1.5.0 • Published 2 months ago

starrail.js v1.5.0

Weekly downloads
-
License
MIT
Repository
github
Last release
2 months ago

StarRail.js

StarRail.js

About

A Node.js Enka.Network API wrapper for Honkai: Star Rail.

Features

  • User Data and Character Stats by UID with Enka.Network API (or with MiHoMo API).
  • All Characters and All Light Cones Data.
  • Cache Updater for the new update of Honkai: Star Rail. (Update characters and light cones immediately.)

Installation

Node.js 16 or newer is required.

Install starrail.js including Star Rail cache data.

npm install starrail.js@latest

If you have already moved the cache to another folder, you can also install without downloading the cache.

npm install starrail.js@latest --sr-nocache=true

About Star Rail Cache Data

Star Rail cache data is from Dimbreath/StarRailData

This data contains data of characters, light cones, materials, and more structure information of Star Rail.

You can change your cache directory.

const { StarRail } = require("starrail.js");

// Change the directory to store cache data.
// Default directory is node_modules/starrail.js/cache.
const client = new StarRail();
client.cachedAssetsManager.cacheDirectoryPath = "./cache";
client.cachedAssetsManager.cacheDirectorySetup();

// OR

const client = new StarRail({ cacheDirectory: "./cache" });
client.cachedAssetsManager.cacheDirectorySetup();

Updating

You can update your Star Rail cache data.

const { StarRail } = require("starrail.js");
const client = new StarRail({ showFetchCacheLog: true }); // showFetchCacheLog is true by default

client.cachedAssetsManager.fetchAllContents(); // returns promise

Also, you can activate auto cache updater.

When using the auto-cache updater, we recommend moving the cache directory directly under your project folder.

const { StarRail } = require("starrail.js");
const client = new StarRail();

client.cachedAssetsManager.activateAutoCacheUpdater({
    instant: true, // Run the first update check immediately
    timeout: 60 * 60 * 1000, // 1 hour interval
    onUpdateStart: async () => {
        console.log("Updating Star Rail Data...");
    },
    onUpdateEnd: async () => {
        client.cachedAssetsManager.refreshAllData(); // Refresh memory
        console.log("Updating Completed!");
    }
});

// // deactivate
// client.cachedAssetsManager.deactivateAutoCacheUpdater();

Where is the image file for ImageAssets?

As far as I know, there are few cdns for starrail. So, this library cannot provide urls of some images and ImageAssets#url is often unavailable. But you can extract image files from StarRail Game Data with HoyoStudio or something else.

If you would like ImageAssets#url to show the paths to your extracted images, you can use imageBaseUrls option.

const { StarRail } = require("starrail.js");
const client = new StarRail();

client.options.imageBaseUrls.push(
    {
        regexList: [/.*/], // for all images
        /*  
          "LOWER_CASE" if the names of folders in your extracted directory are in lowercase. e.g. "spriteoutput/itemicon/relicicons/IconRelic_101_1.png"
          "UPPER_CAMEL_CASE" if the names of folders in your extracted directory are in upper camel case. e.g. "SpriteOutput/ItemIcon/RelicIcons/IconRelic_101_1.png"
          "NONE" if your extracted files are not grouped in folders. e.g. "IconRelic_101_1.png"
        */
        filePath: "LOWER_CASE",
        priority: 10,
        url: "Your directory path to assets/asbres", // path to directory of extracted files
    }
);

How to use

Fetching Player Data

StarRail#fetchUser

const { StarRail } = require("starrail.js");
const client = new StarRail();

client.fetchUser(800069903).then(user => {
  console.log(user);
});

Star Rail Character List

StarRail#getAllCharacters

const { StarRail } = require("starrail.js");
const client = new StarRail();

const characters = client.getAllCharacters();
// print character names in language "en"
console.log(characters.map(c => c.name.get("en")));

Star Rail Light Cone List

StarRail#getAllLightCones

const { StarRail } = require("starrail.js");
const client = new StarRail();

const lightCones = client.getAllLightCones();
// print light cone names in language "jp"
console.log(lightCones.map(w => w.name.get("jp")));

More examples are available in example folder.

For more information, please check Documentation.

You can see the changelog here.

1.5.0

2 months ago

1.4.1

3 months ago

1.4.0

3 months ago

1.3.0

4 months ago

1.2.0

6 months ago

1.1.1

6 months ago

1.1.0

7 months ago

1.0.2

7 months ago

1.0.1

7 months ago

1.0.0

8 months ago

0.7.5

8 months ago

0.3.0

12 months ago

0.2.1

12 months ago

0.7.2

10 months ago

0.7.1

10 months ago

0.7.4

9 months ago

0.7.3

9 months ago

0.5.0

11 months ago

0.4.1

11 months ago

0.4.0

11 months ago

0.3.1

11 months ago

0.7.0

10 months ago

0.6.1

10 months ago

0.4.3

11 months ago

0.3.4

11 months ago

0.6.0

10 months ago

0.4.2

11 months ago

0.3.3

11 months ago

0.2.0

12 months ago

0.1.0

1 year ago

0.0.0

1 year ago