storyteller-dice v0.1.2
Storyteller Dice
A small dice lib for use in node projects.
Installation
npm i storyteller-dice
Usage
The API is meant to be a kit of pieces which can be used to assemble either direct dice rolls, or a JSON-api suitable envelope which imagines those rolls as a storyteller roll resource.
First of all, grab the library:
const storyteller = require("storyteller")
To perform a basic roll:
// A Result object containing 5 dice
console.log(storyteller.roll({ pool: 5 }))
To tweak difficulty (number of successes needed, 1 by default):
// A Result object containing 5 dice, which succeeds over 3
console.log(storyteller.roll({ pool: 5, difficulty: 3 }))
To tweak the target number (number you want to roll over for success, by default this number is 8):
// A Result object containing 5 dice, each dice counting as success when over 4
console.log(storyteller.roll({ pool: 5, target: 4 }))
To adjust the successful reroll target ("exploding", "X-again" - if a die exceeds this number then it's rerolled, default is 10):
// A Result object containing 5 dice, each dice exploding when over 8
console.log(storyteller.roll({ pool: 5, explode: 8 }))
To declare a roll as "safe" (in other words, if it's not a success, you can "try again" or reroll it, default false):
// A Result object containing 5 dice, each dice rerolling if not successful
console.log(storyteller.roll({ pool: 5, safe: true }))
The roll function listens to any of the above options in any combination you like.
Roll building DSL
We've also got a roll building DSL, which lets you programmatically build up a Roll object and pass that through:
const { Roll } = require("storyteller-dice")
const config =
new Roll()
.withPool(10)
.withDifficulty(3)
.withTarget(7)
.withExplode(8)
console.log(storyteller.roll({ config, safe: true }))
The Result object
A Result object is designed to give you a pleasant interface with your roll. It has the following properties:
result.contents
(Array of Die
objects)
This list contains all of the Die objects and the rolls that they were made against. Each die knows if it is successful, or if it triggered a reroll (and if so, what type of reroll).
A Die
object:
die.wasSuccess()
=>boolean
die.number
=>number
die.roll
=>Roll
die.rerollReason()
=>"explode" | "safe" | "no"
By using a Die
object's roll
object, you can guess if it itself was part of a reroll, because often the roll.pool
number will be smaller than asked for. This means the Die
was created during a smaller reroll.
The internal metadata about a Die
is kept around so that some advanced output / analytical info is available to anyone who'd like to see it. So if (for example) you want to color the output of a die based on its success/failure, you can.
(Note that there's a possibility that this will lead to issues if the reroll dice equal the original roll, but frequently that won't be the case - however, if it does become an issue, it can be resolved by including an incrementing ID on each roll.)
result.exploded()
(Array of Die
objects)
This list is identical to result.contents
, except that it slices out only the dice which triggered a reroll.
result.safety()
(Array of Die
objects)
This list is identical to result.contents
, except that it slices out only the dice which were part of the initial roll, which triggered a "safe" reroll. Note that these aren't the actual dice which were rerolled, they're the dice which resulted in a reroll.
result.successes()
(Array of Die
objects)
This list is identical to result.contents
, except that it slices out only the successful dice.
License
Licensed 2017, MIT, Joseph McCormick. More details here
Contributing
Submit any issues here - please take note of the code of conduct before submitting any issues or pull requests.
To create a pull request:
- Fork the repository
- Create a local feature branch of your changes
- Please provide tests
- Submit your local feature branch vs. this repository as a pull request
Contact
Feel free to contact me at any point if you have questions or suggestions!