1.0.0-alpha.3 • Published 5 years ago

substance-texture v1.0.0-alpha.3

Weekly downloads
7
License
MIT
Repository
github
Last release
5 years ago

Texture Build Status

Texture is a toolset for the production of scientific content. It has first-class support for JATS, the de facto standard for archiving and interchange of scientific open-access contents with XML. Texture User Interface

Roadmap

Texture is still at an early alpha stage: there are likely to be missing features, bugs and API changes. But we would :heart: to get your suggestions and :bug: reports.

  • prod = ready for production use
  • beta = ready for beta user testing
  • alpha = ready for alpha testing; use with caution
  • Planned for release (e.g. Alpha 5)

We generally only plan one or two releases ahead, and aim ship regularly.

FeatureReady
General editingbeta
Copy & Paste (from Word, etc.)beta
Find and Replacealpha
Auto-numbered labels (xref, fig, etc. )beta
Reference editing (element-citation)beta
Authors and Affiliationsbeta
Dar Storagebeta
Article Record (issue, fpage, etc.)Alpha 5
Translations                          Unscheduled
Track Changes                          Unscheduled
PubMed and CrossRef verification of references                          Unscheduled
Fundref verification                  Unscheduled
Group authors                          Unscheduled
Supported Content
Paragraphprod
Headingprod
MathUnscheduled
ListAlpha 5
Blockquoteprod
Figurebeta
Tablebeta
Bold & Italicprod
Ext-Linkprod
Subscript & Superscriptprod

Install

You need Node 8.x installed on your system.

Clone the repository.

$ git clone https://github.com/substance/texture.git

Navigate to the source directory.

$ cd texture

Install via npm.

$ npm install

Start the dev server.

$ npm start

And navigate to http://localhost:4000.

You can save your document changes by pressing CommandOrControl+S.

To test with your own JATS-documents, just replace the contents of data/kitchen-sink/manuscript.xml.

License

Texture is open source, and you are legally free to use it commercially. If you are using Texture to make profit, we expect that you help fund its development and maintenance.

Credits

Texture is developed by the Substance Consortium formed by the Public Knowledge Project (PKP), the Collaborative Knowledge Foundation (CoKo), SciELO, Érudit and eLife.

The following people make Texture possible (in random order):

  • Alex Garnett (leadership, concept)
  • Juan Pablo Alperin (leadership, concept)
  • Alex Smecher (concept, dev)
  • Kristen Ratan (leadership)
  • Adam Hyde (leadership)
  • Jure Triglav (concept, dev)
  • Tanja Niemann (leadership)
  • Michael Aufreiter (dev)
  • Melissa Harrison (requirements)
  • Giuliano Maciocci (requirements, concept)
  • Naomi Penfold (leadership)
  • Nick Duffield (design)
  • Davin Baragiotta (concept, dev)
  • David Cormier (dev)
  • Sophy Ouch (design)
  • Fabio Batalha Cunha dos Santos (leadership, concept)
  • Oliver Buchtala (dev)
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