for running SDC code pulled from Neuronality's site:
const StarblastModding = require("starblast-modding");
let container = new StarblastModding.BrowserClient({
cacheECPKey: true,
cacheOptions: true
});
container.setRegion("Asia");
container.setECPKey("12345-6789");
container.loadCodeFromExternal("https://starblast.data.neuronality.com/mods/sdc.js");
container.start();
let game = container.getGame();
let node = container.getNode();
Support
- Support Discord Server
- Discord: Bhpsngum#2623 or bhpsngum
- Email: bhpsngumproductions@gmail.com
- Buy me a coffee
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