0.1.1 • Published 9 years ago
step-sequencer v0.1.1
step-sequencer
An EventEmitter-based step-sequencer for Node.js.
Usage
var StepSequencer = require('step-sequencer');
// Instantiate a new StepSequencer object
var tempo = 120;
var division = 4;
var sequence = [0, 1, 2, 3];
var stepSequencer = new StepSequencer(tempo, division, sequence);
// The StepSequencer emits the number of
// the step when that step is to be played
stepSequencer.on('0', function (step) {
console.log(step);
})
.on('1', function (step) {
console.log(step);
})
.on('2', function (step) {
console.log(step);
})
.on('3', function (step) {
console.log(step);
});
// Begin playing the sequence
stepSequencer.play();
// 0
// 1
// 2
// 3 ...API
StepSequencer.constructor
Constructrs the StepSequencer object:
var stepSequencer = new StepSequencer(tempo = 120, division = 4, sequence = []);tempois the tempo of playbackdivisionis the number of beats per measuresequenceis the sequence of data to be emitted
StepSequencer.prototype.play
Begins playing the sequence:
stepSequencer.play();
// 0
// 1
// 2
// 3 ...StepSequencer.prototype.stop
Stops playing the sequence, does not reset the current step:
// 0
// 1
stepSequencer.stop();StepSequencer.prototype.resume
Resumes playing from the current step. Continued from the previous example:
stepSequencer.resume();
// 2
// 3 ...StepSequencer.prototype.setTempo
Sets the tempo, even if the stepSequencer is playing:
stepSequencer.setTempo(120);StepSequencer.prototype.setSequence
Sets the division and sequence, even if the stepSequencer is playing.
The tempo is updated as well, if the division changes:
stepSequencer.setSequence(4, [1, 2, 3, 4]);License
MIT